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Forum: Metamod:Source Plugins Today, 14:01
Replies: 1,537
Views: 1,722,852
Posted By finishlast
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

HarryPotter said to me, that the build on Github requires GLIBC_2.34 which he doesn't have, so he has to build for older os by himself.

I tested on Ubuntu 22.04.4 LTS.

It shows 18 after server...
Forum: Metamod:Source Plugins Today, 13:39
Replies: 330
Views: 224,172
Posted By finishlast
Re: L4D/L4D2 Tickrate Enabler

look in l4dtoolz thread, new version there
Forum: Metamod:Source Plugins Today, 12:34
Replies: 1,537
Views: 1,722,852
Posted By finishlast
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

The plugin loads but does not seem to do anything. HarryPotter tested Windows which seems to work. Maybe only Linux.

I only saw the init errors in console log.

meta list
[01] L4DToolZ...
Forum: Plugins Today, 12:21
Replies: 7
Views: 6,125
Posted By finishlast
Forum: Metamod:Source Plugins Today, 07:03
Replies: 330
Views: 224,172
Posted By finishlast
Re: L4D/L4D2 Tickrate Enabler

L4dtoolz is broken too, yes at least on my linux box.
Forum: Plugins Today, 05:17
Replies: 7
Views: 6,125
Posted By finishlast
Re: [L4D] Boomer vomit pounce Fix [v1.1, 2019-6-13] (OBSOLETE)

As for now the signature of l4d_vomit_trace_patch is broken since yesterdays update. (linux)
Guess we have to wait for Forgetest to update gamedata

L 05/01/2024 - 22:31:24: [SM] Exception...
Forum: Metamod:Source Plugins Today, 05:13
Replies: 330
Views: 224,172
Posted By finishlast
Re: L4D/L4D2 Tickrate Enabler

Works like a charm.
Forum: Metamod:Source Plugins Today, 05:04
Replies: 1,537
Views: 1,722,852
Posted By finishlast
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

I can confirm this. Not working anymore. (linux)


[SM] Changed cvar "sv_removehumanlimit" to "1".
sv_removehumanlimit init error
[SM] Changed cvar "sv_maxplayers" to "18".
sv_maxplayers init...
Forum: Metamod:Source Plugins Today, 03:46
Replies: 330
Views: 224,172
Posted By finishlast
Re: L4D/L4D2 Tickrate Enabler

Highly appreciated!
Disabled it for now or the server won't start.
30 tick ewwww
Forum: Plugins Yesterday, 16:48
Replies: 35
Views: 18,310
Posted By finishlast
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)[26/03/2024]

L4d1 has been updated today, seems it broke the signature. (linux)

And yet this is still one of my favorite plugins :D


L 05/01/2024 - 22:31:24: [SM] Exception reported: [cs_ladders] Failed to...
Forum: Plugins Yesterday, 16:36
Replies: 1,112
Views: 440,526
Posted By finishlast
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]

Today's L4d1 update broke some stuff it seems (linux)

05/01/2024 - 22:31:24: [left4dhooks.smx] Failed to find signature: "CTerrorPlayer::WarpToValidPositionIfStuck" (NIX/1/1.142)
L 05/01/2024 -...
Forum: Scripting 01-22-2024, 16:01
Replies: 3
Views: 2,310
Posted By finishlast
Re: [L4D] Create Brush Entity

Since I was looking for an answer too and I found one (think I took example from https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/), I thought I post it here.

You can create a vector and then...
Forum: Plugins 12-27-2023, 03:55
Replies: 5
Views: 1,847
Posted By finishlast
Re: [L4D] Ladder Creator (prototype)

stripper

{
"model" "*63"
"normal.z" "0.00"
"normal.y" "0.00"
"normal.x" "0.00"
"team" "2"
"classname" "func_simpleladder"
"origin" "0.00 0.00 0.00"
Forum: Scripting 12-21-2023, 13:14
Replies: 4
Views: 412
Posted By finishlast
Re: L4d player clip question

The blocks are static but instead of changing them via lmp (that im not capable of), I would try to change the player itself.

Change some player survivors netprops maybe to make the engine ignore...
Forum: Scripting 12-21-2023, 11:31
Replies: 4
Views: 412
Posted By finishlast
Re: L4d player clip question

Unfortunately vscripts don't work in L4d1.

Tried to understand the lmp way how Aya Supay opened the back of sacrafice 3rd map but failed.

Atm I teleport players behind the brush and use custom...
Forum: Scripting 12-21-2023, 10:35
Replies: 4
Views: 412
Posted By finishlast
L4d player clip question

Hello,

does anyone know how the game determines if a survivor or an infected is trying to pass a player_clip?

If so, is it possible to change the players flags to appear like something else to...
Forum: Scripting 11-06-2023, 11:29
Replies: 2
Views: 848
Posted By finishlast
Re: L4D1 Hook scoreboard and surpress it completely

No sorry but I would think that would be easier to implement.


OK after further tests I can confirm that this is triggering the campaignscore overlay


public Action:Cmd_showstats(client,...
Forum: Scripting 11-04-2023, 05:24
Replies: 2
Views: 848
Posted By finishlast
L4D1 Hook scoreboard and surpress it completely

Hi,

is it possible to hook the appearance of the l4d scoreboard "campaign score" that you see on map transition and then surpress it from showing? Not hackish like loading next map immidiately...
Forum: Plugin/Gameplay Ideas and Requests 10-29-2023, 10:59
Replies: 2
Views: 804
Posted By finishlast
Re: How to remove blocked invisible walls?

Can delete some blocks with lump files.


There was an altered version of sacrifice part 3 in that thread below but unfortunately it got deleted.

That download included a vpk including nav...
Forum: Plugin/Gameplay Ideas and Requests 10-29-2023, 09:43
Replies: 2
Views: 637
Posted By finishlast
Re: request: A comprensive repository of server/crash/exploit fixes (plugins)

For the spray exploit use silvers fix

https://forums.alliedmods.net/showthread.php?t=323447

Silvers took care of that long time ago.

And as always I would advice to install vote manager,...
Forum: Plugins 10-27-2023, 10:08
Replies: 501
Views: 173,363
Posted By finishlast
Re: [ANY] Little Anti-Cheat

I upgraded from 1.7.1 to 1.7.4 from the github and the server now basically clears the whole (l4d1) infected team every now and then (if the round is long enough for 5 detections).

It banned...
Forum: Plugins 10-17-2023, 15:09
Replies: 14
Views: 4,766
Posted By finishlast
Re: [L4D] Halloween Jumpscare (v0.0.6, 2022-10-19)

Change map one time after activation or change of cvar.

Never found out what is causing it but it's gone after map change.

Changed a bit to at least don't have the insane spawning after...
Forum: Plugins 10-10-2023, 13:49
Replies: 25
Views: 6,301
Posted By finishlast
Re: [L4D & L4D2] Dynamic Common Infected Jump

public void OnPluginStart()
{
SetupSDKCalls();

z_dynamic_jump_debug = CreateConVar("z_dynamic_jump_debug", "0");
z_dynamic_jump_think_interval =...
Forum: Extensions 10-09-2023, 10:24
Replies: 48
Views: 20,192
Posted By finishlast
Forum: Extensions 10-08-2023, 04:22
Replies: 48
Views: 20,192
Posted By finishlast
Re: [L4D2] nb_update_frequency fix (Experimental)

Is this stuck issue exclusely in l4d2 or does it apply to L4d1 also?
Showing results 1 to 25 of 307

 
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