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Search: Posts Made By: gunnersslash
Forum: Plugins 08-21-2012, 16:01
Replies: 2,724
Views: 1,088,868
Posted By gunnersslash
Re: [TF2 Stats] With Web Ranking and Item Logger [v9.0.0]

hey, i'm not sure if this var is right



since my webhost is different from sql database location and is different also from gameserver (3 different locations), the only way i've got working is...
Forum: Plugins 08-17-2012, 17:48
Replies: 2,724
Views: 1,088,868
Posted By gunnersslash
Re: [TF2 Stats] With Web Ranking and Item Logger [v9.0.0]

just a little question guys, i've been trying to get working porperly this mod, since my webservice doesnt allow to remote mysql connections i've decided to create a mysql database on freemysql web...
Forum: Approved Plugins 02-04-2010, 21:30
Replies: 1,369
Views: 1,140,636
Posted By gunnersslash
Re: blockmaker_v4.01 [BM]

ty i've finish plugin and added 3 trampolines :D and poles :D

would be great if render optinons from gangien version were integrated with poles :D
Forum: Approved Plugins 01-29-2010, 18:55
Replies: 1,369
Views: 1,140,636
Posted By gunnersslash
Re: blockmaker_v4.01 [BM]

hey there are some blocks added in this code but compiler show this
Forum: Approved Plugins 01-25-2010, 19:12
Replies: 22
Views: 65,689
Posted By gunnersslash
Re: HNS Danger Meter

hey this should have a cvar to chose if CT, or TT can uses the function.. i'm saying this cuz TT's camps a lot in hns and uses a campmeter is unfair
Forum: Approved Plugins 01-24-2010, 18:15
Replies: 580
Views: 421,438
Posted By gunnersslash
Re: Multimod Plugin

polymorph can interact with gungame just using a new addon
Forum: Approved Plugins 01-23-2010, 11:59
Replies: 1,733
Views: 989,999
Posted By gunnersslash
Re: JumpStats by Exolent (unfinished!)

i've got a problem with .3 version.. don't know why but jumps are not being registered for anyone in server but plugin is running..

if i go bmack to .2 version plugin works correctly.. any...
Forum: Approved Plugins 01-21-2010, 18:52
Replies: 1,098
Views: 417,984
Posted By gunnersslash
Re: Polymorph: Mod Manager

yeah but include that cvar in your plugin will be great
Forum: Suggestions / Requests 01-21-2010, 15:38
Replies: 443
Views: 234,530
Posted By gunnersslash
Re: NEW Blockmaker RELEASED (Admin Menu, Poles, Blocks, Etc)

1. what happened with trampolin???

i have some necro bm maps with trampoline but with this plugin those blocks now look like default block (but still having effects of trampoline)

i've been...
Forum: Approved Plugins 01-21-2010, 13:19
Replies: 1,098
Views: 417,984
Posted By gunnersslash
Re: Polymorph: Mod Manager

yes thankyou.. i'was saying that cuz i was using the plugin that yu've posted in other multimod autor xD but now i'm using this version and problem was solved

ther's only one thing that plugin...
Forum: Suggestions / Requests 01-21-2010, 13:08
Replies: 4
Views: 2,017
Posted By gunnersslash
Re: can anyone make kz_necromods plugin in auto enabled mode just like kz_multiplugin

i'm using polymorhp right now to fix this problem
http://forums.alliedmods.net/showthread.php?t=111535

thanks to all adm plz close topic
Forum: Approved Plugins 01-21-2010, 11:58
Replies: 53
Views: 85,992
Posted By gunnersslash
Re: Teleport Smoke Grenade

is there possible to make a cvar to choose the grenade to teleport just like namapl nades?? could be better cuz if someone is teleported.. instead of smoke.. people is blinded by a flash or wonded by...
Forum: Approved Plugins 01-21-2010, 11:54
Replies: 498
Views: 447,070
Posted By gunnersslash
Re: Nade Modes (Nomexous) v9.61

OT.. is there posibble to add a cvar that sets the grenade damage

i.e he makes 0.5 percent of normal impact etc..
Forum: Approved Plugins 01-21-2010, 11:49
Replies: 580
Views: 421,438
Posted By gunnersslash
Re: Multimod Plugin

it works as hell ty!!

now whit rtv improved, gungam compatibility and every mod works by itself
Forum: Suggestions / Requests 01-20-2010, 23:23
Replies: 8
Views: 2,634
Posted By gunnersslash
Re: Every round start MOTD

try with this

let you choose the intervals of round to show motd... and it's only showed when player dies

https://forums.alliedmods.net/showthread.php?t=25898
Forum: Approved Plugins 01-20-2010, 23:18
Replies: 7
Views: 24,809
Posted By gunnersslash
Re: Advanced Motd 1.2 (updated)

maybe thread is too old but anyway xD


1. i've made a lot of motd.amxx plugin whit their respective .cfg file ie:

motd-hns.amxx and motd-hns.cfg
motd-deathrun.amxx and motd-deathrun.cfg...
Forum: Approved Plugins 01-20-2010, 22:57
Replies: 382
Views: 326,120
Posted By gunnersslash
Re: Hide N Seek v4.6 BETA by Jon

1. maybe yoou should choose to add a cvar to select the hegrenade damage to a percent (like 0.5 damage) is so anoying when a TT throws you a smoke grenade and after that a HE.. and dies


2....
Forum: Approved Plugins 01-19-2010, 18:36
Replies: 1,098
Views: 417,984
Posted By gunnersslash
Re: Polymorph: Mod Manager

wowwwwwwwwwwwwww omg i'm impressed as u 've seen in the other multimod plugin i was always using the version u post there (multimod-no-pause.amxx) and today i have seen your post just until today
...
Forum: Suggestions / Requests 01-19-2010, 13:17
Replies: 443
Views: 234,530
Posted By gunnersslash
Re: NEW Blockmaker RELEASED (Admin Menu, Poles, Blocks, Etc)

hey men, right now i'm using necro's plugin but for some reason. it's buggy in one of my rente servers.. so i'm thinking in change that plugin for yours but i'll like to know if necr's extension maps...
Forum: Approved Plugins 01-08-2010, 15:44
Replies: 580
Views: 421,438
Posted By gunnersslash
Re: Multimod Plugin

guys you should work together to get a new one better


your idea is so much better since i'm using Kz_necromods and that plugin set cvars totally diferent from other games and block weapons...
Forum: Approved Plugins 01-08-2010, 12:47
Replies: 213
Views: 164,384
Posted By gunnersslash
Re: Weapon Chance by Exolent

hi exolent

thank u for all that plugins u make...

i've installed this plugin with the 2.8 hns version but i'm not sure what is happening

1. i've set the cvars to add some smokegrenade to...
Forum: Approved Plugins 12-27-2009, 09:39
Replies: 382
Views: 326,120
Posted By gunnersslash
Re: Hide N Seek v4.6 BETA by Jon

not working with blockmaker


ohh no!!!! think we got to go back to exolent version
Forum: Approved Plugins 12-08-2009, 11:17
Replies: 38
Views: 64,441
Posted By gunnersslash
Re: Traps! (version 2!) - updated!

when you extract the complete folder and then try to compile amx_traps using amx studio show this


Error: Cannot read from file: "money_ul" on line 77



what am i doing wrong?
Forum: Approved Plugins 11-09-2009, 12:47
Replies: 580
Views: 421,438
Posted By gunnersslash
Re: Multimod Plugin

:( just after posting i've realize what you've said about specific maps. i'm totally agree with you

also think you can incorporate a system like that but for you plugin...

for example to make...
Forum: Approved Plugins 10-28-2009, 22:19
Replies: 580
Views: 421,438
Posted By gunnersslash
Re: Multimod Plugin

i think would be better you get focus on the multimod plugin and not on the map chooser

i mean, maybe one of the big problem is compatibility with other plugins like galileo (rock the vote)......
Showing results 1 to 25 of 31

 
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