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Search: Posts Made By: finishlast
Forum: Scripting 03-14-2020, 19:45
Replies: 8
Views: 626
Posted By finishlast
Re: L4d1 lock saferoom door, announce tank spawn

The open door after last tank died is now checked via tank count:

int Tankcount = 0;
for (int i = 1; i <= MaxClients; i++)
if (IsClientConnected(i) && IsClientInGame(i) && ...
Forum: Scripting 03-09-2020, 13:36
Replies: 8
Views: 626
Posted By finishlast
Re: L4d1 lock saferoom door, announce tank spawn

Sorry for double post but another error accours now.

In the attached version I have the problem that the tank spawn event seems to fire multiple times.

1 Bot tank in stasis
2 Player becomes...
Forum: Plugins 03-07-2020, 05:01
Replies: 63
Views: 5,825
Posted By finishlast
Forum: Plugins 03-05-2020, 14:11
Replies: 0
Views: 279
Posted By finishlast
[L4D] L4D Tank announce and lock door (v1.0.7, 2020-03-28)

Description:
This plugin announces tank spawns and locks the safehouse door until the tank is dead.

ATM L4D1 vs only. (For Coop just add the final map names)

Feature:
It makes rushers who try...
Forum: Scripting 02-23-2020, 16:14
Replies: 8
Views: 626
Posted By finishlast
Re: L4d1 lock saferoom door, announce tank spawn

Hey,

thank you both, the new function solves the problem for the l4d_vs_airport04_terminal and l4d_river02_barge door!!!

I attached the new version that seems to work now.

It now only locks...
Forum: Scripting 02-23-2020, 13:45
Replies: 8
Views: 626
Posted By finishlast
Re: L4d1 lock saferoom door, announce tank spawn

I compiled it with new newdecls off.

It still does not shut the door for me on l4d_vs_airport04_terminal.

Does it work for you? I disabled my stripper cfg for that map (just in case) but the...
Forum: Scripting 02-23-2020, 13:36
Replies: 8
Views: 626
Posted By finishlast
Re: L4d1 lock saferoom door, announce tank spawn

Thanks a lot, that looks quite good codewise.

Can't compile it though bc my colors.inc seems to be outdated.

left4dead/addons/sourcemod/scripting/include/colors.inc(203) : error 147: new-style...
Forum: Plugins 02-22-2020, 06:20
Replies: 3
Views: 1,413
Posted By finishlast
Re: [L4D] Boomer vomit pounce Fix (v1.1, 2019-6-13)

I haven't tested it but the gamedata file has a signature for l4d2, so it should, if that signature is still valid.

"left4dead2"
{
"Signatures"
{
"CTerrorPlayer_OnVomitedUpon"
{...
Forum: Scripting 02-22-2020, 06:02
Replies: 8
Views: 626
Posted By finishlast
L4d1 lock saferoom door, announce tank spawn

Hi there,

I'm trying to set up a script that locks the saferoom door on start and unlocks it when the tank is dead.
On multiple tanks after each other it is always closed again then opened after...
Forum: Plugins 12-22-2019, 08:35
Replies: 30
Views: 10,372
Posted By finishlast
Re: [L4D2] sv_steamgroup fixer

I ran into this error on l4d1.

This fixed it for me. Good work. Cheers!
Forum: Plugin/Gameplay Ideas and Requests 12-14-2019, 04:02
Replies: 0
Views: 340
Posted By finishlast
Lux Model Changer - fixed models module

Hello,

as Lux suggested I request a module for Lux model changer.

https://forums.alliedmods.net/showpost.php?p=2676611&postcount=226

I would really like to be able to set fixed models for...
Forum: Plugins 11-30-2019, 10:23
Replies: 227
Views: 95,846
Posted By finishlast
Re: [L4D/L4D2]Lux's Model Changer(15/10/2019)

It would be nice to have something like a configurable fixed selection of characters.
It should set the characters the server owner likes to see. (configurable on/off)
...
Forum: Plugins 11-01-2019, 15:15
Replies: 9
Views: 1,706
Posted By finishlast
Re: [L4D] Death Soul

You are sooo right, I really fucked this one up, I found out why it is happening.



Indeed. The event wasn't called twice, the plugin was called twice which resulted in a mess.
I edited my own...
Forum: Plugins 11-01-2019, 11:25
Replies: 9
Views: 1,706
Posted By finishlast
Re: [L4D] Death Soul

Yeah, probably another plugin messing it up.

I commented out the beam timer and set

#define SOUL_TIMEOUT 7

I don't mind the two souls, I can just say 2 souls because everyone has a dark and...
Forum: Scripting 11-01-2019, 10:27
Replies: 1
Views: 376
Posted By finishlast
Make Rain default on map start

I've found this script here in the forums and I would like to change the start behavior of it.
Right now it changes the weather with !weather which works well, but I would like to have "rain"...
Forum: Plugins 11-01-2019, 03:12
Replies: 9
Views: 1,706
Posted By finishlast
Re: [L4D] Death Soul

This is quite funny.

Some "problems":
SourcePawn Compiler 1.10.0.6435
On l4d1 it takes really long for the soul to travel up like 1 minute, then the soul disappears but the blue laserbeam...
Forum: Plugins 10-18-2019, 11:26
Replies: 26
Views: 4,175
Posted By finishlast
Re: [L4D2] Black Screen Fix aka Delayed downloader

I thought it was only run against windows, but hey thanks for clearing it up anyways.
Forum: Plugins 10-18-2019, 11:09
Replies: 26
Views: 4,175
Posted By finishlast
Re: [L4D2] Black Screen Fix aka Delayed downloader

Just for the compile part BHaTypes versions at least compile for me under Linux SourcePawn Compiler 1.10.0.6435:

[email protected]:~/serverfiles/left4dead/addons/sourcemod/scripting$ ./spcomp l4d ...
Forum: Unapproved Plugins 10-18-2019, 10:42
Replies: 150
Views: 142,911
Posted By finishlast
Re: [L4D2] LAST BOSS

Since this is reworked, does it qualify for re-approval?

Reason for Unapproving:
Many issues, author inactive.

Do they persist? I think this plugins sounds too much fun as being unapproved...
Forum: Plugins 10-18-2019, 10:38
Replies: 17
Views: 7,632
Posted By finishlast
Re: [L4D] Infected No Block On Ladder

Looking through the source code it is not altering the behavior of bot tanks at all, it is just manipulating the m_CollisionGroup to make it possible to climb up no matter if someone is blocking it...
Forum: Plugins 10-06-2019, 09:01
Replies: 8
Views: 1,830
Posted By finishlast
Re: [L4D] Drunked witch

For sure, you can do it 8)
Let her do the fortnite dance...

https://forums.alliedmods.net/showthread.php?t=318595

Or even better let her dance after she killed one and then let her run off...
Forum: Plugin/Gameplay Ideas and Requests 08-26-2019, 13:36
Replies: 1
Views: 601
Posted By finishlast
Re: [L4D] Rotoblin2 Fix for "Teams are tied"

OK, sorry for bumping this but I have some more Info from the logs.

When the "Teams are tied" appears I have the following in the logs.

L 08/26/2019 - 18:42:23: World triggered...
Forum: Plugin/Gameplay Ideas and Requests 07-26-2019, 04:25
Replies: 1
Views: 601
Posted By finishlast
[L4D] Rotoblin2 Fix for "Teams are tied"

Hello,

first of all let me state that I'm running rotoblin2 https://github.com/raziEiL/rotoblin2 .

I'm using rotoblin2 1.4 but my "problem" seems to happen in the other versions too and I saw...
Forum: Plugins 07-23-2019, 13:38
Replies: 10
Views: 2,413
Posted By finishlast
Re: [L4D] L4DNoSmoking (v1.0.0, 2019-07-22)

I just saw the new translation file.. now it is working with the playername.

It looks good so far, I'll put it on the server and let it run a bit.

I removed the obsolete player spawn part and...
Forum: Plugins 07-23-2019, 06:05
Replies: 10
Views: 2,413
Posted By finishlast
Re: [L4D] L4DNoSmoking (v1.0.0, 2019-07-22)

That looks very good and gets rid of a lot of useless variables.

You did:


cvar_killorslap = CreateConVar("killorslap", "1", "1 kill smoker or 2 slap smoker", CVAR_FLAGS, true, 1.0, true,...
Showing results 1 to 25 of 41

 
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