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Search: Posts Made By: Snapcase452
Forum: Unapproved Plugins 07-02-2008, 03:07
Replies: 466
Views: 227,320
Posted By Snapcase452
Re: Map Rate v0.10 (6/30)

01 "Admin File Reader" (1.0.0.1946) by AlliedModders LLC
02 "Admin Help" (1.0.0.1946) by AlliedModders LLC
03 "Admin Menu" (1.0.0.1946) by AlliedModders LLC
04...
Forum: Unapproved Plugins 07-01-2008, 14:06
Replies: 466
Views: 227,320
Posted By Snapcase452
Re: Map Rate v0.10 (6/30)

No, I have it currently on default. Should I change the settings to something else?
Forum: Unapproved Plugins 06-30-2008, 19:25
Replies: 466
Views: 227,320
Posted By Snapcase452
Re: Map Rate v0.10 (6/30)

I have this with the most current sm

16:18:50 [maprate.smx] Error establishing database connection: [2003]: Can't connect to MySQL server on 'localhost' (10061)
16:18:50 [maprate.smx] FATAL: An...
Forum: Plugins 05-06-2008, 15:07
Replies: 148
Views: 104,320
Posted By Snapcase452
Re: Nukem!

What would I edit so that the player is not slayed(zombiemod blocks this) but is killed by "zombie_claws_of_death" This would turn the player into a zombie.
Forum: Trash 05-03-2008, 03:06
Replies: 560
Views: 275,595
Posted By Snapcase452
Re: FakeClients

Here is v1.2.3 (http://zombiekill.net/fakeclients_mm.rar) But you'd be better off just running this (http://forums.alliedmods.net/showthread.php?t=65444)
Forum: Unapproved Plugins 05-03-2008, 02:46
Replies: 703
Views: 300,536
Posted By Snapcase452
Re: Tripmines

I turned mp_friendlyfire 1(restarted server) but it's still registering as it being off. Does zombiemod block ff?
Forum: Unapproved Plugins 05-03-2008, 02:02
Replies: 703
Views: 300,536
Posted By Snapcase452
Re: Tripmines

No, this was well into the round. Would it be that ZM doesn't allow suicide or Tk? Since this would count as a grenade from a teammate no?

*EDIT*
I did a test, humans are not affected by the...
Forum: Unapproved Plugins 05-03-2008, 00:49
Replies: 703
Views: 300,536
Posted By Snapcase452
Re: Tripmines

It does work, however it does explode but it doesn't damage the player.
Forum: Unapproved Plugins 05-02-2008, 22:38
Replies: 703
Views: 300,536
Posted By Snapcase452
Re: Tripmines

I have a zombiemod server, however the model isn't showing up. I hear the "weeee" sound when I plant it. But nothing happens. Nothing in error logs.
Forum: Plugins 04-20-2008, 00:18
Replies: 484
Views: 259,414
Posted By Snapcase452
Re: GoreMod v2.5 by Pinkfairie

Any way we can have your v1.4 back while we wait for v2 to be fixed since the original was stable?
Forum: Unapproved Plugins 04-15-2008, 12:53
Replies: 486
Views: 235,127
Posted By Snapcase452
Re: Weapon Restrictions

Is there anyway to allow the admins to use the restricted weapons?
Forum: Plugins 04-14-2008, 15:51
Replies: 445
Views: 358,020
Posted By Snapcase452
Re: Model Menu

Works just fine for CS:S Zombiemod theres just no way to remove to skin.
Forum: Plugins 04-10-2008, 23:34
Replies: 484
Views: 259,414
Posted By Snapcase452
Re: GoreMod v2.1 by Pinkfairie

Crashed while left at default.

L 04/10/2008 - 20:31:02: SourceMod error session started
L 04/10/2008 - 20:31:02: Info (map "zm_ghs_wild_cbble_b1_zkfix_b3") (file "errors_20080410.log")
L...
Forum: Plugins 04-09-2008, 23:51
Replies: 484
Views: 259,414
Posted By Snapcase452
Re: GoreMod v2.0 by Pinkfairie

I'm experiencing crashes since the update.
L 04/09/2008 - 19:58:56: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 13 on
L 04/09/2008 - 19:59:01: [SM] Native...
Forum: Plugin/Gameplay Ideas and Requests 04-08-2008, 00:02
Replies: 0
Views: 751
Posted By Snapcase452
Restricted weapons usable by admins

Just as the title says, I'd like to restrict certain weapons/items. But allow the admins on my server to be able to use them.
Forum: Plugin/Gameplay Ideas and Requests 04-01-2008, 23:20
Replies: 0
Views: 762
Posted By Snapcase452
[REQ]Rank system based on damage/time ingame

I'm looking to get this for my zombiemod server. This would be like the titles says, your rank is based off of how much damage you deal / how much time you spend in the game. Or something on the...
Forum: Plugins 03-31-2008, 13:44
Replies: 445
Views: 358,020
Posted By Snapcase452
Re: Model Menu

Is there anyway to remove the model once an admin has chosen it? I sometimes like to go undercover, so having the special model on would ruin that for me.
Forum: General 07-01-2007, 19:35
Replies: 33
Views: 16,900
Posted By Snapcase452
Re: Menu Design? Please Vote!

I made a small video of how the menu works in mani, also sorry for the low quality. Here it is (http://www.zombiekill.net/manimenu.wmv)
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