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Search: Posts Made By: joao7yt
Forum: Off-Topic 06-10-2020, 18:21
Replies: 1
Views: 2,280
Posted By joao7yt
What do you guys think will happen when steam reaches 4 billion+ accounts

Here (https://developer.valvesoftware.com/wiki/SteamID) you can see how steamId works... it's a 64bit id, but half of it is used for other stuff rather than storing actual ids, that's why the first...
Forum: Scripting 05-03-2020, 15:50
Replies: 10
Views: 3,243
Posted By joao7yt
Re: Current round number [CS:S]

Hmmm does css has overtime system? If not, then this can be a solution
Forum: Scripting 05-03-2020, 15:17
Replies: 10
Views: 3,243
Posted By joao7yt
Re: Current round number [CS:S]

dump the netprops using sm_dump_netprops netprops.txt and search for something like m_totalRoundsPlayed, maybe it's a different name
Forum: Scripting 05-02-2020, 19:28
Replies: 10
Views: 3,243
Posted By joao7yt
Re: Current round number [CS:S]

GameRules_GetProp("m_totalRoundsPlayed");
Forum: Scripting 04-30-2020, 14:13
Replies: 3
Views: 928
Posted By joao7yt
Forum: Scripting 04-30-2020, 12:18
Replies: 3
Views: 928
Posted By joao7yt
Help with accessing a network properties outside GameRules scope

So, I was searching a way to get the current round number of the match... I'm sure this can be accessed some easy way since, for example, the "mp_backup_round_file_pattern" convar accept the...
Forum: Extensions 02-17-2020, 16:07
Replies: 846
Views: 574,722
Posted By joao7yt
Re: [ANY] SteamWorks

Found my mistake, I was using 'sizeof(body)' instead of 'strlen(body)'...
Forum: Extensions 02-16-2020, 09:09
Replies: 846
Views: 574,722
Posted By joao7yt
Re: [ANY] SteamWorks

So, I'm not being able to send a HTTP PUT Request.

Here's my code:

public Action Event_Round_End_Post(Handle event, const char[]name, bool dontBroadcast)
{
char link[256];
Format(link,...
Forum: Extensions 12-17-2019, 16:03
Replies: 846
Views: 574,722
Posted By joao7yt
Re: [ANY] SteamWorks

Thanks. Is there somewhere I can get a full list of SteamWorks callbacks and their descriptions?
Forum: Extensions 12-16-2019, 08:03
Replies: 846
Views: 574,722
Posted By joao7yt
Re: [ANY] SteamWorks

SteamWorks_SteamServersConnected() did the trick, thanks.
Forum: Extensions 12-10-2019, 21:50
Replies: 846
Views: 574,722
Posted By joao7yt
Re: [ANY] SteamWorks

It seems like HTTP Requests are not working if they are inside OnPluginStart() and the server is still starting... if I reload the plugin after the server has fully loaded, using "sm plugins reload...
Forum: Snippets and Tutorials 08-31-2018, 14:48
Replies: 51
Views: 18,990
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

So, figured out why for me it was bugging.

I was using the "EventHookMode_Pre" mode on the hook:
HookEvent("player_connect_full", Event_OnConnectFull, EventHookMode_Pre);

Seems like with the...
Forum: Snippets and Tutorials 08-31-2018, 09:33
Replies: 51
Views: 18,990
Posted By joao7yt
Forum: Snippets and Tutorials 08-31-2018, 02:07
Replies: 51
Views: 18,990
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

So, I tested with player_connect_full and seems like I can go to spec but then i can't join ct again...
Forum: Snippets and Tutorials 08-31-2018, 00:29
Replies: 51
Views: 18,990
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

Hmm, I dont think it's necessary since the userid of the said client won't change in 1 frame of the RequestFrame.
Forum: General 07-17-2018, 18:48
Replies: 25
Views: 14,849
Posted By joao7yt
Forum: General 07-17-2018, 17:21
Replies: 25
Views: 14,849
Posted By joao7yt
Re: [CS:GO PANORAMA] \t and size on PrintHintText

if the <pre> tag is opened, <span> doesn't work.

https://www.w3schools.com/tags/tag_pre.asp

sad
Forum: General 07-17-2018, 10:07
Replies: 25
Views: 14,849
Posted By joao7yt
Re: [CS:GO PANORAMA] \t and size on PrintHintText

PrintHintTextToAll("aa<pre>\t</pre>bb");
produces the following effect:
https://i.imgur.com/fs7CvTl.png
Forum: General 07-17-2018, 10:00
Replies: 25
Views: 14,849
Posted By joao7yt
Re: [CS:GO PANORAMA] \t and size on PrintHintText

the problem is that everytime you open or close <pre> it adds a line break, which makes it impossible to use \t properly
Forum: General 07-17-2018, 07:49
Replies: 25
Views: 14,849
Posted By joao7yt
Re: [CS:GO PANORAMA] \t and size on PrintHintText

Interesting, do you know about the “\t” character, tho? It’s rendered as a space now.
Forum: General 07-16-2018, 05:46
Replies: 25
Views: 14,849
Posted By joao7yt
Re: [CS:GO PANORAMA] \t and size on PrintHintText

I think CS:GO doesn't support span. That doesn't affect the text.
tried even
<span style='color:#00ff00'>
Forum: General 07-16-2018, 05:10
Replies: 1
Views: 947
Posted By joao7yt
[CS:GO Panorama] PrintHintText char limit

Does the new CS:GO Panorama UI have a greater limit of characters for PrintHintText? I don’t know if it’s being limited by sourcemod or not, but that would be awesome to have its limit doubled or...
Forum: General 07-15-2018, 04:28
Replies: 25
Views: 14,849
Posted By joao7yt
[CS:GO PANORAMA] \t and size on PrintHintText

Are those not working on PrintHintText anymore on Panorama?
Forum: General 07-07-2018, 06:07
Replies: 7
Views: 1,707
Posted By joao7yt
Re: CS:GO next page menu crash after update

That’s it. Good to know it’s not only me. Hope devs see this
Forum: General 07-07-2018, 05:51
Replies: 7
Views: 1,707
Posted By joao7yt
Re: CS:GO next page menu crash after update

Then idk what’s happening... i’m using the exact same code for testing, crashes every time. Crashes with or without panorama. I’m on windows btw
Showing results 1 to 25 of 184

 
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