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Search: Posts Made By: XiLuo
Forum: Plugins 05-19-2023, 12:27
Replies: 63
Views: 29,043
Posted By XiLuo
Re: [L4D/L4D2] Survivor Character Fixes | 0.1 : February 12, 2022 |

The new signatures for "l4d2 ForEachSurvivor<ClosestSurvivorDistanceScan>" I made was...
Forum: Plugins 05-19-2023, 09:57
Replies: 34
Views: 17,761
Posted By XiLuo
Forum: Plugins 05-19-2023, 06:05
Replies: 1,101
Views: 432,213
Posted By XiLuo
Re: [L4D & L4D2] Left 4 DHooks Direct (1.130) [01-May-2023]

The "m_chapter" offset has not been edited. If you need it, change the value to 1056.
Forum: Plugins 05-19-2023, 04:46
Replies: 34
Views: 17,761
Posted By XiLuo
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)

I just change weapon call GetViewModel instead of Holster,the old version can patch the bytes for 'jnz',because it's independent function,but new version is not. I also had tried other patch but...
Forum: Plugins 05-19-2023, 03:44
Replies: 34
Views: 17,761
Posted By XiLuo
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)

I'm just fixing the l4d2 error on windows, hopefully it will help, again with Lux
Forum: Plugins 05-18-2023, 23:42
Replies: 1,101
Views: 432,213
Posted By XiLuo
Re: [L4D & L4D2] Left 4 DHooks Direct (1.130) [01-May-2023]

I only temporarily updated the Windows /linux error signatures and offsets for L4D2. It can be used for a short time, but will have to wait for sliver to fully fix the update. hope it helps someone
Forum: Plugin/Gameplay Ideas and Requests 08-16-2019, 21:24
Replies: 35
Solved .
Views: 9,718
Posted By XiLuo
Re: [L4D2] Tank Rock Skins

That's Ok, you can also add more models by yourself
Forum: Plugin/Gameplay Ideas and Requests 08-16-2019, 20:50
Replies: 35
Solved .
Views: 9,718
Posted By XiLuo
Re: [REQ][L4D2] Tank Rock Skins (junk stuck on the floor.)

There is an early plugin that I wrote, you can try it,hope to help you
Forum: Scripting 06-18-2019, 03:44
Replies: 9
Views: 3,835
Posted By XiLuo
Re: [L4D1/2] How to create and modify this panel?

I've tried and failed before,to modify this message ,first to get the message type,then find all of structures for it.
Here's a tutorial https://forums.alliedmods.net/showthread.php?t=80256
Hope...
Forum: Scripting 03-03-2019, 06:42
Replies: 12
Views: 2,361
Posted By XiLuo
Re: Need help for complied errors

#include <sourcemod>
#include <sdktools>


public Plugin:myinfo =
{
name = "Warmup Waiting",
author = "Reid",
description = "Simple plugin for waiting other player's...
Forum: Scripting 03-03-2019, 06:16
Replies: 2
Views: 1,188
Posted By XiLuo
Re: How to hook ban, mute, kick, slay, etc.

Maybe AddCommandListener can work.
Forum: Plugin/Gameplay Ideas and Requests 03-01-2019, 07:43
Replies: 9
Views: 1,922
Posted By XiLuo
Re: [L4D2] about a problem of a plugin

did you have try lower version of sdktools ?
from your report , i guess may be your sdk version is too new that your old version l4d2 can't load sdk completely.
try sdktools 1.0+
if it stills have...
Forum: Scripting 02-23-2019, 00:50
Replies: 21
Views: 5,629
Posted By XiLuo
Re: How to hook molotov touch (explosion)?

Sorry,my fault,I didn't review the topic properly.
SDKHook_StartTouch/Touch CallBack:OnTouch(int entity, int other)
parameter entity:entity which is hooked
other:which entity touched(the value...
Forum: Scripting 02-22-2019, 10:52
Replies: 21
Views: 5,629
Posted By XiLuo
Re: How to hook molotov touch (explosion)?

the event:
molotov_thrown
Note:
Name:molotov_thrown
Structure: short userid

It can get the user who has thrown molotov
Forum: Scripting 02-22-2019, 10:46
Replies: 21
Views: 5,629
Posted By XiLuo
Re: How to hook molotov touch (explosion)?

forward OnEntityDestroyed(entity) for "pipe_bomb_projectile" is useful to what you need?
Forum: Scripting 02-08-2019, 07:29
Replies: 5
Views: 2,413
Posted By XiLuo
Re: [L4D2] I need people to program some plugins

that's my link:https://steamcommunity.com/id/1047504736
Forum: Scripting 01-30-2019, 05:56
Replies: 5
Views: 2,413
Posted By XiLuo
Re: [L4D2] I need people to program some plugins

I have sent my request and name is 'xiluo', we can have a nice chat
Forum: Scripting 01-04-2019, 20:52
Replies: 7
Views: 2,170
Posted By XiLuo
Re: m_iMaxHealth is NOT WORKING! ON TF2

try this

SetEntData(client, FindDataMapOffs(client, "m_iMaxHealth"), 1000, 4, true);//set max health 1000
SetEntData(client, FindDataMapOffs(client, "m_iHealth"), 1000, 4, true);//set now health...
Forum: Scripting 12-29-2018, 21:29
Replies: 4
Views: 2,029
Posted By XiLuo
Re: [TF2] Set sequence / animation of playermodel

https://forums.alliedmods.net/showthread.php?p=1349107

Can this plugin will help you?
Forum: Scripting 12-29-2018, 12:16
Replies: 24
Views: 3,780
Posted By XiLuo
Re: Timer Issue

Please try it again, If roundstart works well,the timer will be one
Forum: Scripting 12-29-2018, 05:47
Replies: 24
Views: 3,780
Posted By XiLuo
Re: Timer Issue

I perfectly agree with 1337norway ,try many times you will know how event,timer work.
Forum: Scripting 12-29-2018, 05:44
Replies: 24
Views: 3,780
Posted By XiLuo
Re: Timer Issue

I guess it not be,timer repeat issue is the most easier wrong,timer can kill(initialize) by onMapStart(),onMapEnd(),
RoundStart or RoundEnd.
The best way to deal timer issue is that consider...
Forum: Scripting 12-29-2018, 05:20
Replies: 24
Views: 3,780
Posted By XiLuo
Re: Timer Issue

It doesn't make sense,should be

public Action Event_RoundEnd(Handle event, const char[] name, bool dontBroadcast)
{
if(EndZoneTimer != INVALID_HANDLE)
{
KillTimer(EndZoneTimer); ...
Forum: Scripting 12-29-2018, 05:16
Replies: 11
Views: 3,522
Posted By XiLuo
Re: Execute command from a menu

I also ever not notice this problem though I have never use servercommand for client.I learned,thanks for your answer!
Forum: Scripting 12-29-2018, 04:52
Replies: 24
Views: 3,780
Posted By XiLuo
Re: Timer Issue

I think your both EndZoneTimer and CountdownTimer should be killed on finish
Showing results 1 to 25 of 32

 
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