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Search: Posts Made By: Pelipoika
Forum: Trash 11-30-2020, 09:43
Replies: 1
Views: 222
Posted By Pelipoika
Re: Test

agree
Forum: Plugins 09-27-2020, 21:08
Replies: 33
Views: 7,654
Posted By Pelipoika
Re: [L4D2] Navigation Loot Spawner

https://developer.valvesoftware.com/wiki/Navigation_Meshes_(L4D) ESCAPE_ROUTE attribute is added to nav areas that are on the escape route
Forum: Snippets and Tutorials 09-03-2020, 16:21
Replies: 24
Views: 13,154
Posted By Pelipoika
Re: [TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitc

Yes you can do that by coding it yourself obviously.
And yes "A little longer" passed a long time ago (https://github.com/Pelipoika/PathFollower/releases)
Forum: Plugin/Gameplay Ideas and Requests 04-26-2020, 09:44
Replies: 5
Views: 306
Posted By Pelipoika
Re: [TF2] Portable Dispenser?

https://i.imgur.com/wfHkLnf.jpg Works just fine
Forum: Plugin/Gameplay Ideas and Requests 04-26-2020, 08:04
Replies: 5
Views: 306
Posted By Pelipoika
Re: [TF2] Portable Dispenser?

Ok, i updated the gamedata. redownload tf2.backpackdispenser.txt
Forum: Plugin/Gameplay Ideas and Requests 04-25-2020, 12:06
Replies: 5
Views: 306
Posted By Pelipoika
Re: [TF2] Portable Dispenser?

I made this https://github.com/Pelipoika/TF2BackpackDispenser a long time ago, it has some bugs IIRC and needs a gamedata update.

You can get updated gamedata from...
Forum: Snippets and Tutorials 01-17-2020, 18:55
Replies: 24
Views: 13,154
Posted By Pelipoika
Forum: Scripting 11-11-2019, 13:10
Replies: 2
Views: 356
Posted By Pelipoika
Re: Removing Landing Sound

Put on some net_fakelag and you'll find out
Forum: Scripting 10-16-2019, 09:27
Replies: 15
Views: 1,411
Posted By Pelipoika
Re: [TF2] Spawn weapon drop onto player's hands properly WITHOUT SetParentAttachment?

https://forums.alliedmods.net/showthread.php?t=266692 ?
Forum: Scripting 10-12-2019, 10:46
Replies: 10
Views: 1,930
Posted By Pelipoika
Re: [CS:GO] Healthshot screen effect.

It's just a netprop you set to GetGameTime() + yourtime
Forum: Scripting 10-08-2019, 19:47
Replies: 2
Views: 662
Posted By Pelipoika
Re: Test for a Hit with the Skybox?

public bool IsOutside()
{
TR_TraceRayFilter(GetAbsOrigin(this.index), view_as<float>( { -90.0, -90.0, -90.0 } ), MASK_SOLID, RayType_Infinite, FilterBaseActorsAndData, this.index);

return...
Forum: Scripting 09-22-2019, 18:26
Replies: 4
Views: 1,175
Posted By Pelipoika
Re: [TF2] DHooks of "IsPlacementPosValid" wont work

Sounds like you just want to check if a sentry that is being held is placeable where you are trying to built it at currently.

if that is the case then this snippet will tell you whether or not the...
Forum: Plugins 09-17-2019, 15:44
Replies: 44
Views: 27,242
Posted By Pelipoika
Re: [ANY] Dev Cmds (1.4.1) [28-Jun-2019]

Great plugin, used it for many years.

A must have for any plugin developer
Forum: Scripting 09-01-2019, 21:06
Replies: 4
Views: 1,291
Posted By Pelipoika
Re: Pathfinding for clients (client follow a path)

https://github.com/Pelipoika/PathFollower/releases ??
Forum: Scripting 09-01-2019, 16:42
Replies: 4
Views: 1,291
Posted By Pelipoika
Re: Pathfinding for clients (client follow a path)

https://github.com/Pelipoika/PathFollower Windows only tho

Test plugin:

#include <sdktools>
#include <sdkhooks>
#include <tf2>
#include <tf2_stocks>
#include <PathFollower>
Forum: Extensions 07-21-2019, 12:25
Replies: 807
Views: 426,751
Posted By Pelipoika
Re: DHooks (Dynamic Hooks - Dev Preview)

My friend says: DHookSetParamString might be bugged for detours in 2.2.0

Test case:
https://gist.github.com/hydrogen-mvm/02e463231b9e1948de893ed4d0a01736
Forum: Scripting 05-13-2019, 21:02
Replies: 7
Views: 1,116
Posted By Pelipoika
Forum: Scripting 05-13-2019, 15:55
Replies: 7
Views: 1,116
Posted By Pelipoika
Re: [TF2 MvM] Chat Fix

😂😂😂
Forum: Scripting 04-30-2019, 21:49
Replies: 19
Views: 2,433
Posted By Pelipoika
Re: Teleporting Player Check "Non-Stuck"

public bool IsOutside()
{
TR_TraceRayFilter(GetAbsOrigin(this.index), view_as<float>( { -90.0, -90.0, -90.0 } ), MASK_SOLID, RayType_Infinite, FilterBaseActorsAndData, this.index);

return...
Forum: Source Servers (SRCDS) 04-30-2019, 21:46
Replies: 4
Views: 597
Posted By Pelipoika
Forum: Scripting 04-04-2019, 10:43
Replies: 8
Views: 1,321
Posted By Pelipoika
Re: [TF2 MvM] Refund all upgrades on a client?

m_bInUpgradeZone 1
FakeClientCommandKeyValues (https://sm.alliedmods.net/new-api/console/FakeClientCommandKeyValues) "MVM_Respec"
m_bInUpgradeZone 0
Forum: Scripting 03-12-2019, 18:42
Replies: 2
Views: 921
Posted By Pelipoika
Re: [TF2]Slowing the entity tf_robot_destruction_robot

Dhook their ILocomotion::Get*Speed() functions (https://github.com/Pelipoika/TF2-Robobuddy/blob/master/robobuddy.sp#L143-L155) and change the values to something you'd like
Forum: Scripting 02-21-2019, 22:11
Replies: 21
Views: 2,423
Posted By Pelipoika
Re: How to hook molotov touch (explosion)?

OnEntityCreated is too early to get those properties, try requestframe or 2
Forum: Scripting 02-09-2019, 18:52
Replies: 6
Views: 1,429
Posted By Pelipoika
Re: [TF2] How to get HUD meters to display for other classes

If someone made an extension or something to work with string attributes this might be possible using the string attribute 2058

"2058"
{
"name" "meter_label"
"attribute_type" "string"...
Forum: Scripting 12-22-2018, 08:26
Replies: 6
Views: 816
Posted By Pelipoika
Re: How to get methodmap reference

I don't know what you want then
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