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Search: Posts Made By: 666
Forum: Suggestions / Requests 08-18-2021, 12:31
Replies: 13
Views: 1,140
Posted By 666
Re: Client disconnected

If it works when starting the server, it shows the message without having to restart or change the map.

I have changed the code and remove the drop and it shows the message without restarting the...
Forum: Suggestions / Requests 08-17-2021, 13:40
Replies: 13
Views: 1,140
Posted By 666
Re: Client disconnected

Hello guys, install all default both hlds and amxmdox and metamod, do not modify anything just copy the plugin, I added this line to see through the server console server_print("* %s has left the...
Forum: Suggestions / Requests 08-16-2021, 11:45
Replies: 13
Views: 1,140
Posted By 666
Re: Client disconnected

good morning guys, this is the version of amxmodx
AMX Mod X 1.9.0.5281 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer"...
Forum: Suggestions / Requests 08-15-2021, 03:28
Replies: 13
Views: 1,140
Posted By 666
Re: Client disconnected

disable all plugins and just use that plugin to make sure, but the result is the same
Forum: Suggestions / Requests 08-14-2021, 19:28
Replies: 13
Views: 1,140
Posted By 666
Re: Client disconnected

This is the version, what could be happening :cry:

stock const AMXX_VERSION_STR[] = "1.9.0.5281";
Forum: Suggestions / Requests 08-14-2021, 18:10
Replies: 13
Views: 1,140
Posted By 666
Client disconnected

I'm trying to message all players when a player disconnects from the server and the reason, but it doesn't show me any messages when a player disconnects.

żI am doing something wrong or there is...
Forum: Suggestions / Requests 08-12-2021, 19:23
Replies: 3
Views: 434
Posted By 666
Silly question :)

which function is better and why or if someone could tell me an example when it would be better to use one than the other:

Function_1 or Function_2


public Function_1()
{
for ( new Player =...
Forum: Suggestions / Requests 07-24-2021, 13:43
Replies: 2
Views: 735
Posted By 666
How to get hltv name

you can do something similar like get_user_name ?
Forum: New Plugin Submissions 06-24-2021, 13:14
Replies: 293
Views: 87,162
Posted By 666
Re: Entity Resources Replacement[ V 1.4 ]

Eliminate the lines I have the same thing happened, I was testing and I only left this line:

ALL models / v_awp.mdl NULL models / uss_models / HD / p_awp.mdl models / uss_models / HD / w_awp.mdl
...
Forum: New Plugin Submissions 06-21-2021, 19:53
Replies: 293
Views: 87,162
Posted By 666
Re: Entity Resources Replacement[ V 1.4 ]

Why does this happen? Can anyone explain to me?

https://i.imgur.com/YvfaGZV.png

I use dynamic I only have this in weapon, Usually disappears when starting a new round
ALL models/v_ak47.mdl...
Forum: Suggestions / Requests 06-17-2021, 23:42
Replies: 4
Views: 520
Posted By 666
Re: AutoExecConfig does not run

thanks now i understand
Forum: Suggestions / Requests 06-17-2021, 13:57
Replies: 4
Views: 520
Posted By 666
Re: AutoExecConfig does not run

perfect I put AutoExecConfig (true); in plugin_init () and in OnConfigsExecuted () how do I read and execute it again
Forum: Suggestions / Requests 06-11-2021, 12:47
Replies: 4
Views: 520
Posted By 666
AutoExecConfig does not run

the problem is that it does not create the configuration folder and does not execute the cvars in OnConfigsExecuted, is there any way to run there?


example

/* Plugin generated by AMXX-Studio...
Forum: Suggestions / Requests 04-06-2020, 18:32
Replies: 2
Views: 417
Posted By 666
Don't buy some items

Hello, I want to block the grenades together with the shield and the night vision of the purchase menu
Forum: Suggestions / Requests 03-29-2020, 14:44
Replies: 3
Views: 390
Posted By 666
Re: show all players in scoreboard of team terrorist

I want to do it once they enter any team. I made this code. I do not know if it's ok.

#include <amxmodx>

public plugin_init()
{
register_plugin("1","2","3");
...
Forum: Suggestions / Requests 03-27-2020, 14:48
Replies: 3
Views: 390
Posted By 666
Forum: Suggestions / Requests 03-27-2020, 13:49
Replies: 3
Views: 390
Posted By 666
show all players in scoreboard of team terrorist

I tried with this code that I saw made of bugsy, it works well it shows all the CT players in the TERRORIST team on the scoreboard, but here comes the problem to the CT players it sets the TERRORIST...
Forum: Suggestions / Requests 03-21-2020, 12:02
Replies: 1
Views: 450
Posted By 666
hud with countdown when player spawn

I'm trying to do it and every time a player spawn the countdown it starts again


/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>

#define...
Forum: Approved Plugins 01-24-2020, 10:53
Replies: 124
Views: 61,181
Posted By 666
Re: Disconnect Reason

the message remains the same, sometimes it appears like this

666 Disconnected [, ]
666 Disconnected [ ]
Forum: Approved Plugins 01-22-2020, 19:42
Replies: 124
Views: 61,181
Posted By 666
Re: Disconnect Reason

Now no error occurs but the message is displayed like this, as incomplete


666 Disconnected [
Forum: Approved Plugins 01-22-2020, 12:11
Replies: 124
Views: 61,181
Posted By 666
Re: Disconnect Reason

I want to send a message to all players, but the message is not sent and this error comes out: (Run time error 5: memory access)

ERROR LINE

client_print_color(Player,print_team_red,"%s...
Forum: Suggestions / Requests 01-21-2020, 11:34
Replies: 2
Views: 543
Posted By 666
Re: The bomb has been defused Sound

this complement only reproduces the sound the bomb has been defused, I want that after playing that sound it reproduces the ctwin sound
Forum: Suggestions / Requests 01-20-2020, 11:15
Replies: 2
Views: 543
Posted By 666
The bomb has been defused Sound

Hi, I want to play the ctwin sound after the bomb has been defused

here an example (https://www.youtube.com/watch?v=7kueKnFVmKQ)
Forum: New Plugin Submissions 12-05-2019, 08:48
Replies: 811
Views: 255,216
Posted By 666
Re: CS Pug Mod (3.0.5) [11/23/2019]

if I am using the latest version of github since I am pending updates
Forum: New Plugin Submissions 12-04-2019, 21:33
Replies: 811
Views: 255,216
Posted By 666
Re: CS Pug Mod (3.0.5) [11/23/2019]

the overtime rounds don't work properly, I was testing with

pug_rounds_max "2"
pug_rounds_ot "6"
pug_force_ot "1"

and the swapteam does it in round 4 and not in round 3, after the swapteam...
Showing results 1 to 25 of 140

 
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