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Posts Made By:
unlucky ducky
Forum:
Plugins
09-28-2016, 03:41
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Personally I've been thinking about looking into the scorched shot to see if it's possible to decrease its blast range on my server, but I never got around to doing so because I was busy being lazy...
Forum:
Plugins
02-13-2016, 10:27
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
How does this updater work and what files exactly does it update?
Forum:
Plugins
02-09-2016, 16:36
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
I've actually noticed the exact opposite thing. On my server it actually seems to correctly remove the weapons now whenever that glitch happens.
Forum:
Plugins
10-15-2015, 15:01
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
I updated to 3.3.4 today thinking that the previous issue with Dhooks had been resolved so I installed it once more, but I kept getting server crashes which I discovered only seems to happen while...
Forum:
General
07-18-2015, 08:21
Replies:
151
Valve Blocking Servers now
Views:
44,721
Posted By
unlucky ducky
Re: Valve Blocking Servers now
My TF2 Prophunt server was also seemingly blacklisted earlier, but restarting my server appears to have removed it from the blacklist for now.
Almost seems like a lot of servers were erroneously...
Forum:
Plugins
07-05-2015, 06:17
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.3.2, 2015-05-16)
I'm also experiencing these frequent crashes on my server :/
Forum:
Plugin/Gameplay Ideas and Requests
03-23-2015, 21:21
Replies:
54
No more lenny face
Views:
13,600
Posted By
unlucky ducky
Re: No more lenny face
( ͡° ͜ʖ ͡°)
Forum:
Plugins
03-13-2015, 16:27
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)
Ah, that explains why I was unable to find them when browsing the TF2 VPKs. Didn't realise they were outside the tf directory.
Edit: And thank you for the further explanation regarding the sound...
Forum:
Plugins
03-13-2015, 15:13
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)
Something worth noting is that since the last TF2 update one may have to replace the extensions of the sounds being used in the prophunt config from .wav to .mp3 if they're sounds from TF2 itself....
Forum:
Plugins
03-05-2015, 12:46
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)
Just experienced an issue with the weapon punishment/stripping mechanism again. The player in question seemingly had a usable weapon, but instead of properly stripping the weapon from the player in...
Forum:
Plugins
02-20-2015, 11:30
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)
Personally I don't see a need to make it an official change. If communities want to they can easily change the config themselves to make it fit their needs.
Forum:
Plugins
02-20-2015, 09:20
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)
I think the main reason for decreasing the amount of shells is that the shotgun is more or less a hitscan weapon despite the shell spread. That by itself isn't necessarily a problem, but when you can...
Forum:
Plugins
01-18-2015, 19:39
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)
I think it's safe to say that if you're going to use the propreroll function you're not going to have the propmenu enabled at the same time and for that reason I guess using prop_menu.txt would make...
Forum:
Plugins
01-18-2015, 15:57
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)
While we're talking about the reroll command - I think it could be a fun feature if there'd be an option for the reroll command to also pick props that are normally not in the default selection. That...
Forum:
Plugins
01-17-2015, 17:15
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)
When I started playing around with the prophuntreroll function I noticed a rather odd behavior when setting ph_propreroll to 1. Unlike what one would expect it refused to give anyone access even...
Forum:
Plugins
12-24-2014, 06:14
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
The Panic Attack seems like a really hard weapon to evaluate since it starts out as a really good weapon at full health, but as soon as you start shooting it rapidly becomes a shit weapon that you...
Forum:
Plugins
12-23-2014, 15:22
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Thanks a lot for the explanation of the attributes system!
From my own experience you can just overwrite an old value with a new one.
Forum:
Plugins
12-23-2014, 11:22
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
I haven't tested it myself, but all that should need changing is attribute 424 ("clip size penalty HIDDEN") from 0.66 to 0.33 for it to only be able to load 2 shells at once I think.
Also, where...
Forum:
Plugins
12-17-2014, 10:46
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
I think the reason it appears like it does for flamethrowers is because it's a constant stream of very small damage sources. Other weapons have slower but more powerful self-damage.
Forum:
Plugins
12-15-2014, 13:18
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Windows server:
SM 1.7 with 3.3.0g - Many players seemingly crashing when dead and spectating someone
SM 1.7 with 3.3.0f - Props often gets stuck on 1/2 HP with their prop model removed and just...
Forum:
Plugins
09-01-2014, 10:50
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
That might explain why I thought both sounded right. I've never really kept a great distinction between US & UK English and as of such I've most likely adapted some unholy mess of a speaking habit. ...
Forum:
Plugins
08-31-2014, 02:09
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
English may not be my native language, but I do believe that both of these sentences work.
Forum:
Plugins
08-30-2014, 10:50
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Seeing as you have the same hitbox regardless of how small or big you are as a prop I really don't think there's a need for such a thing.
Powerlord: I noticed an error in the prophunt data pack...
Forum:
Plugins
08-10-2014, 06:52
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
I would have to agree. If there's a new feature with a significant advantage over the alternative then that should in all likelyhood be default. Since it can be toggled the people who dislike said...
Forum:
Plugins
05-08-2014, 12:49
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
230,185
Posted By
unlucky ducky
Re: [TF2] PropHunt Redux (v3.1.3, 2014-04-22)
From what I can tell the viewmodel is just a visual glitch that doesn't actually represent the actual class the prop spawned as. The props are all still scouts and when there's just one prop alive it...
Showing results 1 to 25 of 38
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