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Search: Posts Made By: compbry15
Forum: Plugins 12-24-2007, 07:11
Replies: 164
Views: 158,585
Posted By compbry15
Re: Admin Player Team Switch Menu

I too would like to see this. I really dont like traversing the menus, and would like to be able to manually do it with a command.

Also it would be nice to be able to do the following to swap two...
Forum: Unapproved Plugins 12-07-2007, 00:47
Replies: 680
Views: 634,479
Posted By compbry15
Re: Quake Sounds

Seems pretty obvious that you either need to upgrade your QuakeSounds, Sourcemod, or your quakesoundslist.txt is not formatted properly. If you recently updated quakesounds make sure you have the...
Forum: Unapproved Plugins 11-28-2007, 23:57
Replies: 177
Ads
Views: 96,472
Posted By compbry15
Re: Ads

I just gave up on chat and use hint messages instead, which don't use color. I actually like it better because they are more visible in the hint text
Forum: Plugin/Gameplay Ideas and Requests 11-21-2007, 23:11
Replies: 16
Views: 3,652
Posted By compbry15
Re: meelee only sudden death tf2

I second this request
Forum: Plugin/Gameplay Ideas and Requests 11-21-2007, 23:10
Replies: 6
Views: 2,124
Posted By compbry15
Re: [REQ] Base Mapchooser plugin to respect TF2

No, it shows the scoreboard for a second...but we could be right in the middle of a round and it will happen.
Forum: Plugin/Gameplay Ideas and Requests 11-21-2007, 13:51
Replies: 6
Views: 2,124
Posted By compbry15
Re: [REQ] Base Mapchooser plugin to respect TF2

Thanks for the response. That is wierd though, because people are complaining that on my server the map just ends mid round, and that this doesn't happen on other servers. I assumed it was because...
Forum: Unapproved Plugins 11-20-2007, 18:57
Replies: 177
Ads
Views: 96,472
Posted By compbry15
Re: Ads

This plugin needs to be either unapproved, updated, or rolled back to a working version.

The color doesn't work, it just prints the first character of the color string in the ads.



We...
Forum: Plugin/Gameplay Ideas and Requests 11-20-2007, 17:37
Replies: 6
Views: 2,124
Posted By compbry15
[REQ] Base Mapchooser plugin to respect TF2

I am using Mapchooser, which is included in the Sourcemod base install.

I have been getting complaints, and agree with them as well, that it is annoying that Mapchooser changes the map in the...
Forum: Plugin/Gameplay Ideas and Requests 11-19-2007, 23:55
Replies: 0
Views: 748
Posted By compbry15
[REQ] TF2 Game Momentum Changer

lol hard to think of a good name for it, but that says it best.

Don't you think its retarded that Valve decided to reward the winning team, rather than help a losing team?

If there was a way to...
Forum: SourceBans / SourceBans++ 10-31-2007, 13:15
Replies: 3,141
Views: 1,993,203
Posted By compbry15
Re: SourceBans (1.0.0 RC1d)

Not sure. All I know is I get VAC secured when the sourcebans config is not in place, and it doesn't get secured when it is in place.

maybe its my set up of sourcebans:

1) I took out the...
Forum: SourceBans / SourceBans++ 10-31-2007, 02:16
Replies: 3,141
Views: 1,993,203
Posted By compbry15
Re: SourceBans (1.0.0 RC1d)

Hey guys, I don't know why but sourcebans is causing my server to not be VAC Secured.

I have been having the problem for a while and today decided to reinstall ALL sourcemod related files.

I...
Forum: General 10-31-2007, 02:12
Replies: 12
Views: 3,962
Posted By compbry15
Re: Sourcemod and VAC

Well...I found the culprit:

Sourcebans.

Today I went through the tedium of reinstalling everything sourcemod related. I most likely missed something, and will probably have a few annoying days...
Forum: General 10-29-2007, 12:38
Replies: 12
Views: 3,962
Posted By compbry15
Re: Sourcemod and VAC

The server in question is hosted by Nuclear Fallout. It is a Windows operating system, 24 slot dedicated TF2 server. The stats of it according to NFO are "Your server is currently being hosted on a...
Forum: General 10-29-2007, 01:59
Replies: 12
Views: 3,962
Posted By compbry15
Sourcemod and VAC

Hey guys,

For a while now my server has been having problems getting VAC secured.

Disabling sourcemod in the metaplugins.ini causes my server to get VAC secured no problem.

Today, in an...
Forum: Unapproved Plugins 10-28-2007, 23:45
Replies: 101
Views: 31,198
Posted By compbry15
Re: IRC Relay

Is there a way to restrict this?

I would like to use this not for some way for people to do extended chatting between game and IRC, but more for people in the server to do like "!irc we need an...
Forum: News 10-26-2007, 16:08
Replies: 111
Views: 42,952
Posted By compbry15
Re: What do you want to see next?

I agree with the above poster.

It would be nice to have for each release or even the nightly builds if it were possible...a package that only includes changed files. It is annoying trying to ftp...
Forum: Plugins 10-26-2007, 12:59
Replies: 705
Views: 345,379
Posted By compbry15
Re: H-Reserved Slots

Hmm ok, I guess it is sourcebans that is the problem.

I have Razorwolf in a group on Sourcebans that basically is set up like this (if it were a flatfile config, not however sourcebans works)

...
Forum: Plugin/Gameplay Ideas and Requests 10-26-2007, 12:55
Replies: 3
Views: 1,175
Posted By compbry15
[REQ] Persistent Voting

It would be really cool if there were a persistent voting mod.

Basically, at certain intervals it will put the vote out there, and record the results in a file on the server. If the person...
Forum: Plugins 10-26-2007, 09:57
Replies: 705
Views: 345,379
Posted By compbry15
Re: H-Reserved Slots

So is there a way to make it respect the immunity levels I gave to Razorwolf in this example? I don't want him to have any admin abilities, or a reserved slot. I just want him to be unkickable.
Forum: Plugins 10-26-2007, 01:09
Replies: 705
Views: 345,379
Posted By compbry15
Re: H-Reserved Slots

This doesn't seem right at all. [L2p]*Leviathon is supposed to have 500 immunity. [L2p]*Kai is supposed to have 10 immunity. Razorwolf is supposed to have an immunity of 5. Everyone else should...
Forum: Plugins 10-23-2007, 23:37
Replies: 705
Views: 345,379
Posted By compbry15
Re: H-Reserved Slots

I'm not sure why, but this plugin is not working. I am pretty sure I have version 1.0.8...but it is choosing the wrong person for kicking.

I have someone who has immunity level 5, and he has...
Forum: News 10-23-2007, 10:30
Replies: 111
Views: 42,952
Posted By compbry15
Re: What do you want to see next?

As to how to base on skill? Well yea, thats basically what I meant is swapping around people with certain points. Unfortunately I have to disagree on what is the most effective method. I think you...
Forum: News 10-21-2007, 00:55
Replies: 111
Views: 42,952
Posted By compbry15
Re: What do you want to see next?

I would like to see a built in Team Balancer based on skill, rather than just numbers.

Other than that, it would be nice to expand the API. For instance there must be some functions for returning...
Forum: Metamod:Source Plugins 10-21-2007, 00:18
Replies: 164
Views: 106,938
Posted By compbry15
Re: Glittermod for SourceMM with Team-Balancing(PTBx like )

would it be possible for the source? I'd like to use your team balancing algorithm for a TF2 version, if that would be possible
Forum: General 10-18-2007, 20:22
Replies: 46
Views: 12,434
Posted By compbry15
Re: Admin Message Colors

It was probably tsay. It displayed in the bottom center of the screen.

It's amazing how they make it so hard to make text any color, but yet the game itself uses probably millions of colors
Showing results 1 to 25 of 28

 
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