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Search: Posts Made By: Athena AI
Forum: Scripting 08-24-2019, 20:18
Replies: 6
Views: 2,733
Posted By Athena AI
Re: [TF2] [Question] How to spawn a demoman shield

Hey, that's pretty cool thanks a lot for it, man!
Forum: Scripting 08-23-2019, 17:39
Replies: 6
Views: 2,733
Posted By Athena AI
Re: [TF2] [Question] How to spawn a demoman shield

Huh interesting but is there any way to edit its attributes and assign custom ones as well? And does it also charge and keep its normal attrributes?
Forum: Scripting 08-22-2019, 21:32
Replies: 6
Views: 2,733
Posted By Athena AI
[TF2] [Question] How to spawn a demoman shield

I've been trying lately to spawn a shield via this Spawn Weapon stock I found. But nothing I try its working and it keeps crashing the server if anyone can help it would be appreciated a lot.

...
Forum: VSH / Freak Fortress 02-16-2019, 20:41
Replies: 9
Views: 1,990
Posted By Athena AI
Re: Help with FF2

public Action:OnCallForMedic(client, const String:command[], args)
{
new Float:mercpos[3];
new String:modelname[128];
if(MercState2[client] == true && IsPlayerAlive(client) &&...
Forum: VSH / Freak Fortress 02-16-2019, 17:35
Replies: 9
Views: 1,990
Posted By Athena AI
Re: Help with FF2

Uh, this is a plugin for the red team should've probably specified that. And its set to OnCallForMedic so they are able to cast the spell when calling medic.
Forum: VSH / Freak Fortress 02-16-2019, 16:59
Replies: 9
Views: 1,990
Posted By Athena AI
Re: Help with FF2

//-----------------------------------------------------------------------------------------------
//Purpose: Spell Disabler...
Forum: VSH / Freak Fortress 02-16-2019, 07:45
Replies: 9
Views: 1,990
Posted By Athena AI
Re: Help with FF2

Yeah, that would work the problem is the rages on the server I work with don't use stun all the time. I was thinking about using FF2_OnAbility, but for some reason, it isn't triggering at all.
Forum: VSH / Freak Fortress 02-16-2019, 00:04
Replies: 9
Views: 1,990
Posted By Athena AI
Help with FF2

Hello, I would like to know if there is anyways to detect when the hale rages. And it doing something on a different plugin. Example. Let's say I have a plugin that lets players cast spells, but I...
Showing results 1 to 8 of 8

 
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