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Search: Posts Made By: Teamkiller324
Forum: Plugins 09-20-2020, 06:09
Replies: 2
Views: 513
Posted By Teamkiller324
[ANY] Simple Staff Menu List

This is a simple plugin i made from scratch.
This adds an additional staff menu list to show the current active staff clients in the same server via a command, with a feature to redirect yourself...
Forum: Plugin/Gameplay Ideas and Requests 09-19-2020, 15:11
Replies: 4
Views: 417
Posted By Teamkiller324
Re: [CS GO] Automatic steam group tag

Here's a custom tags plugin i made since i were bored while finding this post, untested tho but should do the job.

You can customize however you want it to via the .sp file.

Supports...
Forum: Plugin/Gameplay Ideas and Requests 09-19-2020, 14:53
Replies: 6
Views: 454
Posted By Teamkiller324
Re: Database mysql

isn't 127.0.0.1 and localhost the same?
Forum: Plugin/Gameplay Ideas and Requests 09-19-2020, 14:50
Replies: 5
Views: 644
Posted By Teamkiller324
Forum: Plugins 09-18-2020, 06:53
Replies: 1
Views: 1,167
Posted By Teamkiller324
Re: Hide radar the dead player

This is a simple hide radar plugin from scratch. Written from scratch.
Forum: Plugin/Gameplay Ideas and Requests 09-14-2020, 07:49
Replies: 4
Views: 334
Posted By Teamkiller324
Re: CSGO Check user if dominated or got Revenge

Found these prop events

m_bPlayerDominated

m_bPlayerDominatingMe
Forum: Plugin/Gameplay Ideas and Requests 09-14-2020, 04:17
Replies: 6
Views: 421
Posted By Teamkiller324
Re: [CSGO] Block grenade radio sound

aswell getting not marked as FCVAR_REPLICATED on client error
Forum: Plugin/Gameplay Ideas and Requests 09-14-2020, 02:44
Replies: 6
Views: 421
Posted By Teamkiller324
Re: [CSGO] Block grenade radio sound

if i only knew how to properly hook sound of the radio and block it :/
Forum: Plugin/Gameplay Ideas and Requests 09-13-2020, 03:34
Replies: 6
Views: 421
Posted By Teamkiller324
[CSGO] Block grenade radio sound

Is there a way to block grenade radio sound, if so, how can i?
i am not talking about a command, i'm talking about a plugin if curious.
Forum: Plugins 09-10-2020, 07:51
Replies: 1
Views: 1,211
Posted By Teamkiller324
Re: [CSS/CSGO] Team Details

Slightly modified the plugins code with a small cleanup

Pro tip: the 'public' tag isn't needed unless you're calling something outside of the plugin such as sourcemod or another plugin.
Forum: Plugin/Gameplay Ideas and Requests 09-09-2020, 09:34
Replies: 4
Views: 334
Posted By Teamkiller324
Re: CSGO Check user if dominated or got Revenge

but also be able to force domination/revenge status on a client
Forum: Plugin/Gameplay Ideas and Requests 09-09-2020, 08:43
Replies: 4
Views: 334
Posted By Teamkiller324
CSGO Check user if dominated or got Revenge

if there is a way to check if user got revenge/dominated, how i can i get?
Forum: Plugin/Gameplay Ideas and Requests 09-07-2020, 19:19
Replies: 1
Views: 221
Posted By Teamkiller324
Forum: Plugins 08-28-2020, 09:27
Replies: 48
Views: 51,599
Posted By Teamkiller324
Re: [ANY] Fake VAC Ban

A simple fake vac plugin i've made

sm_fv <#userid|target> - Send a fake vac ban via targets name
sm_fakevac <#userid|target> - Send a fake vac ban via targets name

sm_fv2 <#userid|target> -...
Forum: Plugins 08-28-2020, 06:46
Replies: 34
Views: 123,488
Posted By Teamkiller324
Re: BunnyHop [V1.0.1]

Version 1.0.2

Updated plugin to new syntax and declarations
Cleaned up the code a slight
Fixed the config not autocreated if the config doesn't exist [Creates plugin.bunnyhop.cfg in /cfg/...
Forum: Plugins 08-25-2020, 09:11
Replies: 1
Views: 497
Posted By Teamkiller324
[TF2/ANY] Respawn System [Updated 25-08-20] Version 1.0.1

Plugin based on [TF2] Respawn System (https://forums.alliedmods.net/showthread.php?t=69997); hence credits to WoZeR for his great plugin

This plugin is an updated version of TF2 Respawn system...
Forum: Plugin/Gameplay Ideas and Requests 08-23-2020, 06:43
Replies: 3
Views: 405
Posted By Teamkiller324
Forum: Plugins 08-22-2020, 07:46
Replies: 75
Views: 52,973
Posted By Teamkiller324
Re: Pyro Explosion

v 1.0.1

- Updated to new syntax and declarations
- Updated pyro_explode_on to tf_pyro_explode
- Updated pyro_explode_objects to tf_pyro_explode_objects

Untested
Forum: Plugins 08-22-2020, 07:22
Replies: 120
Views: 62,161
Posted By Teamkiller324
Re: [TF2] Mushroom Health

Updated to new syntax and declarations
Forum: Plugin/Gameplay Ideas and Requests 08-13-2020, 01:56
Replies: 12
Views: 417
Posted By Teamkiller324
Re: entity hook

Edited one bit (wich was obvious), the previous was just for testing

public void OnEntityCreated(int entity, const char[] classname)
{
PrintToServer("Debug: Checking if entity is...
Forum: Plugin/Gameplay Ideas and Requests 08-13-2020, 01:45
Replies: 12
Views: 417
Posted By Teamkiller324
Re: entity hook

public void OnEntityCreated(int entity, const char[] classname)
{
PrintToServer("Debug: Checking if entity is item_healthkit_small");
if (StrEqual(classname, "item_healthkit_small"))...
Forum: Plugin/Gameplay Ideas and Requests 08-13-2020, 01:05
Replies: 12
Views: 417
Posted By Teamkiller324
Re: entity hook

i use this atm

public void OnEntityCreated(int entity, const char[] classname)
{
if(StrEqual(classname, "item_healthkit_small"))
{
PrintToServer("Debug: Checking if...
Forum: Plugin/Gameplay Ideas and Requests 08-13-2020, 00:45
Replies: 12
Views: 417
Posted By Teamkiller324
Re: entity hook

Does not seem to replace the model at all

not a single error altough
Forum: Plugin/Gameplay Ideas and Requests 08-13-2020, 00:22
Replies: 12
Views: 417
Posted By Teamkiller324
Re: entity hook

should there be a better way to force the entity to use a model?

i'm bad at this part
Forum: Plugin/Gameplay Ideas and Requests 08-13-2020, 00:03
Replies: 12
Views: 417
Posted By Teamkiller324
Re: entity hook

i may be doing this wrong altough


public void OnEntityCreated(int entity, const char[] classname)
{
char model[PLATFORM_MAX_PATH];
int ent = -1;
while((ent = FindEntityByClassname(ent,...
Showing results 1 to 25 of 97

 
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