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Posts Made By:
finishlast
Forum:
Metamod:Source Plugins
Today, 14:01
Replies:
1,537
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,722,852
Posted By
finishlast
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
HarryPotter said to me, that the build on Github requires GLIBC_2.34 which he doesn't have, so he has to build for older os by himself.
I tested on Ubuntu 22.04.4 LTS.
It shows 18 after server...
Forum:
Metamod:Source Plugins
Today, 13:39
Replies:
330
L4D/L4D2 Tickrate Enabler
Views:
224,172
Posted By
finishlast
Re: L4D/L4D2 Tickrate Enabler
look in l4dtoolz thread, new version there
Forum:
Metamod:Source Plugins
Today, 12:34
Replies:
1,537
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,722,852
Posted By
finishlast
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
The plugin loads but does not seem to do anything. HarryPotter tested Windows which seems to work. Maybe only Linux.
I only saw the init errors in console log.
meta list
[01] L4DToolZ...
Forum:
Plugins
Today, 12:21
Replies:
7
[L4D] Boomer vomit pounce Fix [v1.1, 2019-6-13] (OBSOLETE)
Views:
6,125
Posted By
finishlast
Re: [L4D] Boomer vomit pounce Fix [v1.1, 2019-6-13] (OBSOLETE)
Thanks a lot Harry, is working again.
Forum:
Metamod:Source Plugins
Today, 07:03
Replies:
330
L4D/L4D2 Tickrate Enabler
Views:
224,172
Posted By
finishlast
Re: L4D/L4D2 Tickrate Enabler
L4dtoolz is broken too, yes at least on my linux box.
Forum:
Plugins
Today, 05:17
Replies:
7
[L4D] Boomer vomit pounce Fix [v1.1, 2019-6-13] (OBSOLETE)
Views:
6,125
Posted By
finishlast
Re: [L4D] Boomer vomit pounce Fix [v1.1, 2019-6-13] (OBSOLETE)
As for now the signature of l4d_vomit_trace_patch is broken since yesterdays update. (linux)
Guess we have to wait for Forgetest to update gamedata
L 05/01/2024 - 22:31:24: [SM] Exception...
Forum:
Metamod:Source Plugins
Today, 05:13
Replies:
330
L4D/L4D2 Tickrate Enabler
Views:
224,172
Posted By
finishlast
Re: L4D/L4D2 Tickrate Enabler
Works like a charm.
Forum:
Metamod:Source Plugins
Today, 05:04
Replies:
1,537
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,722,852
Posted By
finishlast
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I can confirm this. Not working anymore. (linux)
[SM] Changed cvar "sv_removehumanlimit" to "1".
sv_removehumanlimit init error
[SM] Changed cvar "sv_maxplayers" to "18".
sv_maxplayers init...
Forum:
Metamod:Source Plugins
Today, 03:46
Replies:
330
L4D/L4D2 Tickrate Enabler
Views:
224,172
Posted By
finishlast
Re: L4D/L4D2 Tickrate Enabler
Highly appreciated!
Disabled it for now or the server won't start.
30 tick ewwww
Forum:
Plugins
Yesterday, 16:48
Replies:
35
[L4D & L4D2]cs_ladders (Counter-Strike Ladders)[26/03/2024]
Views:
18,310
Posted By
finishlast
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)[26/03/2024]
L4d1 has been updated today, seems it broke the signature. (linux)
And yet this is still one of my favorite plugins :D
L 05/01/2024 - 22:31:24: [SM] Exception reported: [cs_ladders] Failed to...
Forum:
Plugins
Yesterday, 16:36
Replies:
1,112
[L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]
Views:
440,526
Posted By
finishlast
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]
Today's L4d1 update broke some stuff it seems (linux)
05/01/2024 - 22:31:24: [left4dhooks.smx] Failed to find signature: "CTerrorPlayer::WarpToValidPositionIfStuck" (NIX/1/1.142)
L 05/01/2024 -...
Forum:
Scripting
01-22-2024, 16:01
Replies:
3
Solved
[L4D] Create Brush Entity
Views:
2,310
Posted By
finishlast
Re: [L4D] Create Brush Entity
Since I was looking for an answer too and I found one (think I took example from https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/), I thought I post it here.
You can create a vector and then...
Forum:
Plugins
12-27-2023, 03:55
Replies:
5
[L4D] Ladder Creator (prototype)
Views:
1,847
Posted By
finishlast
Re: [L4D] Ladder Creator (prototype)
stripper
{
"model" "*63"
"normal.z" "0.00"
"normal.y" "0.00"
"normal.x" "0.00"
"team" "2"
"classname" "func_simpleladder"
"origin" "0.00 0.00 0.00"
Forum:
Scripting
12-21-2023, 13:14
Replies:
4
L4d player clip question
Views:
412
Posted By
finishlast
Re: L4d player clip question
The blocks are static but instead of changing them via lmp (that im not capable of), I would try to change the player itself.
Change some player survivors netprops maybe to make the engine ignore...
Forum:
Scripting
12-21-2023, 11:31
Replies:
4
L4d player clip question
Views:
412
Posted By
finishlast
Re: L4d player clip question
Unfortunately vscripts don't work in L4d1.
Tried to understand the lmp way how Aya Supay opened the back of sacrafice 3rd map but failed.
Atm I teleport players behind the brush and use custom...
Forum:
Scripting
12-21-2023, 10:35
Replies:
4
L4d player clip question
Views:
412
Posted By
finishlast
L4d player clip question
Hello,
does anyone know how the game determines if a survivor or an infected is trying to pass a player_clip?
If so, is it possible to change the players flags to appear like something else to...
Forum:
Scripting
11-06-2023, 11:29
Replies:
2
Solved
L4D1 Hook scoreboard and surpress it completely
Views:
848
Posted By
finishlast
Re: L4D1 Hook scoreboard and surpress it completely
No sorry but I would think that would be easier to implement.
OK after further tests I can confirm that this is triggering the campaignscore overlay
public Action:Cmd_showstats(client,...
Forum:
Scripting
11-04-2023, 05:24
Replies:
2
Solved
L4D1 Hook scoreboard and surpress it completely
Views:
848
Posted By
finishlast
L4D1 Hook scoreboard and surpress it completely
Hi,
is it possible to hook the appearance of the l4d scoreboard "campaign score" that you see on map transition and then surpress it from showing? Not hackish like loading next map immidiately...
Forum:
Plugin/Gameplay Ideas and Requests
10-29-2023, 10:59
Replies:
2
How to remove blocked invisible walls?
Views:
804
Posted By
finishlast
Re: How to remove blocked invisible walls?
Can delete some blocks with lump files.
There was an altered version of sacrifice part 3 in that thread below but unfortunately it got deleted.
That download included a vpk including nav...
Forum:
Plugin/Gameplay Ideas and Requests
10-29-2023, 09:43
Replies:
2
request: A comprensive repository of server/crash/exploit fixes (plugins)
Views:
637
Posted By
finishlast
Re: request: A comprensive repository of server/crash/exploit fixes (plugins)
For the spray exploit use silvers fix
https://forums.alliedmods.net/showthread.php?t=323447
Silvers took care of that long time ago.
And as always I would advice to install vote manager,...
Forum:
Plugins
10-27-2023, 10:08
Replies:
501
[ANY] Little Anti-Cheat
Views:
173,363
Posted By
finishlast
Re: [ANY] Little Anti-Cheat
I upgraded from 1.7.1 to 1.7.4 from the github and the server now basically clears the whole (l4d1) infected team every now and then (if the round is long enough for 5 detections).
It banned...
Forum:
Plugins
10-17-2023, 15:09
Replies:
14
[L4D] Halloween Jumpscare (v0.0.7, 2023-10-31)
Views:
4,766
Posted By
finishlast
Re: [L4D] Halloween Jumpscare (v0.0.6, 2022-10-19)
Change map one time after activation or change of cvar.
Never found out what is causing it but it's gone after map change.
Changed a bit to at least don't have the insane spawning after...
Forum:
Plugins
10-10-2023, 13:49
Replies:
25
[L4D & L4D2] Dynamic Common Infected Jump
Views:
6,301
Posted By
finishlast
Re: [L4D & L4D2] Dynamic Common Infected Jump
public void OnPluginStart()
{
SetupSDKCalls();
z_dynamic_jump_debug = CreateConVar("z_dynamic_jump_debug", "0");
z_dynamic_jump_think_interval =...
Forum:
Extensions
10-09-2023, 10:24
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
20,192
Posted By
finishlast
Re: [L4D2] nb_update_frequency fix (Experimental)
Ah, OK thanks for clarifying.
Forum:
Extensions
10-08-2023, 04:22
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
20,192
Posted By
finishlast
Re: [L4D2] nb_update_frequency fix (Experimental)
Is this stuck issue exclusely in l4d2 or does it apply to L4d1 also?
Showing results 1 to 25 of 307
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