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Search: Posts Made By: J0BL3SS
Forum: VSH / Freak Fortress 04-09-2021, 15:53
Replies: 1
Views: 159
Posted By J0BL3SS
Re: [Subplugin] Mark And Teleport

https://i.imgur.com/KG2NuCU.png

It wont attach the plugin for some reason, here is external link (https://www.mediafire.com/file/lqwm9ommws22kd3/ff2_mark_teleport.zip/file)
Forum: VSH / Freak Fortress 04-09-2021, 15:18
Replies: 9
Views: 2,474
Posted By J0BL3SS
Forum: VSH / Freak Fortress 04-09-2021, 15:17
Replies: 1
Views: 159
Posted By J0BL3SS
[Subplugin] Mark And Teleport

New way to teleport trough positions. You can leave marks in safe places and teleport to them. Or you can mark the positions such as engineer nest, highground etc. You can intimidate the enemy as...
Forum: VSH / Freak Fortress 04-02-2021, 13:44
Replies: 20
Views: 9,404
Posted By J0BL3SS
Re: [Abilities] Fog Effects (BETA)

Fixed My rework of fog,

Ver 1.06
Ooopsie my bad, fixed ability that shows 0 rage on every boss even they don't have fog ability that uses AMS
Forum: VSH / Freak Fortress 04-02-2021, 03:05
Replies: 9
Views: 2,474
Posted By J0BL3SS
Forum: Scripting 04-01-2021, 05:29
Replies: 4
Views: 349
Posted By J0BL3SS
[TF2][HELP] How to detect market garden

Im trying to detect market garden via SDKHooks. The code I made works in a sketchy way, sometimes it can detect it, but sometimes even if it does not detect it at all, but its still counts a market...
Forum: VSH / Freak Fortress 03-30-2021, 05:18
Replies: 1
Views: 626
Posted By J0BL3SS
Re: [Subplugin] Some "Passive Abilities" (Updated 30.03.2021)

Ver 1.0.1
New Ability Added: passive_multijump


I still need some improvement, please tell me if the "passive_removepacks" ability is working on your server, I would appreciate it. Because its...
Forum: VSH / Freak Fortress 03-29-2021, 12:47
Replies: 2
Views: 492
Posted By J0BL3SS
Re: [Subplugin] Fakedeath (Updated 29.03.2021)

Ver 1.0.1
Added More arguments
Fixed Some Scoreboard Hud issues
Fixed 9000.wav not precached
Fakedeath Invoke Chance Now Works Properly
Prevent debuffs during fakedeath
Forum: VSH / Freak Fortress 03-25-2021, 08:00
Replies: 2
Views: 615
Posted By J0BL3SS
Re: [Subplugin] SR DOT Abilitypack (Updated 25.03.2021)

Ver 1.2.1
Abilities Seprated into multiple ability.
Forum: VSH / Freak Fortress 03-24-2021, 03:22
Replies: 9
Views: 2,474
Posted By J0BL3SS
Re: J0BL3SS's Bosses (Fixed: Crusader 24.03.2021)

Fixed Crusader's Ability: "self_stun"

Fixed Issue With Infinite Quick Fix Effect After Round End
Balance Things
Forum: VSH / Freak Fortress 03-22-2021, 15:40
Replies: 9
Views: 2,474
Posted By J0BL3SS
Forum: VSH / Freak Fortress 03-18-2021, 14:23
Replies: 2
Views: 492
Posted By J0BL3SS
[Subplugin] Fakedeath (Updated 29.03.2021)

Extra lifes ignored. Ability always be launched at last life, last hit.
If boss is the last player in bossteam, a fake hud is projected on everyone, everyone except boss gain critical hits, a random...
Forum: VSH / Freak Fortress 03-17-2021, 06:16
Replies: 12
Views: 1,223
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 14.03.2021)

Ver 1.3.0
Server Crash issues fixed :/
Forum: VSH / Freak Fortress 03-14-2021, 05:48
Replies: 0
Views: 396
Posted By J0BL3SS
[Subplugin] Dynamic Settings for Dynamic Defaults

It allows you to change ff2_dynamic_defaults (https://forums.alliedmods.net/showthread.php?t=258090)'s ability settings during the game via rage, lifeloss etc, by using stocks.

It's doesnt have...
Forum: VSH / Freak Fortress 03-14-2021, 05:13
Replies: 12
Views: 1,223
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 14.03.2021)

14.03.2021 - Include File Fixed. My bad :/
Forum: VSH / Freak Fortress 03-13-2021, 06:49
Replies: 19
Views: 1,342
Posted By J0BL3SS
Re: [Subplugin] Summon a boss

public void OnPluginStart2()
{
HookEvent("arena_round_start", Event_RoundStart);
HookEvent("teamplay_round_active", Event_RoundStart); // for non-arena maps

HookEvent("arena_win_panel",...
Forum: VSH / Freak Fortress 03-12-2021, 10:52
Replies: 21
Views: 3,882
Posted By J0BL3SS
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

Try with changing arg0, because ff2_doability not prevents the ability even it supposed to be
Also try with string arguments, sometimes default arguments not works
and make sure you have the lates...
Forum: VSH / Freak Fortress 03-11-2021, 04:04
Replies: 12
Views: 1,223
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 11.03.2021)

Ver 1.2.5
Include file created for exented usage
Forum: VSH / Freak Fortress 03-11-2021, 00:08
Replies: 10
Views: 974
Posted By J0BL3SS
Re: [Subplugin] Lifeloss Regeneration v1.0.6

Mae sure you have tf2attributes downloaded.
Forum: VSH / Freak Fortress 03-10-2021, 07:14
Replies: 12
Views: 1,223
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 10.03.2021)

Ver 1.2.1
Now PrintToServer() Functions only writes the name of the player who has the ability ex:
https://i.imgur.com/rFFDZ8X.png
Sound section name in "rage_sigma" changed "rage_sigma" to...
Forum: VSH / Freak Fortress 03-10-2021, 00:26
Replies: 12
Views: 1,223
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 10.02.2021)

Its not an error, its telling you the respawned player has no boss index, which is a way to make compatible ff2_summonaboss. Im hooking abilities when a player respawns, not when round starts, the...
Forum: VSH / Freak Fortress 03-07-2021, 15:25
Replies: 9
Views: 2,474
Posted By J0BL3SS
Forum: VSH / Freak Fortress 03-03-2021, 02:25
Replies: 9
Views: 2,474
Posted By J0BL3SS
Re: J0BL3SS's Bosses (Soul Ripper Rework)

Soul Ripper's Abilities Completly Changed
Deathmatch Guy Buffed

Take a look above ^
And make sure using newest versions of subplugins.
REMINDER: *Soul Ripper was hidden boss on my server, so...
Forum: VSH / Freak Fortress 03-02-2021, 10:53
Replies: 1
Views: 601
Posted By J0BL3SS
Re: [Subplugin] Spellbook (Updated 2.03.2021)

Ver 1.0.1
Fixed issue with "spell_caos" can't usable without ams
Forgotten Debug Printouts removed.
Spell Damages not dealts 3x damage anymore.
Forum: VSH / Freak Fortress 03-01-2021, 10:29
Replies: 2
Views: 615
Posted By J0BL3SS
[Subplugin] SR DOT Abilitypack (Updated 25.03.2021)

dot_noclip: No-Clip Trough Walls, players, (i mean title says everything)

"abilityX"
{
"name" "dot_noclip"
"arg1" "0" //0-Don't teleport boss, 1-Teleport back where it activated the...
Showing results 1 to 25 of 108

 
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