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Search: Posts Made By: dYZER
Forum: Scripting 05-17-2014, 16:21
Replies: 0
Views: 958
Posted By dYZER
SetEntityModel() fix models glows?!

hi there,
i need some help oVer here :)

is there anyway 2 fix this ?

http://www11.pic-upload.de/thumb/17.05.14/hwe38pwnrpt8.jpg (http://www.pic-upload.de/view-23233753/how2fix.jpg.html)...
Forum: Unapproved Plugins 11-10-2011, 19:07
Replies: 32
Views: 37,267
Posted By dYZER
Re: [L4D2] Common Zombies Autodifficulty v1.4

pump?! over 1 year left. and no1 checket it again... so bugs removed... keep try out, its working, use the table to view offline results
Forum: Unapproved Plugins 08-23-2010, 12:05
Replies: 36
Views: 13,954
Posted By dYZER
Re: [AS] Horde MoDe / Random Drones

hmm, not tried dedicate server...
and the sourcemod version is beta
Forum: Unapproved Plugins 08-23-2010, 12:04
Replies: 11
Views: 16,648
Posted By dYZER
Re: [L4D2] Block Survivor Bots Shooting From Behind

sb_allow_shoot_through_survivors 0
simple way ?
Forum: Scripting 08-23-2010, 11:37
Replies: 10
Views: 2,684
Posted By dYZER
Re: Hey Need help with my plugin.

#include sourcemod
#include sdktools

#pragma semicolon 1
#define VERSION "0.0.1"

public Plugin:myinfo = {
name = "Kill Counter",
author = "NakashimaKun",
description = "Counts...
Forum: Unapproved Plugins 08-22-2010, 07:30
Replies: 32
Views: 37,267
Posted By dYZER
Re: [L4D2] Common Zombies Autodifficulty v1.4

Unapproved == Unapproved forever (https://forums.alliedmods.net/showthread.php?t=127979)
and removed from the plugins (http://www.sourcemod.net/plugins.php) list !! :down:
Forum: Scripting 08-19-2010, 12:32
Replies: 7
Views: 3,047
Posted By dYZER
Re: FCVAR_SERVER_CAN_EXECUTE question.

take a look at puppet mod (http://forums.alliedmods.net/showthread.php?t=132773)
Forum: Scripting 08-19-2010, 12:27
Replies: 7
Views: 2,150
Posted By dYZER
Re: Keys are disabled in the game. Is is possible?

inpossible, to hook a 3rd plugin/(cheathook.exe)

u can check the key hits, (yes, but how often use u the DEL-key in chat, dont 4got the key layouts from different öäü)

but if u get a working...
Forum: Trash 08-13-2010, 10:24
Replies: 10
Views: 14,103
Posted By dYZER
Re: [L4D1/2] Reloading Disables Other Actions v1.2

up to v1.2
-renamed the plugin
-added (l4d_rda_modes) use in gamemodes
-added (l4d_rda_jump) +jump block
-added (l4d_rda_use) +use block
-added (l4d_rda_enable) on/off all
Forum: Trash 08-11-2010, 15:23
Replies: 10
Views: 14,103
Posted By dYZER
Re: [L4D2] No Reload Shoves

doneEEe, and updated with weapon switch block :twisted:
Forum: Unapproved Plugins 08-11-2010, 13:49
Replies: 36
Views: 13,954
Posted By dYZER
Re: [AS] Horde MoDe / Random Drones

drone jumpers, drone ubers, parasites, buzzers, rangers and shieldbugs are the ingame/map spawns

all fine here
Forum: Trash 08-09-2010, 14:46
Replies: 10
Views: 14,103
Posted By dYZER
Re: [L4D2] No Reload Shoves

and how hook it 2set as false to enable the shove ?)
the weapon_reload (starting) not progress
hooks like "player_incapacitated_start" not if "player_incapacitated"
or not ?
Forum: Trash 08-09-2010, 12:32
Replies: 10
Views: 14,103
Posted By dYZER
Re: [L4D2] No Reload Shoves

v1.0 hmm, try this, little reduced, but not all
its little lagging only if (reloading and +attack2)
Forum: Plugin/Gameplay Ideas and Requests 08-08-2010, 16:14
Replies: 11
Views: 3,364
Posted By dYZER
Re: [ASW] AI BOTS

scroll down :)
change bind "KP_5" "KP_5"
to bind "KP_5" "KP_5o"
hf
Forum: Unapproved Plugins 08-08-2010, 13:36
Replies: 36
Views: 13,954
Posted By dYZER
Re: [AS] Horde MoDe / Random Drones

yes total changed and updated the version
mostly cvars changed
Forum: Trash 08-08-2010, 10:10
Replies: 10
Views: 14,103
Posted By dYZER
[L4D1/2] Reloading Disables Other Actions v1.2

desc

This plugin changes the game so that you cannot shove, change weapons, jump or 'use' anything until reloading is finished

cvars
l4d_rda_enable "1/0"// plugin on/off
l4d_rda_version...
Forum: Unapproved Plugins 08-07-2010, 19:09
Replies: 36
Views: 13,954
Posted By dYZER
Re: [AS] Horde MoDe / Random Drones

http://img833.**************/img833/411/iwillusegoogleb4dumpque.png (http://img833.**************/i/iwillusegoogleb4dumpque.png/)

or http://alienswarm.wikia.com/wiki/Alien_Swarm_Wiki

btw, try...
Forum: Unapproved Plugins 08-07-2010, 11:42
Replies: 36
Views: 13,954
Posted By dYZER
Re: [AS] Horde MoDe / Random Drones

16383 all working
+16384(beta drones) = "32767" all
Forum: Scripting 08-07-2010, 05:21
Replies: 0
Views: 742
Posted By dYZER
how make prob dump list? [solved]

(topic)
CTerrorPlayer Prop Dump:

(l4d)
-Member: m_iTeamNum (offset 492) (type integer) (bits 6)
-Member: m_CollisionGroup (offset 468) (type integer) (bits 5)
-Member:...
Forum: Scripting 08-07-2010, 05:18
Replies: 0
Views: 676
Posted By dYZER
[AS] how work/read it ?

hmm, how can i work with this, and how read the (unsupported) events out ?

bool CASW_Director m_bHordeInProgress

alien swarm\sdk_src\game\server\swarm\sourc\asw_director.cpp
//event...
Forum: Unapproved Plugins 08-03-2010, 15:40
Replies: 36
Views: 13,954
Posted By dYZER
Re: [AS] Horde MoDe / Random Drones

texture errors, if it killed, there didnt removed, but angry fix worked

for the beta skins of the drones, i can only fix it if there some events supported , so i wanna remove the timerchanger...
...
Forum: Unapproved Plugins 08-02-2010, 17:00
Replies: 36
Views: 13,954
Posted By dYZER
Re: [AS] Horde MoDe / Random Drones

jep server crashed by this crazy size,... and another bug was the asw_grub, removed now

the other is, asw has a respawn problem, all/some mappers are crying, there no more spawning at his...
Forum: Scripting 08-01-2010, 15:19
Replies: 17
Views: 12,547
Posted By dYZER
Re: ClientCommand()

client disconnect, or timeout,
mostly user cant set it back to 1
Forum: Unapproved Plugins 08-01-2010, 11:41
Replies: 36
Views: 13,954
Posted By dYZER
Re: [AS] Horde MoDe / Random Drones

(no game option 2 choice "alien swarm" here!!)


@MidNiteToker harvister added,
and the other didnt find, not included ? check ur pak01_dir.vpk,

+and updated
Forum: Plugin/Gameplay Ideas and Requests 07-31-2010, 06:28
Replies: 13
Views: 2,857
Posted By dYZER
Re: [L4D1/2] Project Realism (scripters letz merge)

[quote]
teste buggy on ladder/up and downstairs

yes posible, del entry after x time use :)

hard, need some help over here :)

2buggy on disconnect, cuz used cl_crosshair 0, client command...
Showing results 1 to 25 of 85

 
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