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Search: Posts Made By: Ilusion9
Forum: Scripting 10-12-2020, 01:19
Replies: 9
Views: 468
Posted By Ilusion9
Re: Return arrays in ArrayLists by reference

Use ArrayList.Get to retrieve arraylists from an arraylist. ArrayLists are handles, not arrays.
Forum: Scripting 10-09-2020, 09:07
Replies: 11
Views: 533
Posted By Ilusion9
Re: [CS:GO] OnEntityCreated + SDKSpawn

Now I use SDK_SpawnPost and I can find func_brushes classnames there.
So, never check for entities classnames in SDK_Spawn.
Forum: Scripting 10-06-2020, 14:40
Replies: 11
Views: 533
Posted By Ilusion9
Re: [CS:GO] OnEntityCreated + SDKSpawn

for real?
I use SDK_Spawn for all entities and check their classnames there, should that be the problem?
Forum: Scripting 10-05-2020, 18:45
Replies: 11
Views: 533
Posted By Ilusion9
Re: [CS:GO] OnEntityCreated + SDKSpawn

HookEntityOutputs triggers another entities as well, for example some instance_* entity for func_door::OnFullyClosed etc. (I just deleted the error log file). I'm just hoping that will work for all...
Forum: Scripting 10-05-2020, 15:12
Replies: 11
Views: 533
Posted By Ilusion9
[CS:GO] OnEntityCreated + SDKSpawn

public void OnEntityCreated(int entity, const char[] classname)
{
SDKHook(entity, SDKHook_Spawn, SDK_OnEntitySpawn);
}

public Action SDK_OnEntitySpawn(int entity)
{
if (entity < -1)
{...
Forum: Scripting 09-29-2020, 17:22
Replies: 3
Views: 607
Posted By Ilusion9
Re: [CSGO]Is fake inventory possible?

sprays are client's sided
there are plugins here where players can use custom sprays while pressing E
Forum: Plugins 09-13-2020, 05:17
Replies: 0
Views: 391
Posted By Ilusion9
[ANY] Outputs Info

Description:
Get entities outputs.
Credits to: https://github.com/kidfearless/output-info-plugin/
This plugin skips the usage of saving outputs in arraylists (an arraylist of outputs for every...
Forum: Scripting 09-07-2020, 06:55
Replies: 3
Views: 555
Posted By Ilusion9
Re: edit weapon in player_death event

Hook player_death with EventHookMode_Pre


public void OnPluginStart()
{
HookEvent("player_death", Event_PlayerDeath_Pre, EventHookMode_Pre);
}

public void Event_PlayerDeath_Pre(Event...
Forum: Plugins 08-30-2020, 07:01
Replies: 1
Views: 575
Posted By Ilusion9
Re: [ANY] Multiple Hints

Added support for all games. To do: separate plugins where:
1. hint texts become center texts (this is required for csgo, where hint texts and center texts are displayed in the same spot).
2....
Forum: Plugins 08-29-2020, 03:35
Replies: 1
Views: 575
Posted By Ilusion9
[ANY] Multiple Hints

Description:
Display multiple center or hint texts at once through channels.
There are 2 versions of this plugin, one for games where hints texts are not displayed in the same place as center...
Forum: Plugins 08-27-2020, 03:59
Replies: 10
Views: 2,666
Posted By Ilusion9
Re: [ANY] Input Hooks - DevTools (1.4) [10-May-2020]

CSGO, I put back that thing with "InValue" etc, but it seems the crash happens when I kill entities on SDKHook_Spawn with AcceptEntitiyInput(entitiy, "Kill");
I dhook AcceptInput on...
Forum: Extensions 08-26-2020, 18:09
Replies: 797
Views: 413,888
Posted By Ilusion9
Re: DHooks (Dynamic Hooks - Dev Preview)

So i have a plugin that removes some entities on SDKHook_Spawn and another plugin that dhooks an entity on SDKHook_Spawn. Whenever I kill an entity that is hooked as well, the server crashes.
I...
Forum: Scripting 08-25-2020, 17:51
Replies: 7
Views: 558
Posted By Ilusion9
Re: [CS:GO] How to get client's loadout preference?

You must be at CT. It doesnt work for Terrorists
Forum: Scripting 08-25-2020, 17:03
Replies: 7
Views: 558
Posted By Ilusion9
Re: [CS:GO] How to get client's loadout preference?

GivePlayerItem(client, "weapon_hkp2000") will do what you asked. players will receive usp if they have choosed that in their inventories
Forum: Plugins 08-25-2020, 03:34
Replies: 10
Views: 2,666
Posted By Ilusion9
Re: [ANY] Input Hooks - DevTools (1.4) [10-May-2020]

He does the same thing here:

if( pThis < 0 )
pThis = EntRefToEntIndex(pThis);


And I've seen entities with negative values or higher than 4096, I thought entities can only have indexes...
Forum: Plugins 08-25-2020, 03:24
Replies: 10
Views: 2,666
Posted By Ilusion9
Re: [ANY] Input Hooks - DevTools (1.4) [10-May-2020]

https://crash.limetech.org/gv4g4mf7khdl

linux
sm 1.10
dhooks for 1.10



I modified this:
public MRESReturn AcceptInput(int entity, Handle hReturn, Handle hParams)
Forum: Plugins 08-24-2020, 12:17
Replies: 5
Views: 1,492
Posted By Ilusion9
Forum: Scripting 08-23-2020, 16:25
Replies: 7
Views: 531
Posted By Ilusion9
Re: [HELP] How to align right scored

Try this:

"%02i. %10s pts - %s"
Forum: Scripting 08-23-2020, 14:04
Replies: 7
Views: 531
Posted By Ilusion9
Re: [HELP] How to align right scored

"%02i. %-10s pts - %s"
Forum: Scripting 08-15-2020, 07:03
Replies: 3
Views: 604
Posted By Ilusion9
Re: [CS:GO] Force Round Win where TerminateRound fails

Maybe terminate the round with CSRoundEnd_TerroristWin, hook round_end with pre hook and change the "reason" param?
Forum: Unapproved Plugins 08-14-2020, 18:52
Replies: 8
Views: 1,323
Posted By Ilusion9
Re: [CS:GO] No auto-mute by reports

The plugin doesn't work? Maybe try to set m_bHasCommunicationAbuseMute on PreThink ...
Forum: Plugins 08-14-2020, 06:45
Replies: 4
Views: 438
Posted By Ilusion9
Re: [CS:GO] No chickens

SetEntProp(entity, Prop_Data, "m_iPetPopulation", 0);
This prevents spawning chickens in the middle of the round.

Killing "chicken" entity will just remove chickens placed manually in the map,...
Forum: Plugins 08-14-2020, 04:04
Replies: 4
Views: 438
Posted By Ilusion9
[CS:GO] No chickens

Description: Remove chickens from all maps.
GitHub: https://github.com/Ilusion9/csgo-nochickens-sm
Forum: Snippets and Tutorials 08-14-2020, 03:31
Replies: 17
Views: 4,079
Posted By Ilusion9
Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor

the second one belongs to gamedata folder.
Forum: Scripting 08-09-2020, 05:16
Replies: 11
Views: 1,198
Posted By Ilusion9
Re: [CS:GO] Working Anti-Wallhack method?

If that's correct, then sdk trace + sdk settransmit might do the trick.
Showing results 1 to 25 of 500

 
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