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Posts Made By:
General Lentils
Forum:
Plugins
08-24-2017, 18:11
Replies:
15
[TF2] Smooth Sniper laser
Views:
17,815
Posted By
General Lentils
Re: [TF2] Smooth Sniper laser
Nice
Forum:
Plugins
08-23-2017, 07:51
Replies:
436
[TF2] Taunt 'em (v1.0.1, 06/23/2015)
Views:
270,232
Posted By
General Lentils
Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Updated gamedata:
"Games"
{
/* Team Fortress 2 */
"tf"
{
"Signatures"
{
"CTFPlayer::PlayTauntSceneFromItem"
Forum:
Scripting
05-18-2017, 15:59
Replies:
8
Solved
[CS:GO] Need some help with signature scanning
Views:
4,149
Posted By
General Lentils
Re: [CS:GO] Need some help with signature scanning
That auto error happened to me too in IDA free, it worked in IDA Pro...
Forum:
Scripting
05-03-2017, 08:17
Replies:
22
Solved
[TF2] Finding Signatures
Views:
9,153
Posted By
General Lentils
Re: [TF2] Finding Signatures
It's aight, i actually meant to use the CTFPlayer variant of it indeed... :oops: my fault i picked the wrong one.. But thanks for the video! Very useful ^-^
Forum:
Scripting
05-03-2017, 06:31
Replies:
22
Solved
[TF2] Finding Signatures
Views:
9,153
Posted By
General Lentils
Re: [TF2] Finding Signatures
[update] i searched through everything relating to "teamplay_flag_event" and strings like "dropping flag at center of player" i still wasn't able to find this row of bytes .-. any ideas?
Forum:
Scripting
05-02-2017, 06:56
Replies:
22
Solved
[TF2] Finding Signatures
Views:
9,153
Posted By
General Lentils
Re: [TF2] Finding Signatures
I know how to search strings, but what do you mean in using a string in an xref to find it using the teamplay_flag_event, can you show any pictures/other material to explain it a bit better? :oops:
Forum:
Scripting
05-02-2017, 04:55
Replies:
22
Solved
[TF2] Finding Signatures
Views:
9,153
Posted By
General Lentils
Re: [TF2] Finding Signatures
i've spent about 40 minutes now looking in and around teamplay_flag_event but still i can't find anything related to this... .-.
Forum:
Scripting
05-02-2017, 02:15
Replies:
22
Solved
[TF2] Finding Signatures
Views:
9,153
Posted By
General Lentils
Re: [TF2] Finding Signatures
That's actually very interesting, and i'll try to find this function myself too then, it ain't the simplest thing to find the correct sigs, but it seems it indeed was a x55 one.. Thanks you both for...
Forum:
Scripting
05-01-2017, 17:34
Replies:
22
Solved
[TF2] Finding Signatures
Views:
9,153
Posted By
General Lentils
Re: [TF2] Finding Signatures
A-ha, which would mean i will have to look further. Can you give me a few hints on what to look (out) for in the binaries? (for example look for 55 =>/x55/) Thanks in advance :3
Forum:
Scripting
05-01-2017, 17:28
Replies:
22
Solved
[TF2] Finding Signatures
Views:
9,153
Posted By
General Lentils
Re: [TF2] Finding Signatures
Hmm wierd, i do believe this was the only one i could find. What makes you wonder though?
Forum:
Scripting
05-01-2017, 16:21
Replies:
22
Solved
[TF2] Finding Signatures
Views:
9,153
Posted By
General Lentils
Re: [TF2] Finding Signatures
So this should be correct?
and what is the logic in the \x55\ at the start of many signatures?
Forum:
Scripting
05-01-2017, 16:14
Replies:
22
Solved
[TF2] Finding Signatures
Views:
9,153
Posted By
General Lentils
Re: [TF2] Finding Signatures
I've read myself into that and indeed saw that they are variable and can change at any moment (the question marks) so you say you replace them with \x2A? Then you would get this:
...
Forum:
Scripting
05-01-2017, 15:43
Replies:
22
Solved
[TF2] Finding Signatures
Views:
9,153
Posted By
General Lentils
Re: [TF2] Finding Signatures
Actually my point was whether this is correct now or not, and what to do with the question marks.. (pointers), like, do i remove them?
if so, i would get something like this:
"Games"
{
...
Forum:
Scripting
05-01-2017, 11:29
Replies:
22
Solved
[TF2] Finding Signatures
Views:
9,153
Posted By
General Lentils
Re: [TF2] Finding Signatures
So how am i supposed to assembly this then
Forum:
Scripting
05-01-2017, 08:27
Replies:
22
Solved
[TF2] Finding Signatures
Views:
9,153
Posted By
General Lentils
Re: [TF2] Finding Signatures
The thing is indeed, i know that i can use the offset for this. I've used offsets before and using offsets is easy, but i want to get into signature scanning as well. But thanks anyways ;), i was...
Forum:
Scripting
05-01-2017, 07:13
Replies:
22
Solved
[TF2] Finding Signatures
Views:
9,153
Posted By
General Lentils
[TF2] Finding Signatures
I have a lill' question about finding signatures, i am completely new to this, but watched some videos about it. Currently i'm using IDA and finding some lines in the server.dll, finding a good line...
Forum:
Scripting
04-24-2017, 10:27
Replies:
5
Solved
Don't kill player on Team Change to Spectator
Views:
1,590
Posted By
General Lentils
Re: Don't kill player on Team Change to Spectator
SetEntProp(client, Prop_Send, "m_iTeamNum", 0);
Forum:
Scripting
01-31-2017, 09:30
Replies:
14
func_rotating change speed
Views:
3,652
Posted By
General Lentils
Re: func_rotating change speed
a func_rotating has an EntityInput named "SetSpeed", this can also be used to set speed.
Forum:
Scripting
01-04-2017, 19:31
Replies:
6
prop at 0 0 0 missing model name
Views:
2,494
Posted By
General Lentils
Re: prop at 0 0 0 missing model name
He means that the spawned entity has to go somewhere after it is spawned...
Forum:
Scripting
01-04-2017, 09:46
Replies:
6
Have a problem with c4 stripper
Views:
1,523
Posted By
General Lentils
Re: Have a problem with c4 stripper
int c4Index = GetPlayerWeaponSlot( root, 4 ); <= Houston, we have a problem
Forum:
Scripting
01-04-2017, 09:11
Replies:
3
Animations
Views:
1,018
Posted By
General Lentils
Re: Animations
Where do you want to set an animation on? An Entity? Please be more specific...
Forum:
Scripting
01-03-2017, 18:09
Replies:
8
How to detect Multiple Buttons Press
Views:
2,260
Posted By
General Lentils
Re: How to detect Multiple Buttons Press
This link will come in useful for you:
http://docs.sourcemod.net/api/index.php?fastload=file&id=47&
Example:
public Action OnPlayerRunCmd(int client,int &buttons)
{
if((buttons &...
Forum:
Scripting
01-01-2017, 13:40
Replies:
5
[Help] Displaying Custom Menu not working...
Views:
1,443
Posted By
General Lentils
Re: [Help] Displaying Custom Menu not working...
Maybe use the New Syntax at first...
new => int
new String:stringname[size] => char stringname[size]
public Action:ActionToDo(client, args) => public Action ActionToDo(int client, int...
Forum:
Plugins
12-21-2016, 18:25
Replies:
436
[TF2] Taunt 'em (v1.0.1, 06/23/2015)
Views:
270,232
Posted By
General Lentils
Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Now for Windows
Forum:
Plugins
12-21-2016, 15:50
Replies:
436
[TF2] Taunt 'em (v1.0.1, 06/23/2015)
Views:
270,232
Posted By
General Lentils
Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
[SM] Plugin encountered error 25: Call was aborted
L 12/21/2016 - 21:49:41: [SM] Native "SetFailState" reported: Unable to initialize call to CTFPlayer::PlayTauntSceneFromItem. Wait patiently for a...
Showing results 1 to 25 of 103
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