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Posts Made By:
Silvers
Forum:
Plugins
04-16-2021, 10:37
Replies:
58
[L4D & L4D2] Target Override (2.11) [12-Apr-2021]
Views:
12,007
Posted By
Silvers
Re: [L4D & L4D2] Target Override (2.11) [12-Apr-2021]
Thanks, sounds like a bug in the plugin. I noticed this might be an issue with some strange logic stuff when I was reviewing the code last update but didn't follow the logic or look into it. Will...
Forum:
Plugins
04-16-2021, 10:35
Replies:
216
[L4D & L4D2] Hats (1.29) [10-Apr-2021]
Views:
110,464
Posted By
Silvers
Re: [L4D & L4D2] Hats (1.23) [16-Jun-2020]
Look at the cvars in 1st post, there is one to prevent precache models and the plugin running on certain maps.
Forum:
Plugins
04-13-2021, 09:29
Replies:
289
[L4D & L4D2] Left 4 DHooks Direct (1.35) [10-Apr-2021]
Views:
74,047
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.35) [10-Apr-2021]
I done this for someone a while back:
I think that's the only stuff required.
Forum:
Plugins
04-13-2021, 07:05
Replies:
31
[L4D & L4D2] Reload Interrupt (1.7) [13-Apr-2021]
Views:
5,890
Posted By
Silvers
Re: [L4D & L4D2] Reload Interrupt (1.7) [13-Apr-2021]
Please try updated version, hopefully fixed now.
1.7 (13-Apr-2021)
- Another precache sound fix attempt. Should be right now.
Forum:
Plugins
04-12-2021, 15:02
Replies:
58
[L4D & L4D2] Target Override (2.11) [12-Apr-2021]
Views:
12,007
Posted By
Silvers
Re: [L4D & L4D2] Target Override (2.11) [12-Apr-2021]
Not something I really want to add. Wait value means something different.
Not easily done if possible at all, needs to be detoured. Just use the plugin, it's fast enough.
New update to...
Forum:
Plugins
04-12-2021, 11:49
Replies:
3
[L4D & L4D2] Use Priority Patch (2.0) [12-Apr-2021]
Views:
2,369
Posted By
Silvers
Re: [L4D & L4D2] Use Priority Patch (2.0) [12-Apr-2021]
Finally updated. Should be good now, please let me know. Untested detour version in L4D1.
2.0 (12-Apr-2021)
- Change from patch method to detour method. Should work completely now.
- Now...
Forum:
Plugins
04-10-2021, 14:06
Replies:
289
[L4D & L4D2] Left 4 DHooks Direct (1.35) [10-Apr-2021]
Views:
74,047
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.35) [10-Apr-2021]
1.35 (10-Apr-2021)
- Fixed native "L4D_GetTeamScore" error message when using the wrong team values. Thanks to "BHaType" for reporting.
- Restricted native "L4D2_IsReachable" client index...
Forum:
Plugins
04-10-2021, 13:30
Replies:
17
[L4D & L4D2] Anomaly (1.5) [10-Apr-2021]
Views:
6,251
Posted By
Silvers
Re: [L4D & L4D2] Anomaly (1.5) [10-Apr-2021]
1.5 (10-Apr-2021)
- Fixed affecting players who have not spawned and are Special Infected ghosts.
- Fixed damage cvars not applying correctly to Special Infected.
Forum:
Plugins
04-09-2021, 10:41
Replies:
11
[L4D & L4D2] Spec2Ghost Teleport (1.2a) [24-Sep-2020]
Views:
10,560
Posted By
Silvers
Re: [L4D & L4D2] Spec2Ghost Teleport (1.1.1) [21-Jul-2018]
I'll make it skip the first spawning on each new round. I guess when the finale has started and there's no spectate time, where you go straight into ghost mode, the plugin should be blocked under...
Forum:
Plugins
04-09-2021, 10:36
Replies:
289
[L4D & L4D2] Left 4 DHooks Direct (1.35) [10-Apr-2021]
Views:
74,047
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.34) [23-Mar-2021]
I have no idea which values should be used anymore. I've seen older plugins using both 0/1 and 1/2. I thought the revert fixed this but maybe I overwrote the change, will review again.
...
Forum:
Plugins
04-09-2021, 10:32
Replies:
39
[L4D & L4D2] Dynamic Light (1.8) [15-Feb-2021]
Views:
41,286
Posted By
Silvers
Re: [L4D & L4D2] Dynamic Light (1.8) [15-Feb-2021]
Yeah that sounds very strange. Maybe it's too much for the server therefore causing it to lag and the hit registration desync. I don't think anything can be done to fix that other than getting a more...
Forum:
Plugins
04-09-2021, 10:28
Replies:
216
[L4D & L4D2] Hats (1.29) [10-Apr-2021]
Views:
110,464
Posted By
Silvers
Re: [L4D & L4D2] Hats (1.28) [20-Mar-2021]
Look at the cvars, you can disable hats being created automatically for players and only allow players with certain flags to use the menu to wear a Hat. I guess it would need editing to only create...
Forum:
Plugins
04-09-2021, 10:26
Replies:
43
[L4D2] Real Zoey Unlock (1.2) [10-May-2020]
Views:
33,672
Posted By
Silvers
Re: [L4D2] Real Zoey Unlock (1.2) [10-May-2020]
If the criteria is not broken the game will crash, there cannot be a version with this fixed. I've tried to detour and figure out the values it's using to determine why it's crashing but it didn't...
Forum:
Plugins
04-03-2021, 11:22
Replies:
43
[ANY] Neon Beams (1.12) [10-Apr-2021]
Views:
12,314
Posted By
Silvers
Re: [ANY] Neon Beams (1.11) [02-Apr-2021]
Don't know what you mean. I tested with 500 and they all line up perfectly in line with the players eyes.
Forum:
Plugins
04-02-2021, 05:01
Replies:
43
[ANY] Neon Beams (1.12) [10-Apr-2021]
Views:
12,314
Posted By
Silvers
Re: [ANY] Neon Beams (1.11) [02-Apr-2021]
Thanks, fixed.
1.11 (02-Apr-2021)
- Fixed presets using temporary beams not displaying to other players. Thanks to "Tonblader" for reporting.
Forum:
Plugins
04-01-2021, 02:34
Replies:
43
[ANY] Neon Beams (1.12) [10-Apr-2021]
Views:
12,314
Posted By
Silvers
Re: [ANY] Neon Beams (1.9) [29-Mar-2021]
Done.
1.10 (01-Apr-2021)
- Added commands "sm_neon_preset_eye" and "sm_neon_preset_eyes" to spawn presets from your eye position.
- Commands also allow setting how far from the eyes they...
Forum:
Plugins
03-31-2021, 04:27
Replies:
14
[L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
Views:
5,215
Posted By
Silvers
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.7) [31-Mar-2021]
1.7 (31-Mar-2021)
- Added command "sm_heartbeat" to toggle or specify someone as black and white health status.
Forum:
Plugins
03-31-2021, 03:27
Replies:
31
[L4D & L4D2] Reload Interrupt (1.7) [13-Apr-2021]
Views:
5,890
Posted By
Silvers
Re: [L4D & L4D2] Reload Interrupt (1.6) [27-Mar-2021]
I've sent you a private message with a different version if you can test and PM me back the response please.
Forum:
Plugins
03-29-2021, 17:01
Replies:
20
[L4D2] Healing Gnome (1.11) [02-Apr-2021]
Views:
23,440
Posted By
Silvers
Re: [L4D2] Healing Gnome (1.9) [29-Mar-2021]
Too many requests, too little time.
Edit updated:
1.10 (31-Mar-2021)
- Changed cvar "l4d2_gnome_full" to give full health and remove the black and white effect, either on temporary or main...
Forum:
Plugins
03-29-2021, 11:12
Replies:
43
[ANY] Neon Beams (1.12) [10-Apr-2021]
Views:
12,314
Posted By
Silvers
Re: [ANY] Neon Beams (1.9) [29-Mar-2021]
Done.
1.9 (29-Mar-2021)
- Added commands "sm_neon_point", "sm_neon_points", "sm_neon_point2", "sm_neon_points2" to place beams from your eye position.
- Commands also allow setting how...
Forum:
Plugins
03-29-2021, 11:08
Replies:
20
[L4D2] Healing Gnome (1.11) [02-Apr-2021]
Views:
23,440
Posted By
Silvers
Re: [L4D2] Healing Gnome (1.9) [29-Mar-2021]
Done.
1.9 (29-Mar-2021)
- Added cvar "l4d2_gnome_full" to give full health and remove the black and white effect. Requested by "weffer" and "Tonblader".
Also updated Cola plugin with the...
Forum:
Plugins
03-29-2021, 10:26
Replies:
31
[L4D & L4D2] Reload Interrupt (1.7) [13-Apr-2021]
Views:
5,890
Posted By
Silvers
Re: [L4D & L4D2] Reload Interrupt (1.6) [27-Mar-2021]
Which operating system is your server using, and which game is this for?
Maur0, can I PM you a custom version to see what's going on? You shouldn't have to use that command at all and that won't...
Forum:
Plugins
03-28-2021, 04:04
Replies:
146
[L4D & L4D2] Prototype Grenades (1.36) [10-Apr-2021]
Views:
29,737
Posted By
Silvers
Re: [L4D & L4D2] Prototype Grenades (1.35) [27-Mar-2021]
Not possible unless I include Attachments_API plugin and do something like Charms plugin does with a fake viewmodel etc... it just breaks too many things in first person view. Not something I plan to...
Forum:
Plugins
03-27-2021, 11:57
Replies:
51
[ANY] Dev Cmds (1.15) [15-Feb-2021]
Views:
30,501
Posted By
Silvers
Re: [ANY] Dev Cmds (1.15) [15-Feb-2021]
Maybe one day, this is specific to L4D/2 and I doubt something that would be popular/required.
Stripper:Source shows the maps key/values entity properties. The ones this plugin can modify...
Forum:
Plugins
03-27-2021, 11:54
Replies:
52
[L4D & L4D2] Glare (2.4) [27-Mar-2021]
Views:
35,129
Posted By
Silvers
Re: [L4D & L4D2] Glare (2.4) [27-Mar-2021]
2.4 (27-Mar-2021)
- L4D1: Fixed the beam being visible in first person view when first starting and not detecting thirdperson status.
Updated.
Showing results 1 to 25 of 500
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