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Showing results 1 to 25 of 74
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Posts Made By:
TickTack
Forum:
Suggestions / Requests
10-06-2020, 17:53
Replies:
14
HDD Ban Possible For CS 1.6 ?
Views:
4,842
Posted By
TickTack
Re: HDD Ban Possible For CS 1.6 ?
Ban by steam ID - Yeah right.
Steam ID changer even my granma can find it and install it.
Forum:
Approved Plugins
02-23-2020, 06:42
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,041,940
Posted By
TickTack
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
How can I remedy stalker speed too slow?
I have set speed to 420 and sv_maxspeed 999 but zombie still walks 320?
Forum:
Approved Plugins
01-17-2016, 12:21
Replies:
692
Laser/TripMine Entity
Views:
641,653
Posted By
TickTack
Re: Laser/TripMine Entity v2.3 (19.07.2008)
Is there a plugin to block CT from destroying CT laser in Biohazard? (With out zombie support)
Forum:
Zombie Plague Mod
01-12-2016, 06:22
Replies:
3
[ZP5.0.8a - Help] Insert LEAP into a single class
Views:
753
Posted By
TickTack
Re: [ZP5.0.8a - Help] Insert LEAP into a single class
Code doesnt work, wont compile.
Forum:
Zombie Plague Mod
01-03-2016, 07:03
Replies:
3
Suggestion / Subplugin Request
[REQ]New Zombie Attributes for 5.0
Views:
1,095
Posted By
TickTack
Re: [REQ]New Zombie Attributes for 5.0
How do I hook damage, or other functions, from within a class?
Forum:
Zombie Plague Mod
12-30-2015, 11:54
Replies:
3
[ZP5.0.8a - Help] Insert LEAP into a single class
Views:
753
Posted By
TickTack
Re: [ZP5.0.8a - Help] Insert LEAP into a single class
I do not understand pawn code.
It is unclear to me how to remove calls and insert just the function.
Why do I need #define ==> MAXPLAYERS 32 <== and new Float:g_LeapLastTime ==> [MAXPLAYERS+1]...
Forum:
Zombie Plague Mod
12-29-2015, 07:39
Replies:
6
Help / Support
[ZP] Zclass : Zombie Regenerator (BUG)
Views:
5,946
Posted By
TickTack
Re: [ZP] Zclass : Zombie Regenerator (BUG)
Would be nice to have a good clean zombie regen code that works after zombie takes damage (timed) not at all times.
Forum:
Zombie Plague Mod
12-29-2015, 07:37
Replies:
3
[ZP5.0.8a - Help] Insert LEAP into a single class
Views:
753
Posted By
TickTack
[ZP5.0.8a - Help] Insert LEAP into a single class
Hi, does any one have a complete LEAP code to insert into an ZP 5.0.8a custom zombie class? The leap should have cooldown, distance and force, like the original plugin, but only for a single class.
...
Forum:
Zombie Plague Mod
12-27-2015, 17:44
Replies:
3
Suggestion / Subplugin Request
[REQ]New Zombie Attributes for 5.0
Views:
1,095
Posted By
TickTack
Re: [REQ]New Zombie Attributes for 5.0
If some one can explain how to add custom defence to a zombie class i would be happy. Other classes can use the default value, but i need some zombies with custom set value.
Forum:
Suggestions / Requests
07-08-2015, 09:03
Replies:
4
Pause Plugins in selected map
Views:
985
Posted By
TickTack
Re: Pause Plugins in selected map
It the plugin has cvars you can set those cvars at the start of the map via config files.
Forum:
Suggestions / Requests
07-06-2015, 07:21
Replies:
0
[REQ] Timed Laser
Views:
446
Posted By
TickTack
[REQ] Timed Laser
Hello, I would like to hire an programmer for a small fee to modify or code me a simple plugin.
What I want is an laser trip mine plugin (trip mine 2.3) that has an added function (and remove some...
Forum:
Approved Plugins
05-03-2015, 19:35
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,041,940
Posted By
TickTack
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Thanks, it works great.
The only problem is that now there is a hand sticking out of players mouth :D
But I will fix that.
Forum:
General
04-29-2015, 11:13
Replies:
37
stats resetting on server restart
Views:
14,575
Posted By
TickTack
Re: stats resetting on server restart
Was a solution for this found?
Stats always reset in server crash, no matter what i do.
Forum:
Zombie Plague Mod
04-26-2015, 09:55
Replies:
6
[HELP] Server crash
Views:
1,703
Posted By
TickTack
Re: [HELP] Server crash
It is not zombie plague mod.
But I get the same error.
Forum:
Zombie Plague Mod
04-22-2015, 06:13
Replies:
6
[HELP] Server crash
Views:
1,703
Posted By
TickTack
Re: [HELP] Server crash
Can you at least post here what could cause this problem??
I am having the same problem.
Forum:
Approved Plugins
04-07-2015, 06:06
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,041,940
Posted By
TickTack
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Has anyone made ZP Flare for Biohazard?
I found one, but it has no source and people write it can crash the server.
Forum:
Zombie Plague Mod
03-26-2015, 18:06
Replies:
110
New List of Models (05/2010)
Views:
170,420
Posted By
TickTack
Re: New List of Models (05/2010)
Does any body have, or can somebody please make an Angel wings model (or something) to pair with this model?
https://dl.dropboxusercontent.com/u/54462712/clarion/evilwings.mdl
And if possible...
Forum:
Suggestions / Requests
03-25-2015, 13:09
Replies:
5
[Request] Armor manager
Views:
769
Posted By
TickTack
Re: [Request] Armor manager
With the correct username i was able to find it. Thanks.
Forum:
Suggestions / Requests
03-24-2015, 13:19
Replies:
5
[Request] Armor manager
Views:
769
Posted By
TickTack
Re: [Request] Armor manager
I searched for half an hour and didn't find anything. Do you have a link?
Forum:
Suggestions / Requests
03-24-2015, 06:10
Replies:
5
[Request] Armor manager
Views:
769
Posted By
TickTack
[Request] Armor manager
I need an plugin that will manage armor for certain users. This is for a Zombie mod (biohazard).
The plugin would read user STEAM ID from an separate file located in configs folder and check apply...
Forum:
Approved Plugins
01-31-2015, 15:16
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,041,940
Posted By
TickTack
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
I fixed it with a simple plugin.
Forum:
Approved Plugins
01-28-2015, 18:52
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,041,940
Posted By
TickTack
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Damage is set to 300 , frame damage , so its possible to evade with very large speed (destroying own laser (zm) and boosting forward).
Its a bug with laser and something else. One person simply dies...
Forum:
Approved Plugins
01-28-2015, 08:40
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,041,940
Posted By
TickTack
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
It constantly kills an player that touched it, some times making the score over 1000.
But in the end it doesn't matter because those kills do not go into scoreboard.
Forum:
Approved Plugins
01-27-2015, 17:39
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,041,940
Posted By
TickTack
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
I have a few problems
1. When a zombie with ALIEN model dies on an laser (Tripmine 2.3) his model stays in mid air in swimming animation.
Same happens with BURNT ZOMBIE model as well. I remember...
Forum:
Approved Plugins
01-26-2015, 15:19
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,041,940
Posted By
TickTack
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Yeah I just installed that one. Thanks.
Showing results 1 to 25 of 74
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