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Posts Made By:
Munchkin
Forum:
Zombie:Reloaded
08-18-2010, 16:22
Replies:
5
did last update break anything?
Views:
1,960
Posted By
Munchkin
Re: did last update break anything?
[SM] Unable to load plugin "zombiereloaded.smx": Required extension "ZR Tools" file("zrtools.ext") not running
Running on linux, latest sourcemod and metamod snapshots.
Running fine before...
Forum:
Unapproved Plugins
10-26-2009, 15:23
Replies:
375
[TF2]RMF Ability Pack
Views:
230,369
Posted By
Munchkin
Re: [TF2]RMF Ability Pack
Lethal-Zone.eu Loonie Bin still runs the mod ofcourse :D Latest version :
213.163.93.62:27015
Forum:
Plugin/Gameplay Ideas and Requests
09-16-2009, 08:59
Replies:
9
Force skins ( L4D)
Views:
3,591
Posted By
Munchkin
Re: Force skins ( L4D)
Yeah wonder how download of the skins will be handled for l4d.
If it's gonna be manual client side skin install, forcing skins won't be of any use in l4d.
Forum:
Plugin/Gameplay Ideas and Requests
09-16-2009, 08:57
Replies:
8
TF2 update: block idlers/spectators kick
Views:
4,337
Posted By
Munchkin
Re: TF2 update: block idlers/spectators kick
Indeed.
Tsunami is correct.
We didn't have mp_idledealmethod set, and before this update it wasn't a problem and never gave issues. But after last update, the default seems to be 1.
Setting...
Forum:
Plugin/Gameplay Ideas and Requests
09-15-2009, 19:32
Replies:
8
TF2 update: block idlers/spectators kick
Views:
4,337
Posted By
Munchkin
TF2 update: block idlers/spectators kick
In the l;ast TF2 update:
Changed idle player check to include spectators & players who haven't chosen a team
Which basically means idlers etc. get kicked after x-seconds/minutes.
But this also...
Forum:
Plugin/Gameplay Ideas and Requests
09-15-2009, 19:27
Replies:
9
Force skins ( L4D)
Views:
3,591
Posted By
Munchkin
Re: Force skins ( L4D)
Very interested!
Will keep checking your thread for when it's done :)
Forum:
Plugin/Gameplay Ideas and Requests
09-15-2009, 13:46
Replies:
9
Force skins ( L4D)
Views:
3,591
Posted By
Munchkin
Force skins ( L4D)
Hi!
Looking for a plugin or setting which forces a custom skin to be used ingame by players instead of the stock skin.
For instance, a hunter with custom hoodie.
Is this possible?
Probably...
Forum:
Plugins
08-27-2009, 18:20
Replies:
70
[TF2] Loyal Plugin
Views:
36,503
Posted By
Munchkin
Re: [TF2] Loyal Plugin
for your info: this plugin does not work with hreserved slots.
Standard reserved slots work fine, also with sourcebans activated.
Forum:
Extensions
08-25-2009, 10:19
Replies:
280
[EXTENSION] Sidewinder
Views:
105,958
Posted By
Munchkin
Re: [EXTENSION] Sidewinder
So what's the requirement on this extension at the moment?
sourcemod 1.3 branch or sourcemod 1.2 latest snapshot?
Can't get it to work.
Forum:
Plugins
08-20-2009, 17:38
Replies:
42
HLSW Info 1.1 (Updated 05/13/09)
Views:
47,013
Posted By
Munchkin
Re: HLSW Info 1.1 (Updated 05/13/09)
confirmed. Timeleft is missing. Is it something we can fix server side, like a different cvar? The command mp_timelimit still works in hlsw of course.
Forum:
Plugins
08-18-2009, 15:53
Replies:
70
[TF2] Loyal Plugin
Views:
36,503
Posted By
Munchkin
Re: [TF2] Loyal Plugin
so what you say is you need 2 entries in database.cfg with exact the same info, one named loyal and the other admins?
reserved slots still don't work with me.
If i choose to spend point i can see...
Forum:
Plugins
08-18-2009, 14:20
Replies:
70
[TF2] Loyal Plugin
Views:
36,503
Posted By
Munchkin
Re: [TF2] Loyal Plugin
Agreed.
And does it also work with for instance hreserved slots.
Or should it be used with default reserved slots in sourcemod only.
Have people with 300+ points, buying slots but getting: slot is...
Forum:
Plugins
08-18-2009, 07:32
Replies:
70
[TF2] Loyal Plugin
Views:
36,503
Posted By
Munchkin
Re: [TF2] Loyal Plugin
I removed the #include <tf2_stocks> code and it seems to be working on css.
At least the points are increasing, so so far so good ;)
Still hae to check what happens with 300+ points and a reserved...
Forum:
Plugins
08-17-2009, 19:18
Replies:
70
[TF2] Loyal Plugin
Views:
36,503
Posted By
Munchkin
Re: [TF2] Loyal Plugin
How hard woukd it be to make this plugin work css too?
If uses now in css, you get the error "'Required extension "TF2 Tools" file("game.tf2.ext") not running."
In the code in the beginning it...
Forum:
General
08-13-2009, 20:01
Replies:
163
Sourcemod 1.2.1 goes haywayre with latest update
Views:
50,843
Posted By
Munchkin
Re: Sourcemod 1.2.1 goes haywayre with latest update
Of course ;)
thnx for the heads up, means more f5-ing for me on this site ^^
Forum:
General
08-13-2009, 19:58
Replies:
163
Sourcemod 1.2.1 goes haywayre with latest update
Views:
50,843
Posted By
Munchkin
Re: Sourcemod 1.2.1 goes haywayre with latest update
New snapshot or just new files?
Can't find a link to new files.
Forum:
General
08-13-2009, 19:45
Replies:
163
Sourcemod 1.2.1 goes haywayre with latest update
Views:
50,843
Posted By
Munchkin
Re: Sourcemod 1.2.1 goes haywayre with latest update
quick fix: either rename the sourcemod folder or rename the sourcemod.vdf file in your metamod folder to an different extension ( i did sourcemod.vdf.old)
Forum:
General
08-13-2009, 19:34
Replies:
163
Sourcemod 1.2.1 goes haywayre with latest update
Views:
50,843
Posted By
Munchkin
Re: Sourcemod 1.2.1 goes haywayre with latest update
I had metamod running, but sourcemod disabled. That went fine.
Forum:
General
08-13-2009, 19:28
Replies:
163
Sourcemod 1.2.1 goes haywayre with latest update
Views:
50,843
Posted By
Munchkin
Sourcemod 1.2.1 goes haywayre with latest update
Hi!
with the latest tf2 update, sourcemod causes the tf2 server to crash and reboot in a cycle. tried version 1.2.1, latest 1.2.2 snapshot and even 1.3 development branch.
Running win2003...
Forum:
Unapproved Plugins
08-10-2009, 11:17
Replies:
375
[TF2]RMF Ability Pack
Views:
230,369
Posted By
Munchkin
Re: [TF2]RMF Ability Pack
Hey!
Great plugins you made :)
We have installed the plugin on our tf2 #5 server, you can see it working here:
88.198.14.130:27015
Think the cvar provided give a lot of room to customize to...
Forum:
Plugins
08-07-2009, 16:13
Replies:
70
[TF2] Loyal Plugin
Views:
36,503
Posted By
Munchkin
Re: [TF2] Loyal Plugin
Curious about the fix.
The concept is very welcomed at our community.
Forum:
Plugins
08-06-2009, 18:40
Replies:
70
[TF2] Loyal Plugin
Views:
36,503
Posted By
Munchkin
Re: [TF2] Loyal Plugin
OK, i totally misread. 10 minutes playtime = 1 point :)
gained 16 points by being afk tonight ;)
But it does add reserved slots automatically then.
Expire timer would be great, otherwise you'd...
Forum:
Plugins
08-06-2009, 16:26
Replies:
70
[TF2] Loyal Plugin
Views:
36,503
Posted By
Munchkin
Re: [TF2] Loyal Plugin
Hey!
Currently checking out this plugin.
Question about 2 things :
is connection time also counting for points?
Not every player is that good to get many kills , but nevertheless play alot....
Forum:
Plugin/Gameplay Ideas and Requests
07-13-2009, 16:06
Replies:
1
TF2 force progress through stages
Views:
790
Posted By
Munchkin
TF2 force progress through stages
Hi!
Looking for a plugin that will force all stages of the map to be played regardless if a team has won or lost.
On our goldrush only server 80% of the time the only stage played is stage 1. It...
Forum:
Plugins
07-13-2009, 11:21
Replies:
173
Welcome Sound
Views:
296,847
Posted By
Munchkin
Re: Welcome Sound
What's the name of your soundfile?
if it is , for instance, sound1.mp3 change the line in sourcemod.cfg accordingly :
sm_join_sound "consnd/sound1.mp3"
Showing results 1 to 25 of 42
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