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Posts Made By:
XiLuo
Forum:
Plugins
05-19-2023, 12:27
Replies:
63
[L4D/L4D2] Survivor Character Fixes | 0.2 : Soon
Views:
29,043
Posted By
XiLuo
Re: [L4D/L4D2] Survivor Character Fixes | 0.1 : February 12, 2022 |
The new signatures for "l4d2 ForEachSurvivor<ClosestSurvivorDistanceScan>" I made was...
Forum:
Plugins
05-19-2023, 09:57
Replies:
34
[L4D & L4D2]cs_ladders (Counter-Strike Ladders)[26/03/2024]
Views:
17,761
Posted By
XiLuo
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)[19/05/2023]
Thanks to excellent work!!
Forum:
Plugins
05-19-2023, 06:05
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
432,213
Posted By
XiLuo
Re: [L4D & L4D2] Left 4 DHooks Direct (1.130) [01-May-2023]
The "m_chapter" offset has not been edited. If you need it, change the value to 1056.
Forum:
Plugins
05-19-2023, 04:46
Replies:
34
[L4D & L4D2]cs_ladders (Counter-Strike Ladders)[26/03/2024]
Views:
17,761
Posted By
XiLuo
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)
I just change weapon call GetViewModel instead of Holster,the old version can patch the bytes for 'jnz',because it's independent function,but new version is not. I also had tried other patch but...
Forum:
Plugins
05-19-2023, 03:44
Replies:
34
[L4D & L4D2]cs_ladders (Counter-Strike Ladders)[26/03/2024]
Views:
17,761
Posted By
XiLuo
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)
I'm just fixing the l4d2 error on windows, hopefully it will help, again with Lux
Forum:
Plugins
05-18-2023, 23:42
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
432,213
Posted By
XiLuo
Re: [L4D & L4D2] Left 4 DHooks Direct (1.130) [01-May-2023]
I only temporarily updated the Windows /linux error signatures and offsets for L4D2. It can be used for a short time, but will have to wait for sliver to fully fix the update. hope it helps someone
Forum:
Plugin/Gameplay Ideas and Requests
08-16-2019, 21:24
Replies:
35
Solved
.
Views:
9,718
Posted By
XiLuo
Re: [L4D2] Tank Rock Skins
That's Ok, you can also add more models by yourself
Forum:
Plugin/Gameplay Ideas and Requests
08-16-2019, 20:50
Replies:
35
Solved
.
Views:
9,718
Posted By
XiLuo
Re: [REQ][L4D2] Tank Rock Skins (junk stuck on the floor.)
There is an early plugin that I wrote, you can try it,hope to help you
Forum:
Scripting
06-18-2019, 03:44
Replies:
9
Solved
[L4D1/2] How to create and modify this panel?
Views:
3,835
Posted By
XiLuo
Re: [L4D1/2] How to create and modify this panel?
I've tried and failed before,to modify this message ,first to get the message type,then find all of structures for it.
Here's a tutorial https://forums.alliedmods.net/showthread.php?t=80256
Hope...
Forum:
Scripting
03-03-2019, 06:42
Replies:
12
Need help for complied errors
Views:
2,361
Posted By
XiLuo
Re: Need help for complied errors
#include <sourcemod>
#include <sdktools>
public Plugin:myinfo =
{
name = "Warmup Waiting",
author = "Reid",
description = "Simple plugin for waiting other player's...
Forum:
Scripting
03-03-2019, 06:16
Replies:
2
How to hook ban, mute, kick, slay, etc.
Views:
1,188
Posted By
XiLuo
Re: How to hook ban, mute, kick, slay, etc.
Maybe AddCommandListener can work.
Forum:
Plugin/Gameplay Ideas and Requests
03-01-2019, 07:43
Replies:
9
[L4D2] about a problem of a plugin
Views:
1,922
Posted By
XiLuo
Re: [L4D2] about a problem of a plugin
did you have try lower version of sdktools ?
from your report , i guess may be your sdk version is too new that your old version l4d2 can't load sdk completely.
try sdktools 1.0+
if it stills have...
Forum:
Scripting
02-23-2019, 00:50
Replies:
21
Solved
How to hook molotov touch (explosion)?
Views:
5,629
Posted By
XiLuo
Re: How to hook molotov touch (explosion)?
Sorry,my fault,I didn't review the topic properly.
SDKHook_StartTouch/Touch CallBack:OnTouch(int entity, int other)
parameter entity:entity which is hooked
other:which entity touched(the value...
Forum:
Scripting
02-22-2019, 10:52
Replies:
21
Solved
How to hook molotov touch (explosion)?
Views:
5,629
Posted By
XiLuo
Re: How to hook molotov touch (explosion)?
the event:
molotov_thrown
Note:
Name:molotov_thrown
Structure: short userid
It can get the user who has thrown molotov
Forum:
Scripting
02-22-2019, 10:46
Replies:
21
Solved
How to hook molotov touch (explosion)?
Views:
5,629
Posted By
XiLuo
Re: How to hook molotov touch (explosion)?
forward OnEntityDestroyed(entity) for "pipe_bomb_projectile" is useful to what you need?
Forum:
Scripting
02-08-2019, 07:29
Replies:
5
[L4D2] I need people to program some plugins
Views:
2,413
Posted By
XiLuo
Re: [L4D2] I need people to program some plugins
that's my link:https://steamcommunity.com/id/1047504736
Forum:
Scripting
01-30-2019, 05:56
Replies:
5
[L4D2] I need people to program some plugins
Views:
2,413
Posted By
XiLuo
Re: [L4D2] I need people to program some plugins
I have sent my request and name is 'xiluo', we can have a nice chat
Forum:
Scripting
01-04-2019, 20:52
Replies:
7
m_iMaxHealth is NOT WORKING! ON TF2
Views:
2,170
Posted By
XiLuo
Re: m_iMaxHealth is NOT WORKING! ON TF2
try this
SetEntData(client, FindDataMapOffs(client, "m_iMaxHealth"), 1000, 4, true);//set max health 1000
SetEntData(client, FindDataMapOffs(client, "m_iHealth"), 1000, 4, true);//set now health...
Forum:
Scripting
12-29-2018, 21:29
Replies:
4
[TF2] Set sequence / animation of playermodel
Views:
2,029
Posted By
XiLuo
Re: [TF2] Set sequence / animation of playermodel
https://forums.alliedmods.net/showthread.php?p=1349107
Can this plugin will help you?
Forum:
Scripting
12-29-2018, 12:16
Replies:
24
Timer Issue
Views:
3,780
Posted By
XiLuo
Re: Timer Issue
Please try it again, If roundstart works well,the timer will be one
Forum:
Scripting
12-29-2018, 05:47
Replies:
24
Timer Issue
Views:
3,780
Posted By
XiLuo
Re: Timer Issue
I perfectly agree with 1337norway ,try many times you will know how event,timer work.
Forum:
Scripting
12-29-2018, 05:44
Replies:
24
Timer Issue
Views:
3,780
Posted By
XiLuo
Re: Timer Issue
I guess it not be,timer repeat issue is the most easier wrong,timer can kill(initialize) by onMapStart(),onMapEnd(),
RoundStart or RoundEnd.
The best way to deal timer issue is that consider...
Forum:
Scripting
12-29-2018, 05:20
Replies:
24
Timer Issue
Views:
3,780
Posted By
XiLuo
Re: Timer Issue
It doesn't make sense,should be
public Action Event_RoundEnd(Handle event, const char[] name, bool dontBroadcast)
{
if(EndZoneTimer != INVALID_HANDLE)
{
KillTimer(EndZoneTimer); ...
Forum:
Scripting
12-29-2018, 05:16
Replies:
11
Execute command from a menu
Views:
3,522
Posted By
XiLuo
Re: Execute command from a menu
I also ever not notice this problem though I have never use servercommand for client.I learned,thanks for your answer!
Forum:
Scripting
12-29-2018, 04:52
Replies:
24
Timer Issue
Views:
3,780
Posted By
XiLuo
Re: Timer Issue
I think your both EndZoneTimer and CountdownTimer should be killed on finish
Showing results 1 to 25 of 32
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