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Posts Made By:
FuZ!on
Forum:
General
01-23-2021, 10:56
Replies:
3
[CS:GO] !stickers plugin problem
Views:
1,683
Posted By
FuZ!on
Re: [CS:GO] !stickers plugin problem
According to your error:
It seems like you either do not have a database setup or you incorrectly configured it.
Just a heads up, you should probably post something like this in the plugin's...
Forum:
Scripting
01-23-2021, 10:05
Replies:
3
Solved
Stripping everything but knife [CS:GO]
Views:
547
Posted By
FuZ!on
Re: Stripping everything but knife [CS:GO]
You're right... I see my mistake now.
I was reading that statement in my head as if it were "If it doesn't contain knife or bayonet, do this" but failed to realize that it was treating it as two...
Forum:
Scripting
01-23-2021, 09:36
Replies:
3
Solved
Stripping everything but knife [CS:GO]
Views:
547
Posted By
FuZ!on
Stripping everything but knife [CS:GO]
I'm trying to remove all weapons on player spawn except for the knife. I'm struggling to understand why the below code is removing all weapons.
public void Event_PlayerSpawn(Event event, const...
Forum:
Scripting
03-22-2020, 11:14
Replies:
10
Solved
[CSGO] Entity name not pulling back
Views:
2,068
Posted By
FuZ!on
Re: [CSGO] Entity name not pulling back
This is the correct answer. I was able to pull back the name on round_start.
public void OnPluginStart()
{
HookEventEx("round_start", start_round, EventHookMode_PostNoCopy);
}
public...
Forum:
Scripting
03-18-2020, 15:45
Replies:
10
Solved
[CSGO] Entity name not pulling back
Views:
2,068
Posted By
FuZ!on
Re: Entity name not pulling back
Forgot to mention... this is CSGO. Also, thanks for the tip with strncmp.
In regards to if the entity name is set... I know it is because I created it in hammer:
...
Forum:
Scripting
03-18-2020, 15:00
Replies:
10
Solved
[CSGO] Entity name not pulling back
Views:
2,068
Posted By
FuZ!on
Re: Entity name not pulling back
Thanks for the reply. Using m_ModelName:
GetEntPropString(entity, Prop_Data, "m_ModelName", entity_name, sizeof(entity_name));
provides the same result.
Forum:
Scripting
03-18-2020, 14:23
Replies:
10
Solved
[CSGO] Entity name not pulling back
Views:
2,068
Posted By
FuZ!on
[CSGO] Entity name not pulling back
Hi,
I'm attempting to figure out what type of entities I should use in my map to have SourceMod react when a trigger is hit.
I have a trigger_multiple entity created in my map titled multiple1....
Forum:
Scripting
10-29-2019, 07:41
Replies:
5
CS:GO Spawn an entity (weapon) at a specific location
Views:
2,160
Posted By
FuZ!on
Re: CS:GO Spawn an entity (weapon) at a specific location
You might be able to take a look at some code from this plugin: https://forums.alliedmods.net/showthread.php?t=193359
It gathers the a player's location on death and spawns an entity at that...
Forum:
Scripting
10-27-2019, 15:21
Replies:
1
Control projectile rotation
Views:
1,018
Posted By
FuZ!on
Control projectile rotation
I've changed the model of the grenade in CSGO to a hatchet for a plugin I'm working on. Issue is that it doesn't always rotate properly. I've tried to look around on how to control the rotation but...
Forum:
Scripting
10-21-2019, 21:24
Replies:
1
SetEntityModel results in ERROR texture
Views:
930
Posted By
FuZ!on
SetEntityModel results in ERROR texture
Trying to change the model of the grenade when thrown. Works when I have the model within my local files however when I remove the file from my computer and try and download from my CSGO server I'm...
Forum:
Scripting
10-12-2019, 11:56
Replies:
3
Solved
[CS:GO] Grenade Trail
Views:
1,302
Posted By
FuZ!on
Re: [CS:GO] Grenade Trail
This is it. A simple mistake for not realizing that the alpha number stood for transparency.
Forum:
Scripting
10-11-2019, 22:10
Replies:
3
Solved
[CS:GO] Grenade Trail
Views:
1,302
Posted By
FuZ!on
[CS:GO] Grenade Trail
Hi,
Trying to add grenade trails. I've taken some of this code from other grenade trail plugins however I can't seem to get it to work within my own code.
#include <sourcemod>
#include...
Forum:
Scripting
10-05-2019, 13:13
Replies:
5
Solved
Simple message on user connect help
Views:
1,470
Posted By
FuZ!on
Re: Simple message on user connect help
Thank you both. SpirT, your code does not compile however Ilusion's compiles and works.
What I'm getting out of this is that I'm following an outdated tutorial that I should stop and find a new...
Forum:
Scripting
10-05-2019, 09:49
Replies:
5
Solved
Simple message on user connect help
Views:
1,470
Posted By
FuZ!on
Simple message on user connect help
Hi,
It's been way too long and I'm looking to get back into the AlliedModders community. Always did some stuff with AMXx and never SourceMod so this is all new to me.
I started off with a...
Forum:
General
12-27-2018, 11:10
Replies:
3
AdvancedAdmin Hide Announces
Views:
788
Posted By
FuZ!on
Re: AdvancedAdmin Hide Announces
This should help you.
https://forums.alliedmods.net/showthread.php?t=73177?t=73177
Forum:
HL1 Servers (HLDS)
10-25-2018, 08:55
Replies:
4
Another FastDL Issue
Views:
1,286
Posted By
FuZ!on
Re: Another FastDL Issue
Thanks for the response. I've tried it with also just dropping the HTTPS so it's just timzfastdlcs.000webhostapp.com/cstrike/ and it still didn't work. I'll try with just HTTP later today.
I do...
Forum:
HL1 Servers (HLDS)
10-24-2018, 19:34
Replies:
4
Another FastDL Issue
Views:
1,286
Posted By
FuZ!on
Another FastDL Issue
Just set up a new 1.6 server for giggles. Been trying to get FastDL setup but I keep getting the error of "Couldn't find map maps/xx_xxx.bsp, server will download the map"
Here are my settings:...
Forum:
General
10-19-2017, 09:33
Replies:
1
[CSGO] Removing Footstep Sounds Possible?
Views:
4,194
Posted By
FuZ!on
[CSGO] Removing Footstep Sounds Possible?
Hi.
Was looking around for a while and figured that I'd post to see if there were already any solutions that I couldn't find.
Looking for a simple way to just remove the footsteps as it was...
Forum:
Off-Topic
05-14-2016, 00:50
Replies:
14
Poll:
Cs / cs:s / cs:go
Views:
3,427
Posted By
FuZ!on
Re: Cs / cs:s / cs:go
Gotta say CS:GO at the moment.
However, 1.6 had way too many good memories and times.
Forum:
Plugins
06-09-2015, 18:35
Replies:
878
[CS:GO] KZTimer (climb timer plugin)
Views:
450,732
Posted By
FuZ!on
Re: [CS:GO] KZTimer Final
This didn't fix the problem. As you stated above, you said "database.cfg" instead of "databases.cfg" (note the S). When I use databases.cfg, the server does not even start properly and doesn't...
Forum:
Plugins
06-08-2015, 08:57
Replies:
878
[CS:GO] KZTimer (climb timer plugin)
Views:
450,732
Posted By
FuZ!on
Re: [CS:GO] KZTimer Final
The databases.cfg is the same as it was when it was working. It's the default suggested in this thread.
EDIT:
I've done a bit of testing and every time I add the lines suggested here to the...
Forum:
Plugins
06-07-2015, 22:53
Replies:
878
[CS:GO] KZTimer (climb timer plugin)
Views:
450,732
Posted By
FuZ!on
Re: [CS:GO] KZTimer Final
Can anyone help me figure this out?
L 06/07/2015 - 21:28:31: SourceMod error session started
L 06/07/2015 - 21:28:31: Info (map "workshop/406078242/kz_cursedjourney") (file "errors_20150607.log")...
Forum:
Plugin/Gameplay Ideas and Requests
04-20-2015, 17:26
Replies:
9
[CSGO] Force Ts win
Views:
5,131
Posted By
FuZ!on
Re: [CSGO] Force Ts win
I'm going to be testing this in a day or so as I'm backed up right now with other work but is there anyway to add to this then, if Ts win, they get the point and if they lose, it switches the two...
Forum:
Plugin/Gameplay Ideas and Requests
04-16-2015, 18:11
Replies:
9
[CSGO] Force Ts win
Views:
5,131
Posted By
FuZ!on
Re: [CSGO] Force Ts win
This doesn't really do me any good. I want each round, instead of ending in a draw, to end as a terrorist win.
Forum:
Plugin/Gameplay Ideas and Requests
04-02-2015, 20:27
Replies:
9
[CSGO] Force Ts win
Views:
5,131
Posted By
FuZ!on
Re: [CSGO] Force Ts win
Sorry, been away from the scene for a while. And I've never worked with source mod before. Only the original AMX.
What exactly do I do with what you said? Lol.
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