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Posts Made By:
Earendil
Forum:
Plugins
03-13-2024, 04:46
Replies:
15
[L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
Views:
5,610
Posted By
Earendil
Re: [L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
Black and pink?
Forum:
Scripting
02-21-2024, 13:17
Replies:
8
Is there a way to cancel revive attempt ?
Views:
681
Posted By
Earendil
Re: Is there a way to cancel revive attempt ?
An easy and dumb way to do that is to stagger the survivor performing the healing/reviving. Another way would be using OnPlayerRunCmd to cancel the +use button press to cancel the revive action as if...
Forum:
Scripting
02-18-2024, 13:42
Replies:
8
Is there a way to cancel revive attempt ?
Views:
681
Posted By
Earendil
Re: Is there a way to cancel revive attempt ?
It depends, do you want to prevent revive or do you want to cancel a revive action at any moment of the progress.
Forum:
Snippets and Tutorials
02-18-2024, 13:24
Replies:
1
[L4D & L4D2] Plugin template
Views:
1,515
Posted By
Earendil
[L4D & L4D2] Plugin template
About:
When starting to write a new plugin there are a few things that always have to be added, and writing again and again, or making copy/paste and test the same piece of code constantly becomes...
Forum:
Plugins
02-12-2024, 11:29
Replies:
229
[L4D(2)] Remove Lobby Reservation (When Full)
Views:
294,092
Posted By
Earendil
Re: [L4D(2)] Remove Lobby Reservation (When Full)
I don't know how to do it. And I don't know if that is even ethic or legal to do since you are starting to send fake data to Steam and other players.
Forum:
Plugins
02-12-2024, 07:47
Replies:
229
[L4D(2)] Remove Lobby Reservation (When Full)
Views:
294,092
Posted By
Earendil
Re: [L4D(2)] Remove Lobby Reservation (When Full)
I think it was me who send you the modified the 8 slots by increasing it to 12. If it doesnt work is because the matchmaking system believes is a vs server up to 8 survivors. But even if you override...
Forum:
Scripting
02-05-2024, 15:02
Replies:
10
L4D2 Infected
Views:
936
Posted By
Earendil
Re: L4D2 Infected
As far as I know you can't spawn more than 14 Special Infected bots in a vanilla server, console won't allow more. The max amount of zombies you can spawn is 28 but only if you use a server...
Forum:
Scripting
02-05-2024, 14:58
Replies:
7
Solved
Clear() does not free the ArrayList memory in sourcemod?
Views:
879
Posted By
Earendil
Re: Clear() does not free the ArrayList memory in sourcemod?
All those things you are mentioning are Objects, once initialized with "new" a memory space is asigned to the object, using clear() will not free that memory space since objects still exist even if...
Forum:
Scripting
12-07-2023, 18:13
Replies:
8
[L4D2] predicted_viewmodel can't set attach to other entity
Views:
1,247
Posted By
Earendil
Re: [L4D2] predicted_viewmodel can't set attach to other entity
You need to teleport your entity (use TeleportEntity), when parenting the entity will start moving from its origin relative to the player position and angles.
Forum:
Scripting
12-07-2023, 18:07
Replies:
2
Normal function VS function inside a structure
Views:
628
Posted By
Earendil
Re: Normal function VS function inside a structure
I use enum struct methods/functions to process data inside my struct, its very useful because it encapsulates all the code and you know, when calling that method on an instance of that struct, it...
Forum:
Plugins
05-12-2023, 11:35
Replies:
27
[L4D2] Zombie pets (v1.1.2) [08-Dec-2022]
Views:
11,010
Posted By
Earendil
Re: [L4D2] Zombie pets (v1.1.2) [08-Dec-2022]
Yes, only charger and jockey. Other special infected bots will run away from survivors because they are programmed to hide and ambush survivors when ability is ready, but since they can't use the...
Forum:
General
05-04-2023, 17:33
Replies:
9
Best IDE for Sourcemod
Views:
5,007
Posted By
Earendil
Re: Best IDE for Sourcemod
Yes
Visual Studio Code + THIS (https://marketplace.visualstudio.com/items?itemName=Sarrus.sourcepawn-vscode)
It just made my life a lot easier with Git integration.
Forum:
Plugins
04-12-2023, 16:21
Replies:
15
[L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
Views:
5,610
Posted By
Earendil
Re: [L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
I will look into that.
Forum:
Plugins
04-12-2023, 05:10
Replies:
15
[L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
Views:
5,610
Posted By
Earendil
Re: [L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
File data/l4d_explosiveshots.cfg:
"weapon_pistol"
{
"dmg_zombies" 60.0 // Damage to zombies at the center of the explosion
"dmg_humans" 1.80 //...
Forum:
Plugins
04-04-2023, 16:50
Replies:
45
[L4D & L4D2] Loot Boxes(v1.2)[03-Apr-2023]
Views:
18,914
Posted By
Earendil
Re: [L4D & L4D2] Loot Boxes(v1.2)[03-Apr-2023]
Show the console error, it should show the reason why it fails to load.
Forum:
Plugins
04-03-2023, 17:34
Replies:
45
[L4D & L4D2] Loot Boxes(v1.2)[03-Apr-2023]
Views:
18,914
Posted By
Earendil
Re: [L4D & L4D2] Loot Boxes(v103)[17-Apr-2022]
Sorry for the delay, I have udpated the plugin to v1.2 with new events and bug fixes.
1.2 (03-Apr-2023)
- Fixed code for SM 1.11.
- Lootbox event weights moved to a config file instead of...
Forum:
Scripting
04-02-2023, 17:12
Replies:
13
Important question: How can newbies learn SourcePawn?
Views:
1,458
Posted By
Earendil
Re: Important question: How can newbies learn SourcePawn?
Its possible to learn SourcePawn without a programming basis, but it will be really hard.
I'm going to talk in my personal experience. I started making extremely simple scripts for L4D2 to...
Forum:
Scripting Help
04-02-2023, 16:27
Replies:
2
Help with Compiling L4D Script
Views:
398
Posted By
Earendil
Re: Help with Compiling L4D Script
First of all, this is AMX Mod X subforum. Your question is about SourceMod, wrong forum.
SourceMod menus are paginated, you can put all elements in the same menu handler and SM will handle the...
Forum:
Plugins
03-31-2023, 06:07
Replies:
15
[L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
Views:
5,610
Posted By
Earendil
Re: [L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
There are 2 cvars for that. One that enables/disables the whole plugin and the other that enables it only in some game modes.
Forum:
Plugins
03-30-2023, 06:07
Replies:
15
[L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
Views:
5,610
Posted By
Earendil
Re: [L4D & L4D2] Explosive Shots (v1.0) [28-Mar-2023]
I completely forgot to add valid sounds for Left 4 Dead, now both games have explosion sounds and they are precached on plugin start or map start.
Forum:
Unapproved Plugins
03-28-2023, 18:06
Replies:
10
[L4D2] Explosive AWP and Scout bullets(v1.0.1)[26-May-21]
Views:
7,497
Posted By
Earendil
Re: [L4D2] Explosive AWP and Scout bullets(v1.0.1)[26-May-21]
This is a request to admins to unapprove this plugin.
It has been replaced by this one here: https://forums.alliedmods.net/showthread.php?p=2801901#post2801901
Forum:
Plugins
03-28-2023, 18:01
Replies:
15
[L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
Views:
5,610
Posted By
Earendil
[L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
About:
I made a much more limited plugin and only for Left 4 Dead 2. You can still find it here (https://forums.alliedmods.net/showthread.php?p=2747814). A lot of people requested more features,...
Forum:
Scripting
03-17-2023, 08:03
Replies:
5
Need help with Knife Round Duels plugin (used CHAT GPT)
Views:
1,449
Posted By
Earendil
Re: Need help with Knife Round Duels plugin (used CHAT GPT)
Use ChatGPT to make small pieces of code, or get simple algorythms to solve a very concrete problem, never a full working plugin, because you will get a piece of text with tons of errors. And always...
Forum:
Plugins
03-15-2023, 18:35
Replies:
2
[L4D2] Custom Respawn Health/Revive Count of Defibrillator/Rescue v2.2【2024-03-22】
Views:
2,116
Posted By
Earendil
Re: [L4D2] Simple Custom Respawn Health of Defibrillator/Rescue v1.0【2023-03-16】
Similar results can be achieved by modifying server ConVars:
sm_cvar survivor_revive_health -> Temporary
sm_cvar z_survivor_respawn_health -> Permanent and works for defib and closet rescue
Forum:
Plugins
03-15-2023, 05:19
Replies:
45
[L4D & L4D2] Loot Boxes(v1.2)[03-Apr-2023]
Views:
18,914
Posted By
Earendil
Re: [L4D & L4D2] Loot Boxes(v1.1.1)[17-Jun-2022]
Its a safety variable, used to check if the weapon has spawned outside the weapon spawn function and print messages and return to the caller function a true or false value, watch the code. There is a...
Showing results 1 to 25 of 138
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