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Search: Posts Made By: Mattie
Forum: General 06-15-2013, 16:15
Replies: 25
Views: 6,181
Posted By Mattie
Re: Replacing Matties Eventscripts with SourceMod

April is not yesterday, I don't understand this comment. ES fix response time is not guaranteed, but the downtime window was not long.



I get many messages. I'm not able to respond to every...
Forum: General 06-14-2013, 16:30
Replies: 25
Views: 6,181
Posted By Mattie
Re: Replacing Matties Eventscripts with SourceMod

Hiya-- just to be sure you had seen it, I updated EventScripts for SteamPipe back in April.

http://forums.eventscripts.com/viewtopic.php?f=128&t=40765&p=407186#p407186

It works for most...
Forum: Source Servers (SRCDS) 04-20-2011, 09:48
Replies: 3
Views: 1,778
Posted By Mattie
Re: Eventscripts

Yeah, you should ask over on EventScripts forums. I released a fix for this on the 15th: http://forums.eventscripts.com/viewtopic.php?f=128&t=40765

-Mattie
Forum: General 10-11-2008, 22:09
Replies: 9
Views: 3,340
Posted By Mattie
Re: Gungame 4.0 Daily Server Crashes - SourceMod bug?

Excellent debugging work there, BAIL. This is the first I'm seeing the thread/crash so I'll do a little looking into it over in the GunGame forums.

From first glance, it looks like it's dying...
Forum: News 03-17-2008, 20:51
Replies: 36
Views: 27,208
Posted By Mattie
Re: SourceMod 1.0.0 Released

Congratulations, guys! Impressive work as always.

-Mattie
Forum: News 10-17-2007, 10:58
Replies: 37
Views: 51,777
Posted By Mattie
Re: TF2 Support Added, Admin Menu Released

Congratulations guys! This is stellar. I'm a huge fan of TF2 so I love to see the support expanded.

Keep up the good work,
-Mattie
Forum: Metamod:Source Plugins 08-27-2006, 10:52
Replies: 514
Views: 228,787
Posted By Mattie
Re: Mani Admin Plugin for SourceMM

FYI-- the latest Mani binaries/gametypes appears to break functionality in EventScripts:
Prevents menu responses from being received (i.e. it seems like it's eating "menuselect" so it's not passed...
Forum: Metamod:Source Plugins 05-27-2006, 12:38
Replies: 14
Views: 10,426
Posted By Mattie
Hmmm... so this plugin isn't compiled? ...

Hmmm... so this plugin isn't compiled?


Beyond this plugin, BAILOPAN's excellent stripper plugin is probably your best bet (I used that a lot on my test servers). That being said, if you can't...
Forum: Metamod:Source Plugins 03-29-2006, 07:56
Replies: 713
Views: 254,333
Posted By Mattie
OoS-LJ, by the way, the script you were using...

OoS-LJ, by the way, the script you were using used es_cexec which sometimes had some problems if the player disconnected in mid-combat. I fixed this in the release in early March. v0.9.5.2 for Linux...
Forum: Metamod:Source Plugins 03-27-2006, 16:24
Replies: 713
Views: 254,333
Posted By Mattie
I'm going to get off of coldfyr's thread here, I...

I'm going to get off of coldfyr's thread here, I promise. ;)

Ah, if you're using v0.9.1, I'd need to see the script you use for auto-weapon-drop. (A link or PM is fine.) It's probably using one of...
Forum: Metamod:Source Plugins 03-27-2006, 14:20
Replies: 713
Views: 254,333
Posted By Mattie
You can turn on eventscripts_debug 3 but it is...

You can turn on eventscripts_debug 3 but it is probably too spammy and would likely be felt on the server. The best thing is to send (a) the server logs just before the crash and (b) the scripts...
Forum: Metamod:Source Plugins 03-27-2006, 12:03
Replies: 713
Views: 254,333
Posted By Mattie
Heh, no problem there-- how often did it crash...

Heh, no problem there-- how often did it crash when you had ES + GoreMod? Just once in a while when heavily loaded? Immediately when a player joins? Very soon after starting?
Forum: Metamod:Source Plugins 03-27-2006, 09:19
Replies: 713
Views: 254,333
Posted By Mattie
c0ld, I've asked you a bunch of questions on this...

c0ld, I've asked you a bunch of questions on this a while back, can you respond?
http://www.mattie.info/cs/forums/viewtopic.php?p=30547#30547

Thus far I haven't seen any crashes with just GoreMod...
Forum: XAD's Plugins 03-05-2006, 21:51
Replies: 15
Views: 6,267
Posted By Mattie
Source:MM is incredibly powerful. That brilliant...

Source:MM is incredibly powerful. That brilliant team has put together a function hooking library in a very solid and reliable way-- I've done virtual function and static function hooking about 4...
Forum: Plugin/Gameplay Ideas and Requests 02-07-2006, 18:24
Replies: 9
Views: 3,422
Posted By Mattie
Very neat-- any chance you'll have console...

Very neat-- any chance you'll have console commands that will spawn a particular mob? This could be very handy for people writing .cfg files to coordinate this.

Thanks in advance,
-Mattie
Forum: General 12-10-2005, 14:21
Replies: 18
Views: 6,248
Posted By Mattie
Re: A performance discussion.

Nah, but coders worry about this more than admins do. We just don't think about it the right way. Performance is both (a) not as important as we would think and (b) not affected as much by these...
Forum: NemoD 11-09-2005, 19:47
Replies: 63
Views: 14,982
Posted By Mattie
NemoD's source code is posted. NeoMattie is...

NemoD's source code is posted. NeoMattie is entirely a subset.

The biggest change to get it to build required changes to Valve's Source SDK. I cannot post the SDK changes for legal reasons.
...
Forum: NemoD 11-09-2005, 10:15
Replies: 2
Views: 1,495
Posted By Mattie
FYI-- My server is back up now. ...

FYI-- My server is back up now.

http://mattie.info/cs/forums/

-Mattie
Forum: NemoD 10-15-2005, 13:57
Replies: 63
Views: 14,982
Posted By Mattie
Nope, I'm not planning on adding support for...

Nope, I'm not planning on adding support for vehicles. Check my forums and speak up if you feel strongly about this.

-Mattie
Forum: NemoD 10-14-2005, 00:48
Replies: 1
Views: 1,837
Posted By Mattie
NeoMattie (NemoD Lite) released to beta on Linux & Win32

FYI-- Check my forums for more information:
http://www.mattie.info/cs/forums/viewforum.php?f=38

Many, many thanks to fysh for opening his source code.
-Mattie
Forum: NemoD 10-14-2005, 00:46
Replies: 63
Views: 14,982
Posted By Mattie
Nemod is broken. Check NeoMattie (Nemod Lite): ...

Nemod is broken. Check NeoMattie (Nemod Lite):
http://www.mattie.info/cs/forums/viewforum.php?f=38
Forum: NemoD 10-13-2005, 14:47
Replies: 14
Views: 3,932
Posted By Mattie
The segfaults I'm seeing aren't actually related...

The segfaults I'm seeing aren't actually related to symbol issues-- the ones I've resolved thus far were actually with buffer overruns from fysh's code that his gcc compile didn't reveal. I fixed the...
Forum: NemoD 10-13-2005, 14:30
Replies: 14
Views: 3,932
Posted By Mattie
The segfaults I'm seeing aren't actually related...

The segfaults I'm seeing aren't actually related to symbol issues-- the ones I've resolved thus far were actually with buffer overruns from fysh's code that his gcc compile didn't reveal. I fixed the...
Forum: NemoD 10-13-2005, 13:29
Replies: 63
Views: 14,982
Posted By Mattie
FYI-- I posted a crummy Alpha version of my...

FYI-- I posted a crummy Alpha version of my NeoMattie (Nemod Lite) plugin for Linux over here:
http://www.mattie.info/cs/forums/viewtopic.php?t=1768

It's quite broken, but some commands work...
Forum: NemoD 10-13-2005, 13:28
Replies: 14
Views: 3,932
Posted By Mattie
FYI-- I posted a crummy Alpha version of my...

FYI-- I posted a crummy Alpha version of my NeoMattie (Nemod Lite) plugin for Linux over here:
http://www.mattie.info/cs/forums/viewtopic.php?t=1768

It's quite broken, but some commands work...
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