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Posts Made By:
benio101
Forum:
Scripting Help
05-23-2013, 11:25
Replies:
2
Readable comment in compiled AMXX file
Views:
984
Posted By
benio101
Readable comment in compiled AMXX file
Is it possible to put the comment to compiled AMXX file in way, I could read this comment text from uploaded AMXX file?
Forum:
Scripting Help
05-23-2013, 11:20
Replies:
3
VIP
Views:
2,452
Posted By
benio101
Re: VIP
The best way to make VIP state in Score Table is just binary sum the 2nd message argument with 4.
register_message(get_user_msgid("ScoreAttrib"), "VipStatus");
#define ADMIN_JBVIP ADMIN_LEVEL_H...
Forum:
Unapproved/Old Plugins
03-12-2013, 20:27
Replies:
5
Parachute by H.RED.ZONE
Views:
7,761
Posted By
benio101
Re: Parachute by H.RED.ZONE
I`m posting it `cause it have been never realeased and I see a lot of problems with uncompatible parachute with many mods and plugins. Just want to share plugin, which can solve popular problem of...
Forum:
Unapproved/Old Plugins
03-11-2013, 21:18
Replies:
5
Parachute by H.RED.ZONE
Views:
7,761
Posted By
benio101
Parachute by H.RED.ZONE
Parachute does not reset or change player`s gravity.
Parachute gets visibility level of player`s using them.
Plugin should be compatible with all other plugins and mods.
Parachute is to use for...
Forum:
Module Coding
03-11-2013, 21:00
Replies:
278
Hamsandwich Updating
Views:
124,557
Posted By
benio101
Re: Hamsandwich Updating
I`m using this version since ~3 weeks without problems.
Forum:
New Plugin Submissions
03-07-2013, 21:36
Replies:
10
Roulette
Views:
9,347
Posted By
benio101
Re: Roulette
********
Forum:
New Plugin Submissions
03-07-2013, 21:34
Replies:
10
Roulette
Views:
9,347
Posted By
benio101
Re: Roulette
*******
Forum:
New Plugin Submissions
03-07-2013, 21:32
Replies:
10
Roulette
Views:
9,347
Posted By
benio101
Re: Roulette
******
Forum:
New Plugin Submissions
03-07-2013, 21:31
Replies:
10
Roulette
Views:
9,347
Posted By
benio101
Re: Roulette
*****
Forum:
New Plugin Submissions
03-07-2013, 21:29
Replies:
10
Roulette
Views:
9,347
Posted By
benio101
Re: Roulette
****
Forum:
New Plugin Submissions
03-07-2013, 21:28
Replies:
10
Roulette
Views:
9,347
Posted By
benio101
Re: Roulette
***
Forum:
New Plugin Submissions
03-07-2013, 21:23
Replies:
10
Roulette
Views:
9,347
Posted By
benio101
Re: Roulette
**
Forum:
New Plugin Submissions
03-06-2013, 20:28
Replies:
10
Roulette
Views:
9,347
Posted By
benio101
Re: Roulette
Done.
All AMXX files are removed from package, so you have to compile roulette and all prizes locally.
Tutor Message resources are removed, so Tutor Messages are restricted to work on CS:CZ only.
Forum:
New Plugin Submissions
03-06-2013, 10:50
Replies:
10
Roulette
Views:
9,347
Posted By
benio101
Roulette
Roulette
You searched for roulette many times, but couldn`t find good one?
You found one, but you don`t like it`s configuration? You configured code,
but roulette ended bad? Players was stucking...
Forum:
Scripting Help
02-16-2013, 10:33
Replies:
3
[Help] structure of get_user_team
Views:
1,040
Posted By
benio101
Re: [Help] structure of get_user_team
unassigned is 0, no 4, and you get CT or TT only by
if(get_user_team(id)%3)
Forum:
HL1 Servers (HLDS)
02-16-2013, 09:57
Replies:
4
HLDS 1 - Linux (RCON )
Views:
2,110
Posted By
benio101
Re: HLDS 1 - Linux (RCON )
Add lineaddip 0 193.106to banned.cfg (create the file if you dont have it yet)
And add lineexec banned.cfgto server.cfg if you dont have it yet.
Plus is, you`ll get rid of this bruter, minus...
Forum:
Unapproved/Old Plugins
12-27-2012, 13:18
Replies:
768
Register System V9.0 by m0skVi4a ;]
Views:
380,222
Posted By
benio101
Re: Register System V7.0 FIX 1 by m0skVi4a ;]
[pl]
REGISTER_HUD = Masz %d sekund na zarejestrowanie sie!
REGISTER_HUD_SEC = Masz %d sekunde na zarejestrowanie sie!
YOUCANREG_HUD = Ten serwer uzywa Systemu Rejestracji^nWpisz /reg po wiecej...
Forum:
Approved Plugins
12-06-2012, 22:55
Replies:
63
[CS] Grenade Sack 0.4.1 (extra grenades) - UPDATED!
Views:
118,148
Posted By
benio101
Re: [CS] Grenade Sack 0.4.1 (extra grenades) - UPDATED!
It should be new NADE_PICKUP_SOUND[] = "items/9mmclip1.wav";instead ofnew NADE_PICKUP_SOUND[] = "items/gunpickup2.wav";
The gunpickup2.wav appears only, when the weapon (nade) is taken first time....
Forum:
Scripting Help
11-09-2012, 15:39
Replies:
5
public plugin_* functions execute order
Views:
2,252
Posted By
benio101
Re: public plugin_* functions execute order
Thank you for really fast reply. I got
L 11/09/2012 - 21:32:11: plugin_natives
L 11/09/2012 - 21:32:11: plugin_precache
L 11/09/2012 - 21:32:11: plugin_init
L 11/09/2012 - 21:32:11:...
Forum:
Scripting Help
11-09-2012, 12:14
Replies:
5
public plugin_* functions execute order
Views:
2,252
Posted By
benio101
public plugin_* functions execute order
Hi,
What`s the public plugin_* functions execute order?
I know, it isplugin_precache
plugin_init
plugin_cfgbut where is the plugin_natives? Manual says only "This forward is called...
Forum:
Scripting Help
08-12-2012, 02:33
Replies:
3
ScoreAttrib VIP message independent of a team
Views:
2,478
Posted By
benio101
ScoreAttrib VIP message independent of a team
Hi!
Because no one code for VIP status in Score Table works fine,
even on AlliedModders, always being loosing some informations
(i.e. `bout having bomb after throwing away and taking again from...
Forum:
Code Snippets/Tutorials
06-04-2012, 17:37
Replies:
83
[TUT] User Icon Status
Views:
71,642
Posted By
benio101
Half-life 1 event :: StatusIcon :: sprites [images] [ALL]
Here I present all the sprites with their names as images:
https://lh3.googleusercontent.com/-chgnRpI-X6Q/T80kOe9pbIE/AAAAAAAAA88/bPTqE8DBSLE/s64-c/HalfLife1EventStatusIconSpritesImagesALL.jpg...
Forum:
Module Coding
05-21-2012, 12:30
Replies:
1
[Orpheu 2.3a] Install problem [OVH]
Views:
2,013
Posted By
benio101
[Orpheu 2.3a] Install problem [OVH]
Hi!
I have dedicated HL1 server for CS 1.6 and I want to install Orpheu module, but I can`t do it in any case.
Orpheu can`t load, AMX Mod X see Orpheu as broken, after typing the meta load, I see...
Forum:
Approved Plugins
05-14-2012, 18:58
Replies:
53
Teleport Smoke Grenade
Views:
85,936
Posted By
benio101
Re: Teleport Smoke Grenade
I confirm that this solution: http://forums.alliedmods.net/showpost.php?p=854189&postcount=32 removes the reason of crashes and works fine.
Also, i think using the flashbangs instead of...
Forum:
Scripting Help
05-06-2012, 08:52
Replies:
0
change c4 time to detonation in real time (mp_c4timer)
Views:
1,205
Posted By
benio101
change c4 time to detonation in real time (mp_c4timer)
Hi.
I`ve tried to change time to detonation of c4 entity in real time, but I failed a lot of tries.
I wanna change "mp_c4timer" for any player, where custom players can have other "time counts to...
Showing results 1 to 25 of 25
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