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Search: Posts Made By: Cerise
Forum: VSH / Freak Fortress 05-30-2015, 19:42
Replies: 664
Views: 208,933
Posted By Cerise
Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)

Thx for this, I looked into it between my posts.

About the refreshing classes, I don't know how they're doing it and of course, they're happy not telling me :3

All I know is that they can do it...
Forum: VSH / Freak Fortress 05-30-2015, 17:04
Replies: 664
Views: 208,933
Posted By Cerise
Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)

Hello,

People on the server reported 2 things I didnt manage to reproduce the second. But some people are aware of it and abusing the system:

- Its possible to have the effect of the 2 types of...
Forum: VSH / Freak Fortress 05-08-2015, 06:02
Replies: 664
Views: 208,933
Posted By Cerise
Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)

Hello,

Already tried it, and this is what i get :


saxtonhale.sp(352) : error 139: could not find type "VSHRState"
saxtonhale.sp(353) : error 139: could not find type "VSHSpecial"...
Forum: VSH / Freak Fortress 05-05-2015, 12:21
Replies: 664
Views: 208,933
Posted By Cerise
Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)

Hello,

Just got back on track after few weeks.
I updated everything from MM:S to SM and used the "1.53" version where it wasnt compiling if #define EASTER_BUNNY was getting rid of.

I tried to...
Forum: VSH / Freak Fortress 03-18-2015, 13:30
Replies: 664
Views: 208,933
Posted By Cerise
Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)

Welp !!

Can't get it to compile if #define EASTER_BUNNY_ON is commented.

Still getting those errors:


saxtonhale.sp(1989) : error 017: undefined symbol "BunnyWin"
saxtonhale.sp(1989) :...
Forum: VSH / Freak Fortress 03-17-2015, 19:15
Replies: 664
Views: 208,933
Posted By Cerise
Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)

Hello,

Tried to recompile the plugin w/p the Easter bunny on but got this warning:


saxtonhale.sp(839) : error 100: function prototypes do not match
saxtonhale.sp(1989) : error 017: undefined...
Forum: Plugins 02-20-2015, 16:20
Replies: 57
Views: 37,738
Posted By Cerise
Re: [ANY] Play Time Rankings v0.5 (Updated 8/24/12)

I'm getting the same error as above for the PTR-1-05

con sm plugins reload playtime
L 02/20/2015 - 22:09:50: [SM] Plugin encountered error 25: Call was aborted
L 02/20/2015 - 22:09:50: [SM]...
Forum: Unapproved Plugins 01-11-2015, 16:36
Replies: 517
Views: 309,683
Posted By Cerise
Re: [TF2] Unusual effects 2.16 (01/11/2015)

Error logs only displays this :

L 01/11/2015 - 21:47:51: [SM] Unable to load plugin "unusual.smx": Native "KeyValues.KeyValues" was not found

No previous/following error line on my side.
...
Forum: Unapproved Plugins 01-11-2015, 14:54
Replies: 517
Views: 309,683
Posted By Cerise
Re: [TF2] Unusual effects 2.16 (01/11/2015)

I get the same thing and i can't compile it myself since i dont have freak_fortress_2 includes.
Forum: VSH / Freak Fortress 11-19-2014, 16:45
Replies: 6
Views: 1,762
Posted By Cerise
Re: Looking for a timer

Hello,

I remember of a topic I used to post on with a "similar" request :

https://forums.alliedmods.net/showthread.php?t=211505

You'll have to look somewhere in the topic where the final...
Forum: Plugin/Gameplay Ideas and Requests 11-16-2014, 10:09
Replies: 0
Views: 958
Posted By Cerise
[REQ][TF2] Killstreak Eyes' effect

Hello,

I've found some topics talking about this but none with what i'm willing to do so here's the plan.

Im running a VSH server and I would like people to be able to use a command like "!ks"...
Forum: VSH / Freak Fortress 11-01-2014, 08:23
Replies: 0
Views: 708
Posted By Cerise
Demoman's Shield Indestructible

Hello,

Since the last update (TF2, not VSH), i'm getting an old bug back with the demoshield.

When you're supposed to hit once to destroy it then kill the demo, instead I'm having a shield that...
Forum: SourceBans / SourceBans++ 10-21-2014, 14:35
Replies: 43
Views: 16,146
Posted By Cerise
Re: SourceBans not working properly now.

I only get the plain text file when browsing the sourceban interface :3
Forum: Plugin/Gameplay Ideas and Requests 08-10-2014, 17:49
Replies: 2
Views: 1,043
Posted By Cerise
[TF2/Any] Ammunition Regen

Hello,

Based on this plugin : https://forums.alliedmods.net/showthread.php?p=977167 (Metal Regen by DathNinja).

Could it be possible to modify it so it could regenerate ammunition to players?
...
Forum: VSH / Freak Fortress 07-16-2014, 17:41
Replies: 4,384
Views: 1,802,237
Posted By Cerise
Re: VS Saxton Hale Mode, main thread (current v1.42)

Could it be possible to allow people turning it on/off per client? In an easy way i mean, not having to recode all the plugin :crab:
Forum: VSH / Freak Fortress 07-16-2014, 17:11
Replies: 4,384
Views: 1,802,237
Posted By Cerise
Re: VS Saxton Hale Mode, main thread (current v1.42)

Is there any way to have an option where people can switch it on/off ?
Forum: Plugin/Gameplay Ideas and Requests 07-14-2014, 11:07
Replies: 4
Views: 1,134
Posted By Cerise
Re: [TF2][REQ] Super Smash Fortress

Yep, i reported the thread so i could be close.

I think i'll get more exposition here.

Though you just made me think that i could've asked for a move ._.
Forum: Plugin/Gameplay Ideas and Requests 07-14-2014, 08:16
Replies: 4
Views: 1,134
Posted By Cerise
[TF2][REQ] Super Smash Fortress

Hello,

I have a common request i guess, i would like to have someone coding the mod that went private by Mecha The Slag, "Super Smash Fortress 2".

I sent a message to Mecha, still no answer...
Forum: Plugin/Gameplay Ideas and Requests 07-14-2014, 08:16
Replies: 0
Views: 540
Posted By Cerise
[tf2][req] ssf2

Submitted in a bit of a hurry.

To delete please.
Forum: General 06-14-2014, 08:13
Replies: 41
Views: 7,668
Posted By Cerise
Re: TF2 Windows Crashes from todays 6/11 update?

Hello,

Same problem her eon my linux server.

Few things i've been reported until now are :

- gravity not working
- Bushwaka not working as intended in VSH mod
- Combat treads neither
Forum: Unapproved Plugins 05-14-2014, 17:29
Replies: 600
Views: 304,868
Posted By Cerise
Re: [TF2] backpack.tf Price Check

It seems that your *.smx isnt working as intended.
Try reinstalling it follwing ALL the instructions of the 1st post
Forum: Unapproved Plugins 05-10-2014, 17:06
Replies: 517
Views: 309,683
Posted By Cerise
Re: [TF2] Unusual effects 2.15 (04/25/2014)

IMPORTANT NOTE:

Looking at the code made me notice that i had to use overrides on "unusual" and not on "sm_unusual".

Fix'd



FRENCH VERSION:
Forum: General 04-19-2014, 18:41
Replies: 1
Views: 2,298
Posted By Cerise
Re: l4d2 fastdl

Hello,

First of all, you won't need the "sm_cvar" declaration to get it to work.

sv_allowupload 1
sv_allowdownload 1
sv_downloadurl ""

Will be enough.
Forum: General 04-19-2014, 13:24
Replies: 0
Views: 549
Posted By Cerise
[TF2][Any?] Out of logs - Some crashes

Hello there,

Im not used to post about "bugs" ot whatever people call it bug im having strange issues on my server.

- Im running a TF2 (VSH) server, always ran fine until here, i cant figure...
Forum: Plugin/Gameplay Ideas and Requests 07-26-2013, 15:08
Replies: 1
Views: 868
Posted By Cerise
[TF2] Restrict command to class

Hey there,

Been thinking about this for quite long, couldn't find something about this.

I'm currently running a server where "sm_ludmila" is available to admins only, whatever the class they're...
Showing results 1 to 25 of 275

 
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