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Search: Posts Made By: FaTony
Forum: Plugin/Gameplay Ideas and Requests 10-26-2012, 08:13
Replies: 20
Views: 5,773
Posted By FaTony
Re: Replace map medikits with Halloween versions. (Code included)

Valve is ok with porting content between their games.
Forum: Scripting 10-26-2012, 07:51
Replies: 16
Views: 3,223
Posted By FaTony
Re: Text log of compile.exe

It's still a separate executable. Funny thing, the only difference between yours and mine is that yours can do FTP.
Forum: Scripting 10-26-2012, 07:47
Replies: 21
Views: 3,499
Posted By FaTony
Re: String as a table in MySQL part

Why did you change the prototype of MenuRS?
Forum: Scripting 10-25-2012, 19:06
Replies: 16
Views: 3,223
Posted By FaTony
Re: Text log of compile.exe

You may be interested in this (https://forums.alliedmods.net/showthread.php?t=142475).
Forum: Scripting 10-25-2012, 09:57
Replies: 31
Views: 4,180
Posted By FaTony
Re: How to add commands ? :D

Sigh. http://wiki.alliedmods.net/Introduction_to_SourcePawn
Forum: Plugin/Gameplay Ideas and Requests 10-25-2012, 07:16
Replies: 15
Views: 4,295
Posted By FaTony
Re: [CSGO] Plugin Idea.

Work in progress:
#include <sourcemod>
#include <sdktools>
#include <cstrike>

#define PLUGIN_VERSION "dev"
#define DEFAULT_RESPAWNWAVE_TIME 10
#define RESPAWNWAVE_TIMER_INTERVAL 1.0
#define...
Forum: Plugins 10-25-2012, 06:59
Replies: 450
Views: 482,203
Posted By FaTony
Re: Simple Chat Processor (Redux)

Tbh I think adt_array version should be completely cut. It's just too unsafe. Any poorly written plugin can push bad cell or just do CloseHandle and the next plugin receiving forward will produce...
Forum: Scripting 10-24-2012, 17:05
Replies: 4
Views: 904
Posted By FaTony
Re: [SP] String Arrays.....

A string is an array. Use
AbilityNumInfo[255] = "Name"

If you want 2 dimensional array of strings, you'll have to create 3 dimensional array.
Forum: Plugin/Gameplay Ideas and Requests 10-24-2012, 17:01
Replies: 8
Views: 2,011
Posted By FaTony
Re: [REQ TF2] Random Screen Static

I'm pretty sure I've seen animated screen overlays.
Forum: Plugins 10-24-2012, 09:13
Replies: 450
Views: 482,203
Posted By FaTony
Re: Simple Chat Processor (Redux)

Ah yes, bool:recipients[MAXPLAYERS + 1] Instead of adt_array would be awesome.
Forum: Snippets and Tutorials 10-24-2012, 03:30
Replies: 8
Views: 2,882
Posted By FaTony
Re: [INC] Customflags 0.6 Beta

Let's solve it once and for all:
Get
new value = flags & SOME_FLAG;
Set
flags |= SOME_FLAG;
Unset
flags &= ~SOME_FLAG;
Toggle
flags ^= SOME_FLAG;
Forum: Plugins 10-24-2012, 03:20
Replies: 450
Views: 482,203
Posted By FaTony
Re: Simple Chat Processor (Redux)

Why funcenum if you have only 1 prototype?
Forum: Scripting 10-24-2012, 03:10
Replies: 2
Views: 793
Posted By FaTony
Re: Problems Passing Variable

Why all the stuff is inside jointeam? What's up with your indentation? You shouldn't edit SQL admins, use admin API instead.
Forum: Scripting 10-24-2012, 03:04
Replies: 8
Views: 2,208
Posted By FaTony
Re: Displaying call stack trace for plugin

It can also be anything that does damage, not just 0.
Forum: Plugins 10-23-2012, 13:11
Replies: 45
Views: 22,228
Posted By FaTony
Re: [ANY] Ignore list

http://wiki.alliedmods.net/Admin_Commands_%28SourceMod%29#How_to_Target

try
ftz_ignore #2
Forum: Scripting 10-23-2012, 04:58
Replies: 29
Views: 5,632
Posted By FaTony
Re: Global array

C++ but we are off topic now.
Forum: Plugin/Gameplay Ideas and Requests 10-23-2012, 04:48
Replies: 1
Views: 1,277
Posted By FaTony
Re: [CS:GO] Enabling locked cvars for clients

Client side stuff is locked.
Forum: Snippets and Tutorials 10-23-2012, 04:17
Replies: 8
Views: 2,882
Posted By FaTony
Re: [INC] Customflags 0.6 Beta

Not quite sure about the purpose of this. The only reason you would want to stack boolean states into 1 cell is when you are very low on memory and really really care about speed. But in this case,...
Forum: Scripting 10-23-2012, 01:12
Replies: 8
Views: 2,208
Posted By FaTony
Re: Displaying call stack trace for plugin

Attacker can be anything, not necessarily player, much less jockey. Add checks.
Forum: Scripting 10-23-2012, 01:04
Replies: 29
Views: 5,632
Posted By FaTony
Re: Global array

Don't even start on php. The most horrible language I've ever seen.
me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/
Forum: Plugins 10-22-2012, 15:18
Replies: 45
Views: 22,228
Posted By FaTony
Re: [ANY] Ignore list

Ok, gonna setup a server tomorrow and finally test all the stuff. Should be fixed soon.

EDIT: First error is probably because of other plugin and second error has been fixed.
Forum: Scripting 10-22-2012, 15:15
Replies: 43
Views: 9,747
Posted By FaTony
Re: Using BuildPath()

But didn't you just reiterate the first reply of this thread? (https://forums.alliedmods.net/showpost.php?p=1821070&postcount=2)
Forum: Scripting 10-22-2012, 12:45
Replies: 43
Views: 9,747
Posted By FaTony
Re: Using BuildPath()

I use MySQL part of XAMPP personally. Just start MySQL, srcds and game client on the same machine - no problems. I dunno why you're refusing simple yet full-fledged solution.
Forum: Plugin/Gameplay Ideas and Requests 10-22-2012, 12:42
Replies: 5
Views: 2,728
Posted By FaTony
Re: [css]hats plugin

You forgot to take note of the year I've said that.
Forum: Plugins 10-22-2012, 10:23
Replies: 450
Views: 482,203
Posted By FaTony
Re: Simple Chat Processor (Redux)

I think this plugin (in some form) deserves to be added to SM core. What do you all think?
Showing results 1 to 25 of 500

 
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