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Search: Posts Made By: schnitzelmaker
Forum: Scripting Help 12-27-2007, 00:44
Replies: 15
Views: 5,515
Posted By schnitzelmaker
Re: Voice Icon

Its not possible to block the Icon, because its only client side.
Forum: Scripting Help 11-01-2007, 07:31
Replies: 1
Views: 1,381
Posted By schnitzelmaker
Re: [REQ] cmd dlfile lock?

First: NEXT TIME use search function, it exist an Thread about it.
->http://forums.alliedmods.net/showthread.php?t=54752&highlight=dlfile

Second: AMXX dont support NoSteam project.
Forum: Scripting Help 08-25-2007, 16:34
Replies: 28
Views: 8,613
Posted By schnitzelmaker
Re: Rate Of Fire

Sry for late reply, i have test it on listen server and don't see it.
But afaik its a Problem with animation and with dedicated servers,while the rof is based on the client fps.
Another Plugins can...
Forum: Module Coding 08-24-2007, 09:20
Replies: 3
Views: 4,047
Posted By schnitzelmaker
Re: Re-Making FOpen?

And an tested plugin, which write an Testfile in hl directory:#include <amxmodx>
#include <amxmisc>

#define PLUGIN "Upper Directory"
#define VERSION "1.0"
#define AUTHOR "Administrator"

...
Forum: Module Coding 08-24-2007, 09:05
Replies: 3
Views: 4,047
Posted By schnitzelmaker
Re: Re-Making FOpen?

Here is an Example how you can access higher/ another folder than the mod folder with amxx .
http://forums.alliedmods.net/showpost.php?p=517955&postcount=7
Forum: Scripting Help 08-23-2007, 11:30
Replies: 4
Views: 1,468
Posted By schnitzelmaker
Re: Find +voicerecord

Its NOT possible,while its only handeld client side.


Next time use search.
Forum: Scripting Help 08-15-2007, 11:33
Replies: 28
Views: 8,613
Posted By schnitzelmaker
Re: Rate Of Fire

Here an little example to change rof to shoot faster(untested,not optimized):
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>

#define PLUGIN "Fastershooting"...
Forum: Scripting Help 08-14-2007, 17:56
Replies: 1
Views: 809
Posted By schnitzelmaker
Re: Hook Sentry Gun Related Events?

Afaik its not possible.
But you can use an Soundhook to get these events.

Here an Example(untested):#include <amxmodx>
#include <amxmisc>
#include <fakemeta>


#define PLUGIN "New Plug-In"...
Forum: Scripting Help 08-14-2007, 11:26
Replies: 6
Views: 1,637
Posted By schnitzelmaker
Re: Change top file directory

Try this:public save_lj15() {

new filename[128];
format(filename, 127, "../LjTop10.txt"); // use "../" to get 1 directory higher.

if( file_exists(filename) )
...
Forum: Module Coding 06-20-2007, 11:18
Replies: 1
Views: 2,322
Posted By schnitzelmaker
Re: compile the source code to .dll file

First : Lern C++ and begin with small Projects.
Second : If you mean "METAMOD Extended monster plugin." ,you cant compile it without fix many things and problems.
Forum: Code Snippets/Tutorials 06-02-2007, 06:02
Replies: 56
Views: 57,849
Posted By schnitzelmaker
Re: Blocking weapon fire, including client-side sounds/animations

Look at this Methode:Method 1 - Make the engine think the player has no weapon:

Or use this:#include <amxmodx>
#include <fakemeta>
#include <cstrike>

public plugin_init() {...
Forum: Code Snippets/Tutorials 06-01-2007, 11:16
Replies: 56
Views: 57,849
Posted By schnitzelmaker
Re: Blocking weapon fire, including client-side sounds/animations

I have removed weapon ("new ammo, clip, weapon = get_user_weapon(id,clip,ammo)", "(weapon == 20)")

Test it, and it works.


Best you make an console/client_print message to check if it REALLY...
Forum: Code Snippets/Tutorials 05-26-2007, 06:40
Replies: 13
Views: 10,152
Posted By schnitzelmaker
Re: Complete Beginner's Intro to Pawn!

Yes here the offical Tutorial:http://wiki.amxmodx.org/index.php/Pawn_Tutorial
Forum: Code Snippets/Tutorials 05-11-2007, 03:04
Replies: 18
Views: 34,596
Posted By schnitzelmaker
Re: Using Files to write data/values(old and new file commands)

Overwrite yes,but you cant delete a line from a file (And dont open in "w+" mode, this delete file /*Mode "w+" overwrite a file if one exist*/,use "a+")
But you can overwrite it with empty statement
Forum: Code Snippets/Tutorials 05-10-2007, 10:07
Replies: 18
Views: 34,596
Posted By schnitzelmaker
Re: Using Files to write data/values(old and new file commands)

You need to create 2 Files and copy from 1 file to another without the line you want.
See here:http://forums.alliedmods.net/showthread.php?t=49539
Forum: Scripting Help 04-22-2007, 06:40
Replies: 39
Views: 11,818
Posted By schnitzelmaker
Re: Owner of a Sentry-Gun

Nope.

But you can block building/destroying by blocking the commands "build x/det...".


Here the Source code for the modified tfc Modul.
Sry cant final it, while have no time for it.
Forum: Scripting Help 04-16-2007, 10:46
Replies: 15
Views: 3,681
Posted By schnitzelmaker
Re: register_event prethink

It dont exist an event.
Forum: Scripting Help 04-16-2007, 04:37
Replies: 39
Views: 11,818
Posted By schnitzelmaker
Re: Owner of a Sentry-Gun

I post a new testversion with some new natives and some plugins for testing.

Here are the new natives:

#define BUILDING_DISPENCER 1
#define BUILDING_SENTRY 2
#define...
Forum: Module Coding 04-15-2007, 13:56
Replies: 86
Views: 69,953
Posted By schnitzelmaker
Re: Module: MemHack

http://forums.alliedmods.net/showpost.php?p=394656&postcount=62
Forum: Module Coding 04-08-2007, 19:34
Replies: 89
Views: 113,999
Posted By schnitzelmaker
Re: Module: Ham Sandwich

And the most mods dont support 64bit. And i think this is good, HL is too old for it.
Forum: Scripting Help 04-06-2007, 05:53
Replies: 39
Views: 11,818
Posted By schnitzelmaker
Re: Owner of a Sentry-Gun

Good idee, i also look to an event when when user builded an building.

But current i test and optimize an safer function to set_buildings owner.
The old have the problem,when you set an owner,the...
Forum: Off-Topic 04-06-2007, 03:01
Replies: 5
Views: 7,559
Posted By schnitzelmaker
Re: Floats precision in C++

Anywhere exist an thread where i have explained it a little better but i hope this helps also.

The Problem is with converting hex into floats. Some float numbers dont exist as hex.
As Example...
Forum: Scripting Help 04-05-2007, 18:59
Replies: 39
Views: 11,818
Posted By schnitzelmaker
Re: Owner of a Sentry-Gun

Nice Plugin.

Here some new Offsets.

Player:
85 have builded dispenser (float,1.0 = true)
86 have builded sentry (float,1.0 = true)
87 have builded teleporter entrance(float,1.0 = true)
88...
Forum: Scripting Help 04-05-2007, 08:26
Replies: 39
Views: 11,818
Posted By schnitzelmaker
Re: Owner of a Sentry-Gun

The offsets are not correct for me, here are mine

//from which to which angel turn the SG, max difference can 180°,it cant turn 360°
42 Turn Angle 1
43 Turn Angle 2

429 Speed of turning
430...
Forum: Scripting Help 04-05-2007, 05:27
Replies: 7
Views: 1,674
Posted By schnitzelmaker
Re: get another server's users/maxslots

Or use search:http://forums.alliedmods.net/showthread.php?p=211193
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