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Search: Posts Made By: TypicalType
Forum: Plugin/Gameplay Ideas and Requests 08-19-2023, 09:06
Replies: 230
Views: 88,664
Posted By TypicalType
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

Make sure to verify the if the first teleport destination origin is not too close to the second teleport trigger because if it's too close it can cause an infinite loop of teleports.
Forum: Plugin/Gameplay Ideas and Requests 08-19-2023, 08:59
Replies: 230
Views: 88,664
Posted By TypicalType
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

I see that you have two "trigger_teleport" classnames with the same targetname try changing one of them to have an "unique" targetname like i did below.

; make a teleport area, fix infected spawns...
Forum: Unapproved Plugins 07-15-2023, 12:53
Replies: 115
Views: 41,115
Posted By TypicalType
Re: [L4D2] Survivor Bot AI Improver

I've seen this plugin way before on Github and it was public, my guess it would be the lack of time to support it.
Forum: Plugin/Gameplay Ideas and Requests 06-01-2023, 21:12
Replies: 230
Views: 88,664
Posted By TypicalType
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

I don't recall modifying anything about the Director nor any Vscripts that modify the Director through the entire level, i've just placed down a few "info_zombie_spawn" on some sequences of the...
Forum: Unapproved Plugins 05-24-2023, 18:45
Replies: 115
Views: 41,115
Posted By TypicalType
Re: [L4D2] Survivor Bot AI Improver

This plugin makes my server lag alot on the first level of Hard Rain and on the first and second levels of Dark Carnival and i don't know why that happens, only advancing further in the level makes...
Forum: Plugins 05-19-2023, 09:38
Replies: 8
Views: 3,736
Posted By TypicalType
Re: [L4D2] [Action] InfectedStumble

Seems like the L4D2 CI is using an completely different animation instead of using the "stumble" animation, they are using an climb animation which looks weird. I'm not sure if it's one of my plugins...
Forum: Plugins 05-19-2023, 06:50
Replies: 8
Views: 3,736
Posted By TypicalType
Re: [L4D2] [Action] InfectedStumble

L 05/19/2023 - 07:16:57: [SM] Exception reported: Entity -1 (-1) is invalid
L 05/19/2023 - 07:16:57: [SM] Blaming: l4d2_infected_stumble.smx
L 05/19/2023 - 07:16:57: [SM] Call stack trace:
L...
Forum: Plugins 05-19-2023, 06:07
Replies: 8
Views: 3,736
Posted By TypicalType
Re: [L4D2] [Action] InfectedStumble

Can something similar be also made with the Tank? by unlocking the unused run animations but only when you throw an molotov at the Tank.
Forum: Plugins 05-19-2023, 05:28
Replies: 11
Views: 4,497
Posted By TypicalType
Re: [L4D2] A2S Info Change (1.1.0) [11-Mar-2023]

L 05/19/2023 - 06:21:11: [SM] Blaming: l4d2_source_keyvalues.smx
L 05/19/2023 - 06:21:11: [SM] Call stack trace:
L 05/19/2023 - 06:21:11: [SM] [0] SetFailState
L 05/19/2023 - 06:21:11: [SM] ...
Forum: Plugin/Gameplay Ideas and Requests 05-14-2023, 14:46
Replies: 2
Views: 456
Posted By TypicalType
Re: L4D2 - Radio easter eggs from The Last Stand

There's no triggers that could enable that in-game, only if you use stripper:source to force it to play when you trigger something, just like i did in one of my stripper:source events.
Forum: Plugin/Gameplay Ideas and Requests 01-26-2023, 11:35
Replies: 230
Views: 88,664
Posted By TypicalType
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

That's not what i meant, i just told that you can reduce the trigger_hurt's damage but not disable it.
Forum: Plugin/Gameplay Ideas and Requests 01-25-2023, 15:17
Replies: 230
Views: 88,664
Posted By TypicalType
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

The electricification will stay on forever, if it's too hard you can always reduce the damage by searching "trigger_hurt" on the CFG file.
Forum: Plugins 01-24-2023, 23:30
Replies: 50
Views: 29,598
Posted By TypicalType
Re: [L4D2] Charger Actions (1.11) [05-Jul-2022]

Would it be possible to add an additional option for chargers (including bots) to pummel survivors by using only the punch button?
Forum: Plugin/Gameplay Ideas and Requests 01-24-2023, 16:01
Replies: 230
Views: 88,664
Posted By TypicalType
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

Forgot to push an minor update to the Hard Rain event, check the last post.

all it adds and changes is:

- Added more missing survivor dialogues.
- Made tweaks to the instructor hints.
-...
Forum: Plugin/Gameplay Ideas and Requests 01-21-2023, 17:38
Replies: 230
Views: 88,664
Posted By TypicalType
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

https://cdn.discordapp.com/attachments/1014718540542132276/1066440762453139536/image.png

https://cdn.discordapp.com/attachments/1014718540542132276/1066483562922119340/20230121161724_1.jpg
...
Forum: Plugin/Gameplay Ideas and Requests 12-27-2022, 13:49
Replies: 230
Views: 88,664
Posted By TypicalType
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

Reuploading here the Tunnel of Love event since it got deleted by me for some reason.

https://cdn.discordapp.com/attachments/834841164615385088/962500157679759360/unknown.png
...
Forum: Plugin/Gameplay Ideas and Requests 12-27-2022, 00:50
Replies: 230
Views: 88,664
Posted By TypicalType
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

Made an update on the last sequence of the c1m2 pre-mall event.

Just a few minor changes because i wasn't so satisfied about the event before.

- Reduced the absurd amount of tanks, which i...
Forum: Plugin/Gameplay Ideas and Requests 12-26-2022, 14:24
Replies: 230
Views: 88,664
Posted By TypicalType
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

You can reduce the spawns by deleting the "tank_run_spawn"(s) on the cfg file.
Forum: Plugins 12-06-2022, 14:46
Replies: 279
Views: 121,823
Posted By TypicalType
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.14) [21-Oct-2022]

Does this plugin lets you add the riotshield melee weapon? when i edit the "l4d_info_editor_mission.cfg" file to unlock other melee weapons it works fine, but when i add the riotshield it doesn't...
Forum: Plugins 12-02-2022, 15:18
Replies: 6
Views: 2,986
Posted By TypicalType
Re: [L4D2] Random Animal Shouts for Jockey v1.1 [19-November-2022]

The charger has an unused sound folder called "warn" on "left4dead2/sound/player/charger/voice/warn" the first file is the unused attack sound which is when he is using the charge ability, and the...
Forum: Plugins 12-02-2022, 11:55
Replies: 6
Views: 2,986
Posted By TypicalType
Re: [L4D2] Random Animal Shouts for Jockey v1.1 [19-November-2022]

Would be possible to add the unused attack sounds for the Jockey and the Charger when they are attacking?
Forum: Plugin/Gameplay Ideas and Requests 11-11-2022, 20:58
Replies: 230
Views: 88,664
Posted By TypicalType
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

https://cdn.discordapp.com/attachments/1014718540542132276/1040734165341053029/image.png

Hello, after almost 7 months since i shared an event i've came here today to share an another one.

I...
Forum: Plugins 09-13-2022, 17:21
Replies: 29
Views: 17,415
Posted By TypicalType
Re: [L4D2] Spitter Acid Damage (1.12) [25-May-2022]

the cvar "l4d2_spitter_acid_grace" is not working correctly for me, when i try to change the value below from the default one it doesnt apply the changed values it keeps with the original 1 sec...
Forum: Plugins 04-27-2022, 14:15
Replies: 59
Views: 60,603
Posted By TypicalType
Re: [L4D & L4D2] Health Cabinet (1.12) [23-Apr-2022]

Plugin failed to compile! Please try contacting the author.
SourcePawn Compiler 1.8.0.5969
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2015 AlliedModders LLC

169651.attach(267) :...
Forum: Plugin/Gameplay Ideas and Requests 04-26-2022, 00:40
Replies: 230
Views: 88,664
Posted By TypicalType
Showing results 1 to 25 of 88

 
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