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Search: Posts Made By: TheWho
Forum: Scripting 11-19-2018, 04:46
Replies: 3
HUD
Views: 1,864
Posted By TheWho
Re: HUD

maybe try to check every bit and see if your lucky?

public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_PreThinkPost, Hook_PreThinkPost);
}

public void...
Forum: General 11-17-2018, 05:16
Replies: 7
Views: 984
Posted By TheWho
Re: Create models with logo

I can recommend you Kuristaja on steam https://steamcommunity.com/id/kuristaja_urhox/
or Kaesar https://steamcommunity.com/id/40676D61696C2E636F6D/

they will be happy for this quick job
Forum: General 11-17-2018, 05:10
Replies: 4
Views: 962
Posted By TheWho
Re: remove droped guns by !wg

cvars:
weapon_max_before_cleanup
weapon_auto_cleanup_time
Forum: Source Servers (SRCDS) 11-13-2018, 01:19
Replies: 11
Views: 3,353
Posted By TheWho
Re: Be aware of Server Crashers!

Possible relation to this thread https://forums.alliedmods.net/showthread.php?t=311968
Forum: Scripting 12-08-2016, 10:03
Replies: 6
Views: 2,691
Posted By TheWho
Re: How to get sub weapon slot?

99% of us have nothing to do with insurgency but I think that they do the same as in csgo with grenades so that's why I quoted it.
Forum: Scripting 12-08-2016, 10:01
Replies: 201
Views: 82,775
Posted By TheWho
Re: [CS:GO] Hide new arms?

Would be fair since we all put some information and ideas to this topic.
But fairness won't beat money hunger.
Forum: Scripting 12-07-2016, 09:58
Replies: 6
Views: 2,691
Posted By TheWho
Re: How to get sub weapon slot?

You need to loop the grenade slot.
Forum: Plugin/Gameplay Ideas and Requests 12-07-2016, 09:51
Replies: 9
Views: 1,566
Posted By TheWho
Re: [CS:GO] Simple join killer plugin

It doesn't work because you force players to join a team with a plugin.
In vanilla CS:GO will listen to player joins, it doesn't let them join a team if the round started + mp_join_grace_time, next...
Forum: Scripting 12-07-2016, 09:38
Replies: 4
Views: 1,243
Posted By TheWho
Re: [CS GO] Pause plugin on WarmUp

if (GameRules_GetProp("m_bWarmupPeriod") == 1)
Forum: Scripting 12-07-2016, 09:36
Replies: 6
Views: 972
Posted By TheWho
Re: How I can add admin with Plugin?

Use sourcebans, it's good.
https://forums.alliedmods.net/forumdisplay.php?f=152
Forum: Scripting 12-07-2016, 09:34
Replies: 6
Views: 2,691
Posted By TheWho
Re: How to get sub weapon slot?

You need to loop the grenade slot.

#define CS_SLOT_PRIMARY 0 /**< Primary weapon slot. */
#define CS_SLOT_SECONDARY 1 /**< Secondary weapon slot. */
#define CS_SLOT_KNIFE 2 /**< Knife slot. */...
Forum: Scripting 12-07-2016, 09:24
Replies: 201
Views: 82,775
Posted By TheWho
Re: [CS:GO] Hide new arms?

Lol that's sneaky :bacon:, did that work as well before the update when changing arms?
I always stripped the weapons, change the arms netprop and then regive the weapons.
Forum: Scripting 12-06-2016, 06:30
Replies: 201
Views: 82,775
Posted By TheWho
Re: [CS:GO] Hide new arms?

Yes of cause, because he set every needed netprop on that item.

Btw, why is his knife blinking from default to case hardened? xD

Edit:
Because he removes all weapons, attach new wearable_item...
Forum: Scripting 12-02-2016, 12:22
Replies: 201
Views: 82,775
Posted By TheWho
Re: [CS:GO] Hide new arms?

I would just copy all values from an existing glove but I have no player who has gloves..
Forum: Scripting 12-01-2016, 17:09
Replies: 201
Views: 82,775
Posted By TheWho
Re: [CS:GO] Hide new arms?

Are you sure that wearable_item is an valid entity?

Edit:
Infact this exists.. but
[Wearables (server)(91)] Failed to set model for wearable!


new ent = CreateEntityByName("wearable_item");...
Forum: Scripting 12-01-2016, 10:33
Replies: 201
Views: 82,775
Posted By TheWho
Re: [CS:GO] Hide new arms?

Hit me if I'm wrong but setting EF_NoDraw to m_fEffects at predicted_viewmodel will nodraw all of its childs too.

Btw: Forget that I wrote that the snippet from hlstriker works, when you spectate...
Forum: Scripting 12-01-2016, 09:41
Replies: 201
Views: 82,775
Posted By TheWho
Re: [CS:GO] Hide new arms?

I say they haven't blacklisted them from being set in m_szArmsModel, they simply made them not work with this, they just show a black model. You would need to change the predicted viewmodel or create...
Forum: Scripting 12-01-2016, 09:06
Replies: 201
Views: 82,775
Posted By TheWho
Re: [CS:GO] Hide new arms?

378: Flags:0x00020005 RefCount: 1 models/weapons/v_models/arms/glove_bloodhound/v_glove_bloodhound.mdl
379: Flags:0x00020005 RefCount: 1...
Forum: Scripting 11-30-2016, 23:36
Replies: 201
Views: 82,775
Posted By TheWho
Re: [CS:GO] Hide new arms?

No problems when:
Setting default model then changing to custom arms.

This doesn't work:
Setting default model then changing to custom arms then changing to custom model.
In this case the arms...
Forum: Scripting 11-30-2016, 22:42
Replies: 201
Views: 82,775
Posted By TheWho
Re: [CS:GO] Hide new arms?

So you want to tell us that for ex.: Zombie servers
- Should use a default player model but can't change arms since it would overlap
- Should use custom player models but no custom arms ( they will...
Forum: Scripting 11-30-2016, 22:05
Replies: 201
Views: 82,775
Posted By TheWho
Re: [CS:GO] Hide new arms?

Setting a custom player model and changing m_szArmsModel on player_spawn EventHookMode_Post will still overlap with default arms.
Not: I'm stripping players weapons before changing m_szArmsModel....
Forum: Scripting 11-30-2016, 20:22
Replies: 201
Views: 82,775
Posted By TheWho
Re: [CS:GO] Hide new arms?

Everything is wrong, but thanks for trying to help.
Forum: Snippets and Tutorials 11-26-2016, 22:42
Replies: 61
Views: 42,174
Posted By TheWho
Re: TOGs SourcePawn Syntax Converter [MS Excel Based for now]

Looks nice but please don't even convert it to php, convert it to javascript otherwise we'll see bunch of pirated plugin saved in databases..
Forum: Plugins 11-23-2016, 10:54
Replies: 104
Views: 61,784
Posted By TheWho
Re: [CS:GO/CS:S] No-Scope Detector

Funny plugin, I'm wondering where you got the idea from ツ kappa
Forum: Plugins 11-23-2016, 10:38
Replies: 15
Views: 18,791
Posted By TheWho
Re: [CS:GO] LN Roleplay Mod

I've tried to maintain this code while ago but IMHO the one thing this needs is a complete rewrite, there are so much outdated function and stuff in. You just want to fix it one by one but that's the...
Showing results 1 to 25 of 256

 
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