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Posts Made By:
Lordearon
Forum:
New Plugin Submissions
06-10-2020, 11:58
Replies:
11
RETAKES v1.1
Views:
7,525
Posted By
Lordearon
Re: RETAKES v1.1
Just installed this by downloading the sma, compiling it into plugin folder and enabling plugin in plugins.ini
it is running on the server, plugin is loaded, no errors in logs, but when I connect...
Forum:
Plugins
08-05-2014, 21:56
Replies:
1,677
[CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)
Views:
780,621
Posted By
Lordearon
Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
wonderful stuff!
Forum:
Plugins
08-05-2014, 21:53
Replies:
3
[ANY] ServerTools3
Views:
4,979
Posted By
Lordearon
Re: [ANY] ServerTools3
Deis docker style?
Forum:
Plugins
08-05-2014, 21:53
Replies:
784
[CS:GO] Pug Setup (v2.0.7, 2021-11-03)
Views:
415,951
Posted By
Lordearon
Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
good stuff!
Forum:
Plugins
04-20-2014, 05:09
Replies:
641
Updater
Views:
555,707
Posted By
Lordearon
Re: Updater
I think authors should just start distributing their public sig on their plugin thread, where we can already get the code.
I, for instance, usually want to inspect the code to learn and understand...
Forum:
Plugins
04-20-2014, 05:03
Replies:
641
Updater
Views:
555,707
Posted By
Lordearon
Re: Updater
wow, good job.
this "sourcesec" mod you just wrote is what I was looking for, thanks!
Forum:
Plugins
04-13-2014, 00:01
Replies:
641
Updater
Views:
555,707
Posted By
Lordearon
Re: Updater
to get VeriSign certs you have to pay
I think it would be way easier if there is an RSA keypair, the plugin author keeps the secret key and generates a signature for the updater plugin to check...
Forum:
Plugins
04-12-2014, 01:20
Replies:
641
Updater
Views:
555,707
Posted By
Lordearon
Re: Updater
Thank you, I'm just curious about the case where DNS can't be guaranteed :)
with all the router hacks I read about these days
Forum:
Source Servers (SRCDS)
04-11-2014, 16:03
Replies:
6
CSGO kernel?
Views:
5,591
Posted By
Lordearon
Re: CSGO kernel?
so Ubuntu 13.11 generic is better than lowlatency for srcds CSGO?
does it matter that I isolate cpus and mask the csgo processes to run on their dedicated isolated cpus?
Forum:
Source Servers (SRCDS)
04-11-2014, 11:03
Replies:
29
Advising about combining webserver and gameservers
Views:
7,327
Posted By
Lordearon
Re: Advising about combining webserver and gameservers
I've been running my srcds in a Hyper-V ( 2008 R2 ) VM: CentOS 6.4 (fully dedicated cores, no dynamic ticks and isolcpu to really isolate the srcds process to their own vcpu, which is basically a...
Forum:
Plugins
04-11-2014, 06:33
Replies:
43
[CS:GO] Team Limit Bypass
Views:
110,496
Posted By
Lordearon
Re: [CS:GO] Team Limit Bypass
Might need this soon, will come back to this
Forum:
Plugins
04-11-2014, 06:30
Replies:
878
[CS:GO] KZTimer (climb timer plugin)
Views:
450,738
Posted By
Lordearon
Re: [CS:GO] KZTimer 1.15 (kz,surf,bhop)
sweet
Forum:
Plugins
04-11-2014, 06:14
Replies:
641
Updater
Views:
555,707
Posted By
Lordearon
Re: Updater
should add functionality to check downloaded file signatures (public/private key) before doing the update? Is that possible?
let's say I target the BGF warmod plugin. the dns redirects the update...
Forum:
Plugins
04-11-2014, 06:08
Replies:
641
Updater
Views:
555,707
Posted By
Lordearon
Re: Updater
How vulnerable is this to EvilGrade if DNS records are compromised?
http://www.infobyte.com.ar/down/Francisco%20Amato%20-%20evilgrade%20-%20ENG.pdf
Forum:
Plugins
03-22-2014, 20:30
Replies:
176
CSS BRush
Views:
65,872
Posted By
Lordearon
Re: CSS BRush
I've been away for more than a month (in Kiev). I'm focusing on the front-end now (nodejs/angular/socket.io) - might pick the csgo part up at some point
Forum:
Scripting
02-03-2014, 06:19
Replies:
33
What is your workflow when developing plugins?
Views:
5,716
Posted By
Lordearon
Re: What is your workflow when developing plugins?
intellij setup with external tools, live templates, dtd's, keywords.. it must be awesome, I'll try to do it when I get more fluent with their editor
Forum:
Plugins
02-03-2014, 00:03
Replies:
176
CSS BRush
Views:
65,872
Posted By
Lordearon
Re: CSS BRush
splewis built on top of this for his CSGO version (see reddit), he's not using BOTs and promised he would share his code for us to merge his changes in.
...
Forum:
Plugins
01-27-2014, 04:37
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,014,195
Posted By
Lordearon
Re: [CS:GO] WarMod [BFG] <Beta v0.2.1, 24-Jan-2014>
mp_roundtime_defuse instead of mp_roundtime?
also, issue-ing multiple restart commands just overwrite the time set and do not cause multiple restarts, it says "game will restart in 3 seconds" and...
Forum:
Plugins
01-24-2014, 03:47
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,354
Posted By
Lordearon
Re: [CS:GO] Deathmatch Goes Advanced (v0.3, 2014-01-21)
remove map objectives... csgo cvars pretty do 90% of a DM, only thing missing is the gun menu and health bonus
Forum:
Plugins
01-24-2014, 03:43
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,014,195
Posted By
Lordearon
Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
DM in CSGO is very simple with cvars alone (respawns, random spawn, remove map objectives, strip map from items and don't drop items can all be done through cvars built in csgo), the only thing CSGO...
Forum:
Scripting
01-23-2014, 05:16
Replies:
33
What is your workflow when developing plugins?
Views:
5,716
Posted By
Lordearon
Re: What is your workflow when developing plugins?
here's the sample language integration for intelliJ IDEA plugin development:
http://confluence.jetbrains.com/display/IntelliJIDEA/Custom+Language+Support...
Forum:
Scripting
01-23-2014, 03:22
Replies:
33
What is your workflow when developing plugins?
Views:
5,716
Posted By
Lordearon
Re: What is your workflow when developing plugins?
I use notepad++ with cpp highlighting (I had some sourcepawn highlighting before but it didn't properly fold functions).
I use nppFTP to edit the file over SSH directly on the server, this uploads...
Forum:
Plugins
01-22-2014, 03:44
Replies:
176
CSS BRush
Views:
65,872
Posted By
Lordearon
Re: CSS BRush
back, about to continue working on this, I have a question for you TnTSCS... what is your IDE/Workflow like?
currently I'm using Notepad++ with Language set to C++ and a nppFTP add-on connected...
Forum:
Plugins
01-19-2014, 23:40
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,354
Posted By
Lordearon
Re: [CS:GO] Deathmatch Goes Advanced (v0.2, 2014-01-19)
sweet!! thanks for this h3bus
Forum:
Plugins
01-17-2014, 01:09
Replies:
176
CSS BRush
Views:
65,872
Posted By
Lordearon
Re: CSS BRush
I'm about to fly back home from Kiev and hope to have more time for this near Chinese new year
Showing results 1 to 25 of 95
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