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Search: Posts Made By: KyleS
Forum: Metamod:Source Plugins 07-17-2020, 18:53
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

A recent SDK eh? It's great you're running on Windows, but which GAME are you running?! :bee:
Forum: Metamod:Source Plugins 11-13-2016, 13:05
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

This is essentially built-in to CS:GO. The only difference this makes is on other SDK2013 and older games.
Forum: Metamod:Source Plugins 10-07-2015, 17:37
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

It may have been recompiled against the new SDK, that's it.
Forum: Metamod:Source Plugins 05-15-2015, 14:24
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

On cstrike, yes.
Forum: Metamod:Source Plugins 04-06-2014, 14:23
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

If he wasn't running an ancient system... it should just work.
Forum: Metamod:Source Plugins 08-24-2013, 22:26
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

-nocrashdialog
Forum: Metamod:Source Plugins 08-20-2013, 22:04
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

If it's an actual leak this won't save you, and using the new engine cvars will work just fine for you. However, if it's on a round ending or something, this will most likely save you.
Forum: Metamod:Source Plugins 03-18-2013, 17:14
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

Unfortunately this does nothing for sequential buildups of edicts. Only if a ton are allocated/freed in a certain period will this *maybe* help you.
Forum: Metamod:Source Plugins 02-26-2013, 17:46
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

The problem is we don't have the information to reverse it. Asherkin's accelerator was a great attempt/success, but if its no longer functioning (assuming due yo a change), we're going to need a core...
Forum: Metamod:Source Plugins 02-26-2013, 17:44
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

Unfortunately breakpad dumps are completely stripped. He's going to need a core file if you're looking to debug like this. If he were to send you his dump file privately right now, you could look at...
Forum: Metamod:Source Plugins 02-26-2013, 17:28
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

Are you running Windows or Linux? Windows is pretty impossible to debug. Linux is easier in the sense you have the function action names and offset into the function.

But yeah, we need to know...
Forum: Metamod:Source Plugins 11-03-2012, 15:43
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

I had no idea this actually worked for someone on TF2 :P Sorry for the delay. Try this binary.
Forum: Metamod:Source Plugins 11-03-2012, 01:44
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

This seems to cause a lot of problems with TF2 (via one mikeey). The only game that it seems to be stable on is CS:S.

Are you actually using this on TF2 and not seeing any problems? :s
Forum: Metamod:Source Plugins 09-14-2012, 10:46
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

This will only help you if you don't actually have the edicts allocated. From what it sounds like is attachables are created but never destroyed on the player.
Forum: Metamod:Source Plugins 08-06-2012, 19:42
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

This plugin does work for our server, however, when players are turned into zombies, they aren't given their zombie_claws_of_death(knife).

Has anyone found a workaround/fix for this? (already have...
Forum: Metamod:Source Plugins 07-07-2012, 22:08
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

I honestly don't understand the question. No, it doesn't remove 'props'.
Forum: Metamod:Source Plugins 06-30-2012, 13:36
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

Added a disclaimer to the top.
Forum: Metamod:Source Plugins 06-20-2012, 13:14
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

Its possible. Can you compile the source on your system? I'll remove some of the optimization flags as I think I may have set march to native which would explain some issues.

You can't mix 32 and...
Forum: Metamod:Source Plugins 06-18-2012, 16:21
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

Yeah, I didn't think it would change anything sadly.

Sorry, I have no idea. It doesn't even point to the plugin :s
Forum: Metamod:Source Plugins 06-17-2012, 18:51
Replies: 180
Views: 158,730
Posted By KyleS
Forum: Metamod:Source Plugins 06-15-2012, 06:34
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

Sure.


They can't attack. Try updating SourceMod (And MM:S) to their latest snapshots (ie 1.5 and 1.9). I don't know what it is, but I too ran into this issue on a few servers. Updating seemed to...
Forum: Metamod:Source Plugins 06-08-2012, 15:30
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

It's still 2047, they made changes to the maps instead of investigating the issue.
Forum: Metamod:Source Plugins 06-07-2012, 11:23
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

Drifter debugged your issue last night and sent me a compiled binary for L4D2 (and the source). However, with this being said, I've yet to recompile for OB.


Are you sure this is even an issue...
Forum: Metamod:Source Plugins 06-04-2012, 21:56
Replies: 180
Views: 158,730
Posted By KyleS
Re: Create Edict Fixer.

1.1.2 is up. I highly suggest everyone updates as I introduced two bugs in the previous build thinking I was being intelligent at the time.

Included a Windows build for OrangeBox Valve (Source...
Forum: Metamod:Source Plugins 06-04-2012, 10:11
Replies: 180
Views: 158,730
Posted By KyleS
Create Edict Fixer.

THIS IS PROBABLY UNSTABLE. IF YOU'RE HAVING 'RANDOM' CRASHING ISSUES WITH IT, DON'T USE IT.

What is this?
This replaces CreateEdict on your server with a 'Custom' implementation ensuring no...
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