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Posts Made By:
Mrs cheng
Forum:
Off-Topic
09-30-2022, 23:25
Replies:
33
Goodbye SM
Views:
12,920
Posted By
Mrs cheng
Re: Goodbye SM
I wish you peace!
Forum:
Plugins
01-06-2022, 04:08
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
435,705
Posted By
Mrs cheng
Re: [L4D & L4D2] Left 4 DHooks Direct (1.83) [25-Dec-2021]
I have found a Bug.For Local_GetRandomClient(int team, int alive = -1, int bots = -1) ,there is an error in one line ”bots == -1 || IsFakeClient(i) == view_as<bool>(alive)“ . This should be bots,...
Forum:
Scripting
01-05-2022, 04:44
Replies:
2
[L4d2] tongue problem
Views:
834
Posted By
Mrs cheng
Re: [L4d2] tongue problem
Thanks!
Forum:
Scripting
01-04-2022, 11:42
Replies:
2
[L4d2] tongue problem
Views:
834
Posted By
Mrs cheng
[L4d2] tongue problem
Hello everyone! Immediately after the tongue releases the survivor, the survivor has 2 seconds to avoid damage. How do I cancel the effect?
Forum:
Plugins
09-28-2021, 22:56
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
435,705
Posted By
Mrs cheng
Re: [L4D & L4D2] Left 4 DHooks Direct (1.59) [29-Sep-2021]
Maybe you should try studying a CGrenadeLauncher_Projectile::Create. Maybe it's more perfect. Linux:@_ZN27CGrenadeLauncher_Projectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacteri...
Forum:
Plugins
09-28-2021, 22:48
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
435,705
Posted By
Mrs cheng
Re: [L4D & L4D2] Left 4 DHooks Direct (1.59) [29-Sep-2021]
I see. Thanks for your work.
Forum:
Plugins
09-28-2021, 21:58
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
435,705
Posted By
Mrs cheng
Re: [L4D & L4D2] Left 4 DHooks Direct (1.58) [29-Sep-2021]
where is left4dhooks.temp?
Forum:
Plugins
02-12-2021, 21:40
Replies:
15
[L4D1 & L4D2] HP Sprite [v1.1.3 | 24-July-2021]
Views:
18,547
Posted By
Mrs cheng
Re: [L4D1 & L4D2] Tank HP Sprite [v1.0.6 | 12-February-2021]
The client does not seem to be able to download the custom sprite,this is the consequences of changing the default value "all" of a variable "cl_downloadfilter" to "none".
Forum:
Plugin/Gameplay Ideas and Requests
02-03-2021, 21:35
Replies:
15
[L4D2] How do you make this hud?
Views:
6,714
Posted By
Mrs cheng
Re: [L4D2] How do you make this hud?
I also did some tests, but I has a problem. The display time of this hud is only short, it seems that it does not exceed 0.1 seconds. How it can continue to display?(using CreateTimer or OnGameFrame...
Forum:
Scripting
05-09-2019, 10:06
Replies:
12
[l4d2]About survivors' temporary health
Views:
3,595
Posted By
Mrs cheng
Re: [l4d2]About survivors' temporary health
But it still won't exceed 200 health values
Forum:
Scripting
05-04-2019, 02:36
Replies:
12
[l4d2]About survivors' temporary health
Views:
3,595
Posted By
Mrs cheng
Re: [l4d2]About survivors' temporary health
That is real health.
What I need is temporary health.
Forum:
Scripting
04-29-2019, 01:52
Replies:
12
[l4d2]About survivors' temporary health
Views:
3,595
Posted By
Mrs cheng
Re: [l4d2]About survivors' temporary health
This situation is unexpectedly discovered by me.
When I manually set the player's temporary health to more than 200, the player's temporary health is never higher than 200.
Players will not take...
Forum:
Scripting
04-28-2019, 15:41
Replies:
12
[l4d2]About survivors' temporary health
Views:
3,595
Posted By
Mrs cheng
Re: [l4d2]About survivors' temporary health
So how do we set survivors' temporary health to over 200?
Forum:
Scripting
04-28-2019, 15:04
Replies:
12
[l4d2]About survivors' temporary health
Views:
3,595
Posted By
Mrs cheng
Re: [l4d2]About survivors' temporary health
Oh, I mean the survivor is in a normal walking state, he has temporary health.
Forum:
Scripting
04-27-2019, 05:07
Replies:
12
[l4d2]About survivors' temporary health
Views:
3,595
Posted By
Mrs cheng
Re: [l4d2]About survivors' temporary health
This cvar(surviovor_incap_health) does not exist.
Forum:
Scripting
04-26-2019, 14:12
Replies:
12
[l4d2]About survivors' temporary health
Views:
3,595
Posted By
Mrs cheng
[l4d2]About survivors' temporary health
How to make survivors' temporary health more than 200?
SetEntPropFloat(client, Prop_Send, "m_healthBuffer", 600);
SetEntPropFloat(client, Prop_Send, "m_healthBufferTime", GetGameTime());
When...
Forum:
Scripting
12-13-2018, 03:29
Replies:
3
[L4d2]How to push common infected away without IN_ATTACK2
Views:
1,720
Posted By
Mrs cheng
Re: [L4d2]How to push common infected away without IN_ATTACK2
IN_ATTACK2——It is the player's right mouse button to push the infected.
Forum:
Scripting
12-13-2018, 01:02
Replies:
3
[L4d2]How to push common infected away without IN_ATTACK2
Views:
1,720
Posted By
Mrs cheng
Re: [L4d2]How to push common infected away without IN_ATTACK2
Invalid means that the common infected cannot be pushed away.
even velocity is also invalid.
But Can it be set to animate?
Forum:
Scripting
12-11-2018, 08:56
Replies:
3
[L4d2]How to push common infected away without IN_ATTACK2
Views:
1,720
Posted By
Mrs cheng
[L4d2]How to push common infected away without IN_ATTACK2
point_push and env_explosion……
They are all invalid.Even using vec is also invalid.
Any good ideas?
Thanks.
Forum:
Scripting
12-11-2018, 08:27
Replies:
3
Solved
[L4D2] Is there any way to get continuous or simultaneous keyboard input?
Views:
1,446
Posted By
Mrs cheng
Re: [L4D2] Is there any way to get continuous or simultaneous keyboard input?
You can use Creatimer(TIMER_REPEAT) to achieve long press keyboard
Forum:
Scripting
11-30-2018, 12:31
Replies:
13
Does anyone know how trigger_multiple works?
Views:
2,855
Posted By
Mrs cheng
Re: Does anyone know how trigger_multiple works?
https://github.com/Totenfluch/EventItemsSpawner/blob/master/EventItemsSpawner.sp#L327
You can refer to this source code.
Forum:
Scripting
11-30-2018, 12:21
Replies:
3
[L4D2]About the func_button_timed entity
Views:
2,680
Posted By
Mrs cheng
Re: [L4D2]About the func_button_timed entity
Thank you very much. but when I set the model I get an error message in the server console,
just warning me that I am trying to set a non brush model to the entity.Is there a way to avoid it?
Forum:
Scripting
11-26-2018, 02:05
Replies:
3
[L4D2]About the func_button_timed entity
Views:
2,680
Posted By
Mrs cheng
[L4D2]About the func_button_timed entity
Keyvalues
Use String <string>
The text/string that appears on the progress bar while the player is holding down use.
Use Sub-String <string>
A sub-string that appears below the Use String.
...
Forum:
Plugin/Gameplay Ideas and Requests
11-24-2018, 23:42
Replies:
5
I pay for this script improving
Views:
1,491
Posted By
Mrs cheng
Re: I pay for this script improving
This is not difficult, if you have other computer language foundations, you should try to learn and improve it yourself.
Forum:
Scripting
11-23-2018, 11:15
Replies:
14
Solved
Teleport an Entity above Bomb After Plant
Views:
3,170
Posted By
Mrs cheng
Re: Teloport an Entity above Bomb After Plant
CSS or CSGO?
Showing results 1 to 25 of 39
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