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Posts Made By:
LenHard
Forum:
Plugins
03-07-2020, 17:58
Replies:
10
[Any] Plugin Saver
Views:
3,449
Posted By
LenHard
Re: [Any] Plugin Saver
Like I said, it's not meant to fix the plugin but rather keep the game going, sure the plugins will spit more errors, but at least it's playable. The errors that might occur due to SetFailState or...
Forum:
Plugins
03-07-2020, 17:48
Replies:
10
[Any] Plugin Saver
Views:
3,449
Posted By
LenHard
Re: [Any] Plugin Saver
I can't see how this would generate more problems? Its intended to keep the plugins running as long as possible till the plugin gets fixed. In a populated server, you don't want your players to just...
Forum:
Plugins
03-07-2020, 17:38
Replies:
0
[CS:GO] Shootable Nades
Views:
1,907
Posted By
LenHard
[CS:GO] Shootable Nades
Description
You could now drop your nades and also shoot it to trigger it off the floor!
Adds a little spice to the game :)
Forum:
Plugins
03-07-2020, 17:29
Replies:
10
[Any] Plugin Saver
Views:
3,449
Posted By
LenHard
Re: [Any] Plugin Saver
Late loads or an error that causes the plugin to crash would jeopardize the mod/server you're playing on, it'd revive the plugin rather than keep it down.
Forum:
Plugins
03-07-2020, 17:06
Replies:
2
[Any] Map Deletion
Views:
1,669
Posted By
LenHard
[Any] Map Deletion
Description
You could now delete maps permanently from your server through in-game and also removes them from the mapcycle at the same time!
It's useful to those who are lazy :)
Command
...
Forum:
Plugins
03-07-2020, 16:54
Replies:
10
[Any] Plugin Saver
Views:
3,449
Posted By
LenHard
[Any] Plugin Saver
Description
Simple plugin that checks constantly if a plugin is down and attempts to load it back up.
That's it :)
Forum:
Plugin/Gameplay Ideas and Requests
12-30-2018, 18:49
Replies:
13
block switch team
Views:
2,957
Posted By
LenHard
Re: block switch team
AddCommandListener "jointeam" and cookies (for team index)
Forum:
Scripting
11-27-2018, 07:15
Replies:
6
Solved
[CSGO] knife kick event or smth
Views:
1,858
Posted By
LenHard
Re: [CSGO] knife kick event or smth
weapon_fire (https://wiki.alliedmods.net/Counter-Strike:_Global_Offensive_Events#weapon_fire) event is probably what you're looking for as in for the attacking wise (However it doesn't register with...
Forum:
Scripting
11-27-2018, 07:07
Replies:
8
Solved
[L4D2] Send Players to Spec on Connect
Views:
2,047
Posted By
LenHard
Re: [L4D2] Send Players to Spec on Connect
player_activate (https://wiki.alliedmods.net/Generic_Source_Server_Events#player_activate) event with a little timer would probably work.
Forum:
Plugin/Gameplay Ideas and Requests
11-01-2018, 15:12
Replies:
6
Solved
easy cronjob
Views:
1,295
Posted By
LenHard
Re: easy cronjob
https://sm.alliedmods.net/new-api/console/RegConsoleCmd
https://sm.alliedmods.net/new-api/timers/CreateTimer
https://sm.alliedmods.net/new-api/events/HookEvent...
Forum:
Plugin/Gameplay Ideas and Requests
10-19-2018, 08:49
Replies:
3
[CS:GO] Gravity
Views:
1,665
Posted By
LenHard
Re: [CS:GO] Gravity
Don't use ServerCommand but rather use FindConVar
FindConVar("sv_gravity").SetInt(100);
Forum:
Scripting
10-10-2018, 03:37
Replies:
23
Hook the Reload Sound
Views:
4,564
Posted By
LenHard
Re: Hook the Reload Sound
I believe those are client sided sounds thus impossible. You could try alternative methods; for the reload, you could just make the player not reload and make a delay until his ammo regenerates but...
Forum:
Plugin/Gameplay Ideas and Requests
10-09-2018, 00:49
Replies:
2
Clear all weapons
Views:
709
Posted By
LenHard
Re: Clear all weapons
#include <sourcemod>
#include <sdktools>
#pragma newdecls required
#pragma semicolon 1
public void OnPluginStart() {
RegAdminCmd("sm_clear", Cmd_Clear, ADMFLAG_GENERIC, "Clears all...
Forum:
Scripting
09-27-2018, 06:34
Replies:
14
CSGO Player Camera Control
Views:
3,104
Posted By
LenHard
Re: CSGO Player Camera Control
Just use OnPlayerRunCmd or PreThink and set the client's angles and position to the object/entity you want them to view. Just make sure you change the player's collusion flags since it would probably...
Forum:
Scripting
09-27-2018, 00:03
Replies:
2
How to get spectated userID
Views:
745
Posted By
LenHard
Re: Is it possible
GetEntPropEnt(client, Prop_Send, "m_hObserverTarget");
Forum:
Plugin/Gameplay Ideas and Requests
09-24-2018, 22:29
Replies:
5
[nmrih]How to increase the number of zombies and the speed of movement?
Views:
1,951
Posted By
LenHard
Re: [nmrih]How to increase the number of zombies and the speed of movement?
It says nmrih (No More Room In Hell) not l4d(2)
Forum:
Scripting
09-24-2018, 18:12
Replies:
14
CSGO Player Camera Control
Views:
3,104
Posted By
LenHard
Re: CSGO Player Camera Control
If it's a player you're trying to view, then you could change the client's observer modes
SetEntProp(client, Prop_Send, "m_iObserverMode", 4); // 4 is First person
SetEntPropEnt(client,...
Forum:
Scripting
09-24-2018, 02:14
Replies:
14
CSGO Player Camera Control
Views:
3,104
Posted By
LenHard
Re: CSGO Player Camera Control
To Set: SetClientViewEntity(client, entity);
Reset: SetClientViewEntity(client, client);
Forum:
Plugin/Gameplay Ideas and Requests
09-13-2018, 20:23
Replies:
6
I how block chat sound
Views:
1,327
Posted By
LenHard
Re: I how block chat sound
Well I don't think you could unless you rewrite the chat with PrintToChat function.
Forum:
Plugin/Gameplay Ideas and Requests
08-13-2018, 22:28
Replies:
20
[CSGO-Req] weapon sounds changer
Views:
10,695
Posted By
LenHard
Re: [CSGO-Req] weapon sounds changer
r/woooosh
You can't alter weapon fire sound with the hook weapon_fire...
Forum:
Source Servers (SRCDS)
08-10-2018, 23:22
Replies:
2
[CS:GO] Timed out
Views:
1,111
Posted By
LenHard
Re: [CS:GO] Timed out
It could be anything... However, I did see "CBaseEntity to non-brush model models/error.mdl" couple of times. Timed out usually means they lagged out or their game froze.
Forum:
Plugin/Gameplay Ideas and Requests
08-10-2018, 23:18
Replies:
20
[CSGO-Req] weapon sounds changer
Views:
10,695
Posted By
LenHard
Re: [CSGO-Req] weapon sounds changer
You'll always hear your own gun, but you could alter the sound for other people's guns. You could try to override your gun sound with another sound to try and overlap it.
Forum:
Plugin/Gameplay Ideas and Requests
08-09-2018, 17:07
Replies:
8
[CS:GO] Radio Messages
Views:
3,081
Posted By
LenHard
Re: [CS:GO] Radio Messages
#include <sourcemod>
public void OnPluginStart()
{
AddCommandListener(CL_Radio, "coverme");
AddCommandListener(CL_Radio, "takepoint");
AddCommandListener(CL_Radio, "holdpos");
...
Forum:
Plugin/Gameplay Ideas and Requests
08-08-2018, 20:40
Replies:
8
[CS:GO] Radio Messages
Views:
3,081
Posted By
LenHard
Re: [CS:GO] Radio Messages
Is that not what you wanted? Block radio commands and trigger "enemy down" when you kill a player? Please be more clear.
Forum:
Plugin/Gameplay Ideas and Requests
08-06-2018, 03:52
Replies:
8
[CS:GO] Radio Messages
Views:
3,081
Posted By
LenHard
Re: [CS:GO] Radio Messages
#include <sourcemod>
#pragma newdecls required
#pragma semicolon 1
bool gB_Allow[MAXPLAYERS + 1];
public void OnPluginStart()
{
HookEvent("player_death", Event_PlayerDeath,...
Showing results 1 to 25 of 154
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