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Search: Posts Made By: Psyk0tik
Forum: General Today, 12:18
Replies: 222
Views: 23,717
Posted By Psyk0tik
Re: L4D2 Update 2.2.1.3 (2021-06-15)

In case anyone comes across this thread to ask for signature updates, here's a list of up-to-date signatures that are commonly used by several plugins, such as "SetHumanSpec" and "TakeOverBot".
...
Forum: Coding MM:S Plugins & SM Extensions Today, 12:15
Replies: 349
Views: 162,806
Posted By Psyk0tik
Re: Signature Request Thread

L4D1&2

Here are the latest signatures for several functions that I have been collecting since May. A lot of these functions are commonly used by several plugins.

General Notes:
- Most of these...
Forum: Scripting Today, 11:44
Replies: 1
Views: 47
Posted By Psyk0tik
Forum: Scripting Yesterday, 10:18
Replies: 6
Views: 267
Posted By Psyk0tik
Re: [L4D2]Exception reported: Client index 0 is invalid

I've seen client indexes having negative values and very high values (up to 5 digits) before. You can usually get those kinds of values when passing/using entity indexes without validating that they...
Forum: Scripting Yesterday, 00:09
Replies: 6
Views: 267
Posted By Psyk0tik
Re: [L4D2]Exception reported: Client index 0 is invalid

Below this line:
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
You can add:
if (!(0 < attacker <= MaxClients && IsClientInGame(attacker))) // check that attacker index is...
Forum: Scripting 07-29-2021, 21:01
Replies: 6
Views: 267
Posted By Psyk0tik
Re: [L4D2]Exception reported: Client index 0 is invalid

Line 433 lies within sdktools_sound.inc, which is where the function “EmitSoundToClient” is defined. you will have to validate the client index you are passing to the function in your plugin.

In...
Forum: Scripting 07-29-2021, 16:04
Replies: 3
Views: 462
Posted By Psyk0tik
Re: OnPlayerRunCmd() still triggered whether or not client pressed button

That has nothing to do with his question. Heís asking if itís normal for OnPlayerRunCmd() to keep firing even when clients arenít pressing anything.

The answer is yes.
Forum: Plugins 07-27-2021, 01:13
Replies: 138
Views: 104,219
Posted By Psyk0tik
Re: [L4D2] Player Switch Menu and Team Panel v1.2.1

You didn't include the "Exception reported" line for the first error stack.
Forum: Plugins 07-26-2021, 18:42
Replies: 138
Views: 104,219
Posted By Psyk0tik
Forum: Plugin/Gameplay Ideas and Requests 07-26-2021, 15:23
Replies: 12
Views: 2,062
Posted By Psyk0tik
Re: [request] [L4D2] Tankhud Panel Enhanced

addons/sourcemod/scripting/include/<put .inc files here>
Forum: Plugins 07-25-2021, 02:50
Replies: 38
Views: 5,432
Posted By Psyk0tik
Re: [L4D2] Shop [v2.7 | 23 May 2021]

Untested but it should properly allow buyers to use cheat commands without giving every player access all the time.
Forum: Plugins 07-25-2021, 00:25
Replies: 38
Views: 5,432
Posted By Psyk0tik
Re: [L4D2] Shop [v2.7 | 23 May 2021]

That's because this plugin strips the FCVAR_CHEAT flag from those commands and never puts them back. Anyone can join your server and use those commands while this plugin is running.
Forum: Plugins 07-24-2021, 23:32
Replies: 1,066
Views: 234,834
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.87, 7-20-2021)

Okay so the case-insensitivity check I added is failing because FileExists itself is case-insensitive which returns true as long as a file with the same name exists. I'll try to figure out another...
Forum: Plugins 07-24-2021, 15:56
Replies: 1,066
Views: 234,834
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.87, 7-20-2021)

That's weird. I made the filenames case-insensitive in v8.87. I tested it this morning on my Windows servers and they worked just fine.

Are you on Linux with v8.87 installed?
Forum: Plugins 07-24-2021, 14:09
Replies: 1,066
Views: 234,834
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.87, 7-20-2021)

You left out the error message. It looks something like this:
[mutant_tanks/mutant_tanks.smx] [MT] Error while parsing the "addons/sourcemod/data/mutant_tanks/difficulty_configs/normal.cfg" file....
Forum: Plugins 07-23-2021, 15:11
Replies: 13
Views: 4,464
Posted By Psyk0tik
Re: [L4D2] SG-552 Tickrate Fix

@bullet28, You forgot to add a "Signatures" section in your gamedata file.



Try this:
Forum: Plugins 07-22-2021, 04:59
Replies: 1,066
Views: 234,834
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.87, 7-20-2021)

Awesome. Glad you both resolved those issues. :D
Forum: Plugins 07-21-2021, 21:06
Replies: 1,066
Views: 234,834
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.87, 7-20-2021)

Did you edit their names in mutant_tanks_names.phrases.txt in your translations folder?
Forum: Plugins 07-21-2021, 20:26
Replies: 1,066
Views: 234,834
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.87, 7-20-2021)

All 20 Tanks spawn just fine for me. I don't see anymore on the menu. If you want to disable these Tanks, set "Tank Enabled" to "0" for each one. Other than that, I don't see anything wrong with the...
Forum: Plugins 07-21-2021, 15:12
Replies: 1,066
Views: 234,834
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.87, 7-20-2021)

The backup_config folder is just a folder that contains extra copies of the config file. The plugin doesnít read any of the files in there.

Upload your config file here or send it to me via PM so...
Forum: Plugins 07-20-2021, 21:52
Replies: 1,066
Views: 234,834
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.87, 7-20-2021)

You probably have another plugin that patches those locations then. MT expects "0x09" in both locations so it can patch them with "0xFF". Since those locations already have "0xFF" then you have...
Forum: Plugins 07-20-2021, 21:44
Replies: 1,066
Views: 234,834
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.87, 7-20-2021)

Did you update your gamedata and patch config files?
- addons/sourcemod/data/mutant_tanks/mutant_tanks_patches.cfg
- addons/sourcemod/gamedata/mutant_tanks.txt

I don't get these errors on any of...
Forum: Plugins 07-20-2021, 16:47
Replies: 1,066
Views: 234,834
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.87, 7-20-2021)

Version 8.87 is out!

Thank you to the following people who helped me throughout the process of making this update: Slaven555, Mi.Cura, GL_INS, XXrevoltadoXX, peachie, FusionFlarez, yuzumi,...
Forum: Plugins 07-18-2021, 13:05
Replies: 31
Views: 10,507
Posted By Psyk0tik
Re: [L4D & L4D2] Survivor Starter Pack (v1.4, 08-30-2018)

I just tested the plugin with my own Steam ID and it works just fine.

Like I said:


Some games use a different Steam universe from what websites like SteamRep use.

When I use this command:...
Forum: Scripting 07-17-2021, 10:41
Replies: 10
Views: 754
Posted By Psyk0tik
Re: [L4D2 SERVER REWORK DDOS] Player Management by CanadaRox

Donít expect people to do things for you if you canít even be bothered to give more details in your main post. Not everyone knows what you mean by ďserver rework github.Ē You assume that everyone has...
Showing results 1 to 25 of 500

 
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