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Search: Posts Made By: cravenge
Forum: Scripting Today, 11:24
Replies: 4
Views: 109
Posted By cravenge
Re: [snippet] getting the ents of the safe room doors

While it may be faster, it is very tedious to get all hammer IDs of each saferoom door that exists in every map. That's why fetching their targetname is much more reliable than hardcoding to do the...
Forum: Plugins 02-24-2021, 08:21
Replies: 29
Views: 5,235
Posted By cravenge
Re: [L4D2] Dynamic Soundtrack Sets

New version is out!

- Added forward and natives. How they should be used is already explained in the include.
- Added the missing signature when the plugin tries to create the gamedata itself.
Forum: General 02-21-2021, 07:44
Replies: 1
Views: 212
Posted By cravenge
Re: [L4D2] Server freeze and STEAMAUTH: (NAME) received failure code 6

Hmm, I have two guesses:

1. Bad coding in a plugin.
2. A new(?) exploit that needs urgent action.
Forum: Extensions 02-16-2021, 10:39
Replies: 122
Views: 60,345
Posted By cravenge
Re: CollisionHook

This really helped me a lot. Thanks! By the way, how did you compare the functions? I'm using IDA and I couldn't see any feature that provided that.
Forum: Extensions 02-16-2021, 06:33
Replies: 122
Views: 60,345
Posted By cravenge
Re: CollisionHook

What's the string to search for in order to find this function? The reason why I'm asking this is cuz I want to get its base address instead since I'm using BHaType's hooking via script manager...
Forum: Extensions 02-15-2021, 04:35
Replies: 122
Views: 60,345
Posted By cravenge
Re: CollisionHook

BHaType posted a newer way of recreating this extension for L4D2 in the form of a plugin. The only problem is you have to find the latest offset of the PassServerEntityFilter function in the binary...
Forum: General 02-07-2021, 10:28
Replies: 8
Views: 1,279
Posted By cravenge
Re: ERROR: Tried to SetParentAttachmentMaintainOffset

It means that the model of the entity that another entity is being parented to doesn't have the "letthehungergamesbegin" attachment. This shouldn't be left unattended though since it will cause CTD...
Forum: General 01-31-2021, 09:52
Replies: 3
Views: 1,136
Posted By cravenge
Re: L4D2 Listen Server and Steam Group

The simple answer is no. You cannot make listen servers be listed under the Steam Group Servers tab. That is why the Dedicated Server tool is there for anyone to grab and in order to achieve what you...
Forum: Scripting 01-28-2021, 04:56
Replies: 15
Views: 863
Posted By cravenge
Re: [L4D2] Setting Damage dealt to witch

public void OnEntityCreated(int entity, const char[] classname)
{
if (entity < 1 || entity > 2048)
{
return;
}

if (strcmp(classname, "witch") == 0)
{
...
Forum: Plugins 01-22-2021, 08:50
Replies: 29
Views: 5,235
Posted By cravenge
Re: [L4D2] Dynamic Soundtrack Sets

Updated my post again.

- Fixed "Event.SurvivorDeath(_L4D1)" not stopping after getting defibrillated. This is caused by "Event.LargeAreaRevealed(_L4D1)" being called for some reason after coming...
Forum: Plugin/Gameplay Ideas and Requests 01-22-2021, 04:16
Replies: 2
Views: 250
Posted By cravenge
Forum: Plugin/Gameplay Ideas and Requests 01-22-2021, 04:11
Replies: 10
Views: 722
Posted By cravenge
Re: [L4D2] Tank Health Override All difficulties Plugin Request!

Wrong. The "z_tank_health" convar controls this and the reason why it's different across the difficulties in Coop and Versus entirely is cuz of a multiplier being applied to the default value.
Forum: Plugins 01-20-2021, 02:27
Replies: 29
Views: 5,235
Posted By cravenge
Re: [L4D2] Dynamic Soundtrack Sets

Updated my post.

- Fixed "Event.ScenarioLose" not being swapped when all survivors die.
- Fixed soundtracks looping when spectating someone who have them swapped around with their counterparts.
Forum: Plugins 01-17-2021, 09:41
Replies: 31
Views: 7,765
Posted By cravenge
Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.7) [10-Oct-2020]

This doesn't touch anything else except the first maps of the campaigns unless said campaign was a standalone map.
Forum: Plugins 01-15-2021, 10:41
Replies: 29
Views: 5,235
Posted By cravenge
Re: [L4D2] Dynamic Soundtrack Sets

After numerous testing, here's an improved version of this plugin. Best used with Lux's [L4D2] L4D1 Music Fix (https://github.com/LuxLuma/L4DMusic_stuff/tree/master/l4d1musicproxy).
Forum: Plugin/Gameplay Ideas and Requests 01-10-2021, 09:47
Replies: 10
Views: 1,158
Posted By cravenge
Re: [L4D2] Witch target override in better way?

You might improve the method on completely removing the fire from the Witch. You could take a look at the Bots Trigger Witch plugin by Silvers.
Forum: General 01-09-2021, 23:23
Replies: 345
Views: 52,037
Posted By cravenge
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

Hmm, this crash log seems to be slightly identical to mine. Do your server crashes occur whenever an SI lands on top of a survivor's head as well (a.k.a goomba-stomped as others would call it)?
Forum: Plugins 01-06-2021, 09:59
Replies: 243
Views: 169,290
Posted By cravenge
Re: [L4D2] Incapped Crawling with Animation (2.6) [10-May-2020]

[...]Basically, since there have been several changes to the survivor animations. It's not the VPKs that need to be recompiled but the MDL files to be specific.

Though the custom models that have...
Forum: Plugins 12-31-2020, 14:27
Replies: 29
Views: 5,235
Posted By cravenge
Re: [L4D2] Dynamic Soundtrack Sets

Just a heads up for the possible improvement of this plugin. I'm using a debug version of this with the use of DHooks and it looks like the ones with "Hit" in the name and Event.ZombieIntro only have...
Forum: Plugins 12-30-2020, 09:47
Replies: 60
Views: 39,501
Posted By cravenge
Forum: Plugins 12-28-2020, 15:16
Replies: 12
Views: 2,522
Posted By cravenge
Re: [L4D2][WIN] Collision Hook

With the fixed offsets for SortFloats, the plugin is working again but the problem is I've been having random crashes lately. It seems this function doesn't want to be exposed and modified at all.
Forum: Snippets and Tutorials 12-24-2020, 23:54
Replies: 6
Views: 3,278
Posted By cravenge
Re: [INFO] Hooking without extension

Ah, I see. I was reading the crash logs and all of them kept pointing out that SortFloats was at fault. How strange that it never occured before.
Forum: Snippets and Tutorials 12-24-2020, 05:16
Replies: 6
Views: 3,278
Posted By cravenge
Re: [INFO] Hooking without extension

Before, it used to work but it crashes now when SortFloats is called during the creation of the callbacks. Can that part be replaced with...CreateHandleCallback(pFunc);instead since the first...
Forum: Extensions 12-18-2020, 05:51
Replies: 21
Views: 9,861
Posted By cravenge
Re: [ANY] GeoIP2

The link is not working. Don't find a Lite version on maxmind.com.Register on maxmind (https://www.maxmind.com/en/geolite2/signup) to be able to download new databases
Forum: Scripting 12-17-2020, 03:42
Replies: 6
Views: 674
Posted By cravenge
Re: [L4D] Suggest me color library (red color etc)

I don't think it's possible to color a text red without a player or bot in the Infected team.
Showing results 1 to 25 of 500

 
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