Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 500
Search took 0.02 seconds.
Search: Posts Made By: rhelgeby
Forum: Zombie:Reloaded 12-15-2018, 16:06
Replies: 18
Views: 4,477
Posted By rhelgeby
Re: Zombie Reloaded (ZR) dead! This mod now not work RHelgeby! R.I.P

@weas:
Yeah, you must have misunderstood what I replied.

It's not dead. It's just other people continuing development on their forked version. Those versions work fine as far as I understand.
...
Forum: Zombie:Reloaded 02-02-2017, 13:12
Replies: 11
Views: 5,008
Posted By rhelgeby
Re: [PAID] ZE server setup

For whoever it concerns, please remember that insults are not arguments.
Forum: Snippets and Tutorials 07-23-2016, 15:42
Replies: 285
Views: 108,016
Posted By rhelgeby
Re: Dynamic Objects and Properties - v.0.0.16 - [2016.07.14]

This stuff looks interesting. Imagine if we can create dynamic objects based on a JSON Schema and then parse a JSON file with validation. I tried to do something similar to this with plain keyvalue...
Forum: Zombie:Reloaded 07-22-2016, 08:21
Replies: 10
Views: 16,624
Posted By rhelgeby
Re: Zombie:Reloaded 4.0 Technical Overview

Hi.

This new version is in a very early stage, and since late 2013 the velocity has been near or at zero.

With the new transitional SourcePawn syntax, I've also run into some compatibility...
Forum: Zombie:Reloaded 05-19-2016, 08:55
Replies: 646
Views: 306,742
Posted By rhelgeby
Re: Zombiereloaded Franug edition with support for CS:GO and CS:S

Hi.

It's nice to see that you and gubka (https://forums.alliedmods.net/member.php?u=167258) (and others of course) continue writing zombie-related code. I have to admit I don't have the capacity...
Forum: Zombie:Reloaded 05-19-2016, 08:36
Replies: 21
Views: 6,178
Posted By rhelgeby
Re: [REQ] Teleport mother zombies to Spawn

NanoC, please provide the source for teleport_mz.smx. You can edit your post and attach it there.
Forum: Unapproved Plugins 10-14-2015, 18:49
Replies: 835
Views: 287,936
Posted By rhelgeby
Re: [CS:GO] Zombie Plague (Ammo,Buysystem Lvl's) (10.10.2015)

Hi.

Where's the credits listed? I don't mind people using code from Zombie:Reloaded, it's open source after all. But I still think it's fair that ZR is mentioned in the credits.

Some parts of...
Forum: Zombie:Reloaded 09-01-2015, 11:27
Replies: 11
Views: 6,379
Posted By rhelgeby
Re: Transparent player models when approaching them.

ZR doesn't have such dynamic transparencies. I've had this idea too, but never started working on it.
Forum: Zombie:Reloaded 08-15-2015, 13:06
Replies: 3
Views: 1,020
Posted By rhelgeby
Re: Fear year!!) ZR CS:GO!

It's hard to tell since my crystal ball is broken, and I don't have a spare one to see when it's getting repaired. :wink:

So far any plans I've tried to make didn't work well. The major reason for...
Forum: Zombie:Reloaded 08-01-2015, 08:36
Replies: 4
Views: 1,317
Posted By rhelgeby
Re: /zadmin commands not logging

Those commands are not logged.

However it's possible for another plugin to listen for those commands and log a message. There might be some plugins that do this.
Forum: Zombie:Reloaded 08-01-2015, 08:29
Replies: 2
Views: 830
Posted By rhelgeby
Re: Disable zadmin possible?

Look up zr_permissions_use_groups in the manual (in the release). You can enable it and add yourself to the zr_admin group in SourceMod.
Forum: Zombie:Reloaded 07-29-2015, 21:15
Replies: 4
Views: 1,317
Posted By rhelgeby
Re: /zadmin commands not logging

Check the zr_log_flags cvar. Try setting it to 7 to enable all flags except debug.

A long time ago when I managed a server I added some log messages that were useful to me when monitoring admins,...
Forum: General 07-21-2015, 10:43
Replies: 396
Views: 285,433
Posted By rhelgeby
Re: Lysis: An experimental .smx decompiler

Why not as a standalone Java app? Then there's no need to enable Java in the browser. :)
Forum: Zombie:Reloaded 07-08-2015, 16:50
Replies: 4
Views: 1,032
Posted By rhelgeby
Re: CS:GO class config doenst match team requirements?

If there are other errors from ZR before that error, they may be the cause.
Forum: Zombie:Reloaded 07-07-2015, 15:01
Replies: 4
Views: 1,032
Posted By rhelgeby
Re: CS:GO class config doenst match team requirements?

See section 3.7.3 in the manual: https://htmlpreview.github.io/?https://github.com/rhelgeby/sm-zombiereloaded-3/blob/master/docs/zr_manual.htm#3.7.3
Forum: Zombie:Reloaded 05-29-2015, 12:34
Replies: 2
Views: 1,068
Posted By rhelgeby
Re: Failed to load Zombie:Reloaded plugin

There's no official version of ZR for CS: GO. The release thread also specifies CS: S.

Try this version: https://forums.alliedmods.net/showthread.php?t=200527
Forum: Zombie:Reloaded 05-18-2015, 14:08
Replies: 2
Views: 1,824
Posted By rhelgeby
Re: CS:GO Zombie Reloaded patch

I really want to work on ZR, it's just that I don't have energy to gain the same velocity as before. It's going really slow now.

Back in march this year I experimented by updating one part of ZR...
Forum: Zombie:Reloaded 05-03-2015, 17:54
Replies: 3
Views: 909
Posted By rhelgeby
Re: Playerclasses to 2 groups

See this wiki: https://wiki.alliedmods.net/Adding_Admins_(SourceMod)#Detailed_Admins

More than one group line can be specified.
Forum: Zombie:Reloaded 05-03-2015, 08:30
Replies: 3
Views: 909
Posted By rhelgeby
Re: Playerclasses to 2 groups

A class can only be assigned to one group. Consider reorganizing your groups to be role-based, since admins can be member of multiple groups.
Forum: Zombie:Reloaded 04-24-2015, 10:59
Replies: 7
Views: 1,744
Posted By rhelgeby
Re: [Off topic] Forum activity after GTA V release

Yes, it was already quite stable in the 3.0 beta 2 release a few years ago. The instability issues people are experiencing now is because they're running it on a game it wasn't originally made for....
Forum: Zombie:Reloaded 04-23-2015, 12:20
Replies: 7
Views: 1,744
Posted By rhelgeby
[Off topic] Forum activity after GTA V release

This forum became quiet after the GTA V release. I wonder if there's a connection. :wink:

Imagine a zombie mod in GTA V.
Forum: Zombie:Reloaded 04-05-2015, 05:42
Replies: 31
Views: 19,142
Posted By rhelgeby
Re: [CS:GO] Up to date player models for Zombie Reloaded

Or this one, since the repository has been moved: https://github.com/rhelgeby/sm-zombiereloaded-3/commit/28e54c36a70915b10264f9b6197ab4def2f89e6a

There's no "old" playerclasses.txt, it's just...
Forum: Zombie:Reloaded 04-01-2015, 10:27
Replies: 31
Views: 21,906
Posted By rhelgeby
Re: The Future of Zombie Plugins

Nothing is broken in the current release, it's been working fine for years now. :) It's just that it's hard coded for CS: S. The tricky part is to make it work on multiple games. The unofficial CS:...
Forum: Zombie:Reloaded 03-31-2015, 12:59
Replies: 31
Views: 21,906
Posted By rhelgeby
Re: The Future of Zombie Plugins

Status Update

My progress on the API and the implementation is on a halt due to issues after the transitional SourcePawn syntax was released.

Objects
I depend on the ability to make dynamic...
Forum: Zombie:Reloaded 03-28-2015, 12:18
Replies: 6
Views: 1,607
Posted By rhelgeby
Re: ZR port in Sourcemod 1.7

I will most likely not do this, but I speak for myself now. It's easy to underestimate how much work it really is.
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 01:23.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode