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Posts Made By:
rio_
Forum:
Plugin/Gameplay Ideas and Requests
03-10-2020, 20:07
Replies:
4
(CSGO) - Chat Noise Fix??
Views:
2,326
Posted By
rio_
Re: (CSGO) - Chat Noise Fix??
Chiming in to say that the change is controlled by gamedata, so if you have auto gamedata updates on you just have to restart the server to restore the old behavior if it's still doing it (no need to...
Forum:
Plugins
12-06-2018, 21:56
Replies:
55
[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Views:
47,789
Posted By
rio_
Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
This plugin's gamedata has been updated for CSGO's Danger Zone update. Not updating will likely result in server crashes on CSGO, so make sure you do.
https://github.com/jason-e/rngfix/releases/
Forum:
Plugins
10-21-2018, 02:08
Replies:
55
[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Views:
47,789
Posted By
rio_
Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
I just tried surf_quark_rc on CSS and it seems fine to me. I can't really know what other plugins you have and what they are trying to do, but I can only assume that they are to blame. I made rngfix...
Forum:
Plugins
10-15-2018, 03:49
Replies:
55
[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Views:
47,789
Posted By
rio_
Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
I'm going to need a specific example or a video or something before I can figure out if there is an issue. Also please make sure you are using the latest version of the plugin.
Forum:
Plugins
10-14-2018, 01:20
Replies:
55
[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Views:
47,789
Posted By
rio_
Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
Can you explain this more please
You need to edit the plugin's config file in cfg/sourcemod/
Forum:
Plugins
10-07-2018, 22:03
Replies:
55
[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Views:
47,789
Posted By
rio_
Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
The plugin has been updated to account for speed-stopping teleport hubs, which do actually mean to stop your speed and thus the telehop fix should not be applied to them. If the player is teleported...
Forum:
Plugins
09-22-2018, 20:10
Replies:
55
[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Views:
47,789
Posted By
rio_
Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
All I know at this point is that this happens on Windows but not Linux. Beyond that I'm not sure what causes it, so I'm going to have to leave it be for now.
Forum:
Plugins
09-22-2018, 17:39
Replies:
55
[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Views:
47,789
Posted By
rio_
Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
The edge bug fix will also lead you to activate any triggers on the ground where you would have edge bugged.
Forum:
Plugins
09-21-2018, 23:50
Replies:
55
[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Views:
47,789
Posted By
rio_
[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
RNGFix
This plugin fixes a number of physics bugs that show up in movement-based game modes like bhop and surf. These issues are related in that they all appear to happen at random – as far as a...
Forum:
General
12-19-2017, 23:59
Replies:
6
after updating valve server cresh
Views:
1,598
Posted By
rio_
Re: after updating valve server cresh
Getting this as well. Seems the Linux signature for TerminateRound (at least) needs to be updated.
Edit: It's been updated
Forum:
General
09-24-2017, 19:54
Replies:
1
The relationship between GetGameTime(), GetGameTickCount(), OnPlayerRunCmd(), etc
Views:
1,461
Posted By
rio_
The relationship between GetGameTime(), GetGameTickCount(), OnPlayerRunCmd(), etc
Does anyone know what the relationship between the various time measures is, at a low level? I know the general relationship between them, but when observing how they change relative to each other,...
Forum:
Extensions
09-07-2017, 17:16
Replies:
116
REST in Pawn 1.3 - HTTP client for JSON REST APIs (Updated 2021/08/22)
Views:
117,121
Posted By
rio_
Re: REST in Pawn - Communicate with JSON REST APIs
I have a single HTTPClient with no extra headers and I'm making several GET requests at a time periodically, maybe something like every few minutes on average. The crashes are relatively infrequent...
Forum:
Extensions
09-06-2017, 01:02
Replies:
116
REST in Pawn 1.3 - HTTP client for JSON REST APIs (Updated 2021/08/22)
Views:
117,121
Posted By
rio_
Re: REST in Pawn - Communicate with JSON REST APIs
Accelerator is telling me ripext is causing server crashes, can anyone confirm I'm reading this correctly? https://crash.limetech.org/yeyj445f3wip
Or could it be a false-positive? Either way, I...
Forum:
Extensions
09-02-2017, 02:11
Replies:
116
REST in Pawn 1.3 - HTTP client for JSON REST APIs (Updated 2021/08/22)
Views:
117,121
Posted By
rio_
Re: REST in Pawn - Communicate with JSON REST APIs
Is there no way to see if a key exists in a JSONObject? Even GetString produces an exception if the key doesn't exist, and only returns false if the key is set but is null. I feel like that's a huge...
Forum:
General
06-21-2017, 01:43
Replies:
9
Did SetClientName offset change?
Views:
2,516
Posted By
rio_
Did SetClientName offset change?
As of today's update it seems SetClientName is not functioning correctly. Using it seems to instead despawn the client (team number gets changed to 0) and the name does not change. Playing with it...
Forum:
Source Servers (SRCDS)
05-06-2017, 00:16
Replies:
15
Server crashing on startup
Views:
8,741
Posted By
rio_
Re: Server crashing on startup
Having this issue as well, -nobreakpad does not seem to fix it
Forum:
General
04-26-2017, 01:03
Replies:
339
26/4/2017 - Servers down?
Views:
121,383
Posted By
rio_
Re: 26/4/2017 - Servers down?
I tried rebuilding metamod myself but I get this error on startup:
Detected engine 11 but could not load: /home/jason/csgo-ds/csgo/addons/metamod/bin/metamod.2.csgo.so: undefined symbol:...
Forum:
General
04-25-2017, 23:07
Replies:
339
26/4/2017 - Servers down?
Views:
121,383
Posted By
rio_
Re: 26/4/2017 - Servers down?
I think metamod was not rebuilt for the update yet
Forum:
General
04-25-2017, 22:30
Replies:
339
26/4/2017 - Servers down?
Views:
121,383
Posted By
rio_
Re: 26/4/2017 - Servers down?
The way I understand it, the thing that generates new SM builds looks to see if any files have changed. Sometimes what's actually changed is external to SM itself and so that file exists just to...
Forum:
Scripting
02-22-2017, 19:48
Replies:
2
[CSGO] Client-side prediction for trigger entities?
Views:
1,235
Posted By
rio_
[CSGO] Client-side prediction for trigger entities?
Players interacting with trigger entities (trigger_multiple, trigger_teleport, etc) seem to have to wait for the server to direct them when doing so. That is, the entities basically do not exist on...
Showing results 1 to 20 of 20
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