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Posts Made By:
Vieni
Forum:
General
07-18-2020, 07:23
Replies:
191
[Editor] AMXXPawn for Visual Studio Code
Views:
75,983
Posted By
Vieni
Re: [Editor] AMXXPawn for Visual Studio Code
Hey, I was using it for like a month now and today I get this error when trying to compile:
Command 'AMXXPawn: Compile Plugin' resulted in an error (command 'amxxpawn.compile' not found)
What did...
Forum:
Scripting Help
07-04-2020, 06:27
Replies:
10
RegisterHookChain vs RegisterHam
Views:
2,212
Posted By
Vieni
Re: RegisterHookChain vs RegisterHam
Thanks for the help guys.
Gonna be honest, you won me with this :)
Forum:
Scripting Help
07-03-2020, 15:23
Replies:
10
RegisterHookChain vs RegisterHam
Views:
2,212
Posted By
Vieni
Re: RegisterHookChain vs RegisterHam
Is it faster this way?
Forum:
Scripting Help
07-03-2020, 11:26
Replies:
10
RegisterHookChain vs RegisterHam
Views:
2,212
Posted By
Vieni
Re: RegisterHookChain vs RegisterHam
Could you give me a reason, why?
Forum:
Scripting Help
07-03-2020, 11:22
Replies:
10
RegisterHookChain vs RegisterHam
Views:
2,212
Posted By
Vieni
RegisterHookChain vs RegisterHam
My question is, which is the better to use? The RegisterHookChain of reapi or RegisterHam of hamsandwich?
Forum:
Scripting Help
06-10-2020, 17:16
Replies:
3
Low client fps or fps drops
Views:
1,066
Posted By
Vieni
Re: Low client fps or fps drops
Idk the backend of it, but at my zm server some players experience fps drops when they can see lights, even flashlights. Maybe that has something to do with it.
Forum:
Scripting Help
06-10-2020, 17:15
Replies:
3
Are these all of the available ammo types?
Views:
730
Posted By
Vieni
Re: Are these all of the available ammo types?
Aight, but isn't there any way to use it? I mean some stuff which officially was not made for 1.6 is usable with it, so it kinda interests me
And does someone know the answer for this? :oops:
Forum:
Scripting Help
06-09-2020, 19:01
Replies:
6
Solved
Loop headers
Views:
1,018
Posted By
Vieni
Re: Loop headers
Well, thx, appreciate it!
Forum:
Scripting Help
06-09-2020, 18:57
Replies:
6
Solved
Loop headers
Views:
1,018
Posted By
Vieni
Re: Loop headers
And why is that if I create a for loop like this
for(new i; statement; i++)
the i variable ain't restarted at every loop creating a possible infinite loop?
Then does this whole stuff look...
Forum:
Scripting Help
06-09-2020, 17:55
Replies:
6
Solved
Loop headers
Views:
1,018
Posted By
Vieni
Loop headers
The question would be that, which option uses less cpu:
1. for(new i; i < ArraySize(dynamicArray); i++)
OR
2.
new lArraySize = ArraySize(dynamicArray)
for(new i; i < lArraySize; i++)
So...
Forum:
Scripting Help
06-09-2020, 17:39
Replies:
2
Solved
What happens to defined values when compiling?
Views:
585
Posted By
Vieni
Re: What happens to defined values when compiling?
Thx, appreciate it!
Forum:
Scripting Help
06-09-2020, 17:38
Replies:
3
Are these all of the available ammo types?
Views:
730
Posted By
Vieni
Are these all of the available ammo types?
Tried to look for the ammot types and found this:
CS_AMMO_BUCKSHOT = 0,
CS_AMMO_9MM = 1,
CS_AMMO_556NATO = 2,
CS_AMMO_556NATOBOX = 3,
CS_AMMO_762NATO = 4,
...
Forum:
General
06-09-2020, 16:25
Replies:
191
[Editor] AMXXPawn for Visual Studio Code
Views:
75,983
Posted By
Vieni
Re: [Editor] AMXXPawn for Visual Studio Code
Oh, thx it works. And a great extension as well, thx for the work!
Forum:
Scripting Help
06-09-2020, 15:37
Replies:
2
Solved
What happens to defined values when compiling?
Views:
585
Posted By
Vieni
What happens to defined values when compiling?
I was just writing some defines when suddenly got this question in my mind.
Forum:
Scripting Help
06-09-2020, 14:55
Replies:
3
Solved
"Misterious" model files being precached
Views:
803
Posted By
Vieni
Re: "Misterious" model files being precached
Oh, I see. Thx guys!
Forum:
General
06-09-2020, 14:51
Replies:
191
[Editor] AMXXPawn for Visual Studio Code
Views:
75,983
Posted By
Vieni
Re: [Editor] AMXXPawn for Visual Studio Code
Is there a way to fix this color bug?
http://www.kepfeltoltes.eu/images/2020/06/09/2434feykbvsp1w31.png
Forum:
Scripting Help
06-08-2020, 09:16
Replies:
3
Solved
"Misterious" model files being precached
Views:
803
Posted By
Vieni
"Misterious" model files being precached
Hey guys,
I was just looking through my precached stuff and found this.
Does anyone know what these are exactly and why they are needed?
171. 171 : *1 ...
Forum:
Scripting Help
06-07-2020, 20:13
Replies:
2
Solved
need help
Views:
539
Posted By
Vieni
Re: need help
Wrong thread, I think you should post here: https://forums.alliedmods.net/forumdisplay.php?f=107
Btw, maybe 'cause of this?
CreateTimer(0.1, Timer_Hud, _, TIMER_REPEAT)
-->
CreateTimer(0.1,...
Forum:
Scripting Help
06-07-2020, 12:30
Replies:
1
FM_SetModel question
Views:
500
Posted By
Vieni
FM_SetModel question
Hey guys,
I'm just interested if every model seenable in the world(player models, p_ models included) can be replaced with this forward? Like if I set a player or a p_ model in a plugin, will that...
Forum:
Scripting Help
06-07-2020, 10:59
Replies:
6
Dynamic replace of crosshair sprite
Views:
895
Posted By
Vieni
Re: Dynamic replace of crosshair sprite
Wanna use precache generic, so it ain't what I'm looking for.
(generic has a bunch of free precache space)
But ain't a bad idea, gonna use it somehow, but not for this one.
Forum:
Scripting Help
06-07-2020, 10:50
Replies:
17
Entity chase player without stuck
Views:
2,401
Posted By
Vieni
Re: Entity chase player without stuck
I think you should check if the npc's slow, if it is, save it's angle, so we can use it in all the thinks.
After saving it, you should shoot like 5tracelines based on the npc's height(Flying stuff...
Forum:
Scripting Help
06-07-2020, 10:30
Replies:
6
Dynamic replace of crosshair sprite
Views:
895
Posted By
Vieni
Re: Dynamic replace of crosshair sprite
Want to use custom sprites, as this I could show achivement sprites and stuff for the players on screen.
Forum:
Scripting Help
06-07-2020, 09:39
Replies:
2
Solved
Fire sprite
Views:
922
Posted By
Vieni
Re: Fire sprite
When you edited the sprite, did you rename it to something else? As this the new would be downloaded.
If you did so, I'd suggest to try recreating it as "vp_parallel", if ain't working, set the...
Forum:
Scripting Help
06-07-2020, 09:23
Replies:
6
Dynamic replace of crosshair sprite
Views:
895
Posted By
Vieni
Re: Dynamic replace of crosshair sprite
Nah, didn't mean something like that. I don't want to replace the default crosshair(the four lines), I wanna replace the "sub-"crosshair(visible in spectator) with a custom sprite(possible by sending...
Forum:
Scripting Help
06-07-2020, 09:14
Replies:
6
Dynamic replace of crosshair sprite
Views:
895
Posted By
Vieni
Dynamic replace of crosshair sprite
Hey guys,
As far as I know, it's possible to replace the default half-life type crosshairs with custom sprites, but this only works statically with premade files(like it is in...
Showing results 1 to 25 of 65
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