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Forum: Module Coding 05-14-2013, 11:26
Replies: 52
Views: 38,742
Posted By joropito
Re: [Module] - Zombie Plague 5.0.5

If you use an older engine for sure.
Forum: Module Coding 04-29-2013, 12:53
Replies: 52
Views: 38,742
Posted By joropito
Re: [Module] - Zombie Plague 5.0.5

Latest amxmodx uses minor modifications so yes, you should update hlsdk to the one in amxmodx repository

Metamod: http://hg.alliedmods.net/metamod-am/archive/tip.zip
HLSDK:...
Forum: Module Coding 04-28-2013, 16:48
Replies: 52
Views: 38,742
Posted By joropito
Re: [Module] - Zombie Plague 5.0.5

Make sure you're using latest amxmodx 1.8.2 source code
Forum: Module Coding 04-24-2013, 21:54
Replies: 52
Views: 38,742
Posted By joropito
Re: [Module] - Zombie Plague 5.0.5

Ok, I will move to 5.0.8 in next release (with gamemodes)
Forum: Module Coding 04-23-2013, 16:18
Replies: 52
Views: 38,742
Posted By joropito
Re: [Module] - Zombie Plague 5.0.5

5.0.8 it's beta. I prefer to keep this module within zp release/stable.

As Arkshine said, this alone will not improve too much but I'll be adding more things from zp50 that will improve in future....
Forum: Module Coding 04-23-2013, 15:29
Replies: 52
Views: 38,742
Posted By joropito
Re: [Module] - Zombie Plague 5.0.5

I've downloaded from main thread and it says 5.0.5

Where's 5.0.8? Any change at zp50_core ?
Forum: Module Coding 04-23-2013, 12:53
Replies: 52
Views: 38,742
Posted By joropito
Re: [Module] - Zombie Plague 5.0.5

STEAMCMD is only for linux (vtable on windows always was at offset 0)

Maybe your problem is with VTABLE_START.
In older cs for linux, vtable offset points to 1st element in vtable (constructor)....
Forum: Module Coding 04-23-2013, 11:25
Replies: 52
Views: 38,742
Posted By joropito
[Module] - Zombie Plague 5.0.5

What to say?

I've spent a few hours to port zp50_core into a module.
I will port other zp50 plugins into the same project.

I'm not expecting too much performance improvement with this, but in...
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