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Search: Posts Made By: kill0r
Forum: Plugins 04-26-2008, 17:33
Replies: 41
Views: 44,997
Posted By kill0r
Re: Uninamer (Unicode name changer)

Most players hate to get renamed, just kick them. And btw. "ClientCommand(clientSlot, "name \"%s\"", nameBuf);" is useless, alias name "echo lol" ftw ;-)
Forum: Extensions 03-03-2008, 03:20
Replies: 577
Views: 650,505
Posted By kill0r
Re: [EXTENSION] Socket

Wow, a stable socket-ext for win&lin, finally :D
great job btw
Forum: Plugins 03-02-2008, 15:44
Replies: 8
Views: 26,601
Posted By kill0r
Re: Rungroup

fixed, don't forget to move the file to addons/sourcemod/gamedata/rungroup.games.txt
Forum: Unapproved Plugins 06-24-2007, 15:05
Replies: 27
Views: 24,573
Posted By kill0r
Re: [PLUGIN] Timeleft

Works if game was paused?
Forum: Plugin/Gameplay Ideas and Requests 06-22-2007, 08:31
Replies: 17
Views: 3,812
Posted By kill0r
Re: bank

keyvalue is to slow, if it's for internet-steamids only you could make a binary file,
you would just need to convert the numbers of the steamid (see http://en.wikipedia.org/wiki/SteamID) to...
Forum: Plugins 06-21-2007, 01:30
Replies: 22
Views: 53,696
Posted By kill0r
Forum: Unapproved Plugins 06-20-2007, 14:17
Replies: 60
Views: 40,845
Posted By kill0r
Re: [PLUGIN] Nextmap (port from amxx)

1. I recomment to make sm_nextmap readable from 3rd party tools like hlsw:
FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED| FCVAR_DONTRECORD|FCVAR_REPLICATED| FCVAR_NOTIFY

2. I suggest to rename it to...
Forum: Plugins 06-17-2007, 09:47
Replies: 8
Views: 26,601
Posted By kill0r
Re: [PLUGIN] Rungroup

Thanks a lot guys :)
Forum: Plugins 06-17-2007, 05:14
Replies: 8
Views: 26,601
Posted By kill0r
Rungroup

Description:
Run cmds to a group of clients.

Examples:
Kick all:
sm_rungroup all sm_kick ##id
All except yourself (by name):
sm_rungroup all-self sm_kick #name
All dead cts, but not bots...
Forum: Unapproved Plugins 06-16-2007, 15:45
Replies: 2
Views: 7,939
Posted By kill0r
Re: [PLUGIN] Nextmap and currentmap

0.3.1.5 (2007-06-16):
- fixed a bug (my lifestate-check didn't worked for cs:s)
Forum: Plugins 06-13-2007, 15:20
Replies: 73
Views: 70,948
Posted By kill0r
Re: [PLUGIN] Maplister

Thx sessus, but where is the new map management discussed? If it's not final yet, I would like to suggest something:
1. SM should read the mapcyclefile once (onload) and store the list in memory....
Forum: Plugins 06-13-2007, 02:34
Replies: 73
Views: 70,948
Posted By kill0r
Re: [PLUGIN] Maplister

Sorry for that stupid question, but why maplist.txt and not mapcycle.txt? maplist.txt is afaik mani-only? see server-convar "mapcyclefile".
Forum: Unapproved Plugins 06-12-2007, 10:53
Replies: 2
Views: 7,939
Posted By kill0r
Re: [PLUGIN] Nextmap and currentmap

I released a new version, see above.
plugin.nextmap.cfg has changed too (for currentmap-cmd) => please redownload.
Forum: Plugin/Gameplay Ideas and Requests 06-12-2007, 02:14
Replies: 2
Views: 1,267
Posted By kill0r
Re: [REQ] Traceline/Entitypicker

Where? I only find TETraceline(...) which will return the coordinates but not the entity you are looking at :-/
Forum: Plugin/Gameplay Ideas and Requests 06-11-2007, 18:18
Replies: 2
Views: 1,267
Posted By kill0r
[REQ] Traceline/Entitypicker

Hey guys, I would like to request an implementation of TraceLines-function/Entitypicker, it's very usefull to know what a client is looking at, e.g. for something like sm_kick #picker, if you aiming...
Forum: Unapproved Plugins 06-11-2007, 15:17
Replies: 2
Views: 7,939
Posted By kill0r
Nextmap and currentmap

Obsolete! Don't use this anymore!

Version 0.3.1.5


Warning:
Will not work if you have Mani or other nextmap-plugins installed.

Description:
It'll show the next and current map.
Forum: Plugins 06-10-2007, 10:12
Replies: 12
Views: 17,147
Posted By kill0r
Re: [PLUGIN] SourceForts - Roundsleft

And again a new version (0.5.0.5):
-added "info_roundsleft"-convar for hlsw and other tools, value 0 means Unknown/Disabled, 1="This is the last round.", 2="2 rounds left", etc.

If I find the...
Forum: Plugins 06-10-2007, 06:29
Replies: 12
Views: 17,147
Posted By kill0r
Re: [PLUGIN] SourceForts - Roundsleft

New Version: It's working now for say_team and after map_restart too :-)
Forum: Plugins 06-08-2007, 15:31
Replies: 12
Views: 17,147
Posted By kill0r
Re: [PLUGIN] SourceForts - Roundsleft

Well... that limitation thing is an other idea to reduce griefing, but I'm thinking about a block-lock plugin for admins to prevent unfreezing them.
Forum: Plugins 06-08-2007, 13:13
Replies: 12
Views: 17,147
Posted By kill0r
Re: [PLUGIN] SourceForts - Roundsleft

Thank you, but I already found it :)
Forum: Plugins 06-08-2007, 12:38
Replies: 12
Views: 17,147
Posted By kill0r
Re: [PLUGIN] SourceForts - Roundsleft

Ok there is a new version, see starting thread.
Forum: Plugins 06-08-2007, 12:26
Replies: 12
Views: 17,147
Posted By kill0r
Re: [PLUGIN] SourceForts - Roundsleft

thx a lot, and i searched >50minutes for it, damn :D
Forum: Plugins 06-08-2007, 12:00
Replies: 12
Views: 17,147
Posted By kill0r
SourceForts - Roundsleft

Version 0.5.0.5


Warning:
This plugin is made for SourceFortsMod, don't try to use it in other mods.

Description:
It will reply to say-roundsleft and cvar-roundsleft, it'll show the...
Showing results 1 to 23 of 23

 
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