Raised This Month: $53 Target: $400
 13% 

Showing results 1 to 25 of 500
Search took 0.07 seconds.
Search: Posts Made By: Natsheh
Forum: Scripting Help Yesterday, 08:15
Replies: 6
Views: 176
Posted By Natsheh
Re: Array VS Multiple Array

The second one
Since its 1 native call.
Forum: New Plugin Submissions 06-15-2021, 23:49
Replies: 3
Views: 259
Posted By Natsheh
Re: [HL1] Crossbow Only

Why support one weapon when you can add support to everyweapon in halflife or out of halflife
Forum: Suggestions / Requests 06-15-2021, 10:45
Replies: 2
Views: 104
Posted By Natsheh
Re: awp voice changer

Not possible, you need to recreate the awp functionality.
Forum: Scripting Help 06-15-2021, 00:57
Replies: 9
Views: 281
Posted By Natsheh
Re: ERROR: SV_Modelindex Model not prechached

DJEarthQuake and celena forward order doesn't effect the function calling order..
Forum: Suggestions / Requests 06-14-2021, 05:16
Replies: 11
Views: 538
Posted By Natsheh
Re: Display custom kill sprites?

Its not possible unless youre making a different DeathMsg Hud logs
Forum: Scripting Help 06-13-2021, 23:44
Replies: 10
Views: 394
Posted By Natsheh
Re: Prevent Crashing

The question is when are you hooking it?
Forum: Scripting Help 06-12-2021, 18:28
Replies: 5
Views: 248
Posted By Natsheh
Re: merge tasks (?)

Instead of give_item you can use cs_set_user_bpammo

You can try this, look how simple is that.

#include csx
#include cstrike

public grenade_throw(id, gid, wid)
{
...
Forum: Scripting Help 06-12-2021, 18:25
Replies: 10
Views: 394
Posted By Natsheh
Re: Prevent Crashing

You can hook FM_SetModel i assume
Forum: Scripting Help 06-08-2021, 15:25
Replies: 9
Views: 356
Posted By Natsheh
Re: natives usage (not sure about title)

cost default value should be 0 and not -1 putting it -1 doesn't make alot of sense since 0 is for free :3
Forum: Suggestions / Requests 06-07-2021, 13:46
Replies: 7
Views: 344
Posted By Natsheh
Re: Some weird issue instead of " @ " message

You can use the amx_csay command from console
Forum: Suggestions / Requests 06-07-2021, 13:44
Replies: 1
Views: 136
Posted By Natsheh
Forum: New Plugin Submissions 06-04-2021, 20:02
Replies: 6
Views: 1,192
Posted By Natsheh
Re: [All Vs All] Armor Clothes

can you please attach the models back ?
Forum: Scripting Help 06-02-2021, 18:02
Replies: 9
Views: 2,346
Posted By Natsheh
Re: [SOLVED] Change entity angle and origin - backweapon

As it seems the author of the thread didnt really bother to post the solution but here is a side solution

https://forums.alliedmods.net/showpost.php?p=2732067&postcount=10
Forum: Scripting Help 06-01-2021, 15:15
Replies: 4
Views: 252
Posted By Natsheh
Re: show only first 7 items in menu

menu_additem(menuID, "Open Sub-Menu^nLook, this is a cool text!")

^n or \n is a symbol for a newline
Forum: Scripting Help 06-01-2021, 14:24
Replies: 4
Views: 252
Posted By Natsheh
Re: show only first 7 items in menu

use the new menu system no need to use the old one its deprecated !!!
Forum: Suggestions / Requests 06-01-2021, 09:23
Replies: 7
Views: 305
Posted By Natsheh
Re: Looking for DEVELOPER $$$

Maybe try explaining what you want you might get it for free.
Forum: New Plugin Submissions 05-30-2021, 11:50
Replies: 276
Views: 75,535
Posted By Natsheh
Re: Jailbreak MOD v2.6.5 (API SUPPORT) Stable.

what amxx version are you using, and are you using regamedll?, make sure also to run the precache_kit plugin.
Forum: Scripting Help 05-29-2021, 09:06
Replies: 6
Views: 272
Posted By Natsheh
Re: how to set money?

Alright add a delay of 2 seconds or more since there might be a conflict with round win money.
Forum: Scripting Help 05-29-2021, 09:04
Replies: 7
Views: 289
Posted By Natsheh
Re: %f and division by 4096

new Float:fValue
read_data(arg_num, fValue)
Forum: Scripting Help 05-29-2021, 06:46
Replies: 6
Views: 272
Posted By Natsheh
Re: how to set money?

How are you hooking round start?
Forum: Scripting Help 05-29-2021, 06:44
Replies: 7
Views: 289
Posted By Natsheh
Re: %f and division by 4096

Because dataA and dataB are integer variables and not declared as float.
Forum: Scripting Help 05-28-2021, 11:03
Replies: 12
Views: 473
Posted By Natsheh
Re: When I try to test the plugin, it crashes the game

Use get_players, sort the players array randomly and pick up a slot by slot depending on the quantity of the transformed players.
Forum: Scripting Help 05-26-2021, 08:14
Replies: 12
Views: 473
Posted By Natsheh
Re: When I try to test the plugin, it crashes the game

while (iKnife < iMaxKnife)
{
// Choose random guy
id = GetRandomAlive(random_num(1, alive_count))

// Already a survivor or nemesis?
if...
Forum: Scripting Help 05-26-2021, 07:34
Replies: 5
Views: 409
Posted By Natsheh
Re: X Y Problem Projectile motion

yes, and no its not just a parabolic motion that i need, its actually called trajectory
Forum: Scripting Help 05-25-2021, 06:00
Replies: 5
Views: 409
Posted By Natsheh
Re: X Y Problem Projectile motion

thanks for your time really appreciated it, but this is not what i want!

also i am not sure how are you calculating the direction in your stock doesn't seem like you're caring about the direction...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 11:57.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode