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Search: Posts Made By: Earendil
Forum: Plugins 09-24-2022, 05:55
Replies: 19
Views: 1,264
Posted By Earendil
Re: [L4D2] Admiral Menu - A Simplified VIP Menu (1.0) | 09/24/2022

Data files can be created using KeyValues (https://wiki.alliedmods.net/KeyValues_(SourceMod_Scripting)). I made a plugin that uses a config file with KeyValues to save/load the spawn position and...
Forum: Scripting 09-23-2022, 11:01
Replies: 2
Views: 231
Posted By Earendil
Re: [L4D2] How to get infected damage scores

Looking at netprops two possible candidates could be "m_checkpointSurvivorDamage" or "m_missionSurvivorDamage". Try them.
int dmgToSurvivors = GetEntProp(client, Prop_Send,...
Forum: Plugins 09-23-2022, 07:50
Replies: 28
Views: 5,809
Posted By Earendil
Re: [L4D & L4D2] Survivor Utilities (API) (v 1.4) [23-Sep-22]

I've added new GlobalForwards. Now this plugin includes Post forwards to get the final values of intoxication, freezing, bleeding and exhaustion, in the case another plugin has modified the values....
Forum: Scripting 09-21-2022, 08:25
Replies: 3
Views: 306
Posted By Earendil
Re: [L4D2] Detect sneaky survivor

Do you mean when a player is on a place where is unreachable by bots (Survivors, SI, CI and witch)?

Yes, you can use L4D2_NavAreaTravelDistance between two coordinates. If it returns a value means...
Forum: Scripting 09-20-2022, 20:50
Replies: 5
Views: 572
Posted By Earendil
Re: How to Safely Swap All Data in 2 ArrayLists

You can't swap objects like you would be swapping primitives, because a = b doesn't copy the ArrayList, only copies the reference. Doing that would mess it up, the best thing to do is to modify the...
Forum: Plugins 09-15-2022, 14:16
Replies: 18
Views: 4,277
Posted By Earendil
Re: [L4D & L4D2] Loot Boxes(v1.1.1)[17-Jun-2022]

This is an error of Survivor Utilities, I'm fixing that, check Survivor Utilities updates for error fixes.
Forum: Plugins 09-08-2022, 13:00
Replies: 28
Views: 5,809
Posted By Earendil
Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.4) [28-Jun-22]

That was caused by a growng call on L4D engine games. I have updated and fixed that, update the plugin.
Forum: Plugins 08-12-2022, 17:19
Replies: 20
Views: 5,483
Posted By Earendil
Re: [L4D2] Saferoom Lock: Scavenge (v1.2.1)[20-Jul-2020]

Try this version that I' updating:
GitHub repo (https://github.com/Earendil-89/l4d2_safelockscavenge/tree/1.2.2-update)
Forum: Plugin/Gameplay Ideas and Requests 08-02-2022, 13:24
Replies: 7
Views: 329
Posted By Earendil
Re: What IS The Simplest Way To Pause Timer

Handle g_hTimer; // Store Timer Handle
float g_fTimerTime; // Value to parse to timer, build through ConVars or harcode inside your functions.
float g_fTimerStore = -1.0; // Store here timer...
Forum: Plugins 07-31-2022, 06:27
Replies: 20
Views: 5,483
Posted By Earendil
Re: [L4D2] Saferoom Lock: Scavenge (v1.2.1)[20-Jul-2020]

l4d2_sls_generatorcolor "-1,-1,-1"

Put -1 on all RGB values, to make all of them random. Adding only one number will not work and will throw a warning message in server console.
Forum: Plugins 07-02-2022, 12:04
Replies: 16
Views: 4,396
Posted By Earendil
Re: [L4D & L4D2] Survivor Sprint, Stamina and Exhaustion (v1.3) [02-Jul-2022]

Another update, I fixed some possible exploits, stamina regen issues and added more ways to sprint (and stored via clientprefs).

* 1.3 (02-Jul-2022)
- New sprint activation modes,...
Forum: Plugins 06-28-2022, 12:15
Replies: 13
Views: 2,278
Posted By Earendil
Re: [L4D]Unlock screen freeze

Good plugin.
Code with new-style declarations, also better readability.

#pragma semicolon 1
#pragma newdecls required

#include <sourcemod>
#include <sdktools>

#define PLUGIN_VERSION "1.0"
Forum: Plugins 06-28-2022, 08:22
Replies: 28
Views: 5,809
Posted By Earendil
Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.4) [28-Jun-22]

After some tests in vs gamemodes I found an error that happened when players take control of tank or losses control of zombie. Fixed

* 1.3.4 (28-Jun-2022)
- Fixed errors when zombie control...
Forum: Plugins 06-22-2022, 19:14
Replies: 16
Views: 3,061
Posted By Earendil
Re: [L4D2] Zombie pets (v1.1) [22-Jun-2022]

It is possible, but only works well for jockeys. Trying to resize any other SI or survivor ends in deformed model.
Forum: Plugins 06-22-2022, 15:07
Replies: 28
Views: 5,809
Posted By Earendil
Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.2) [19-Jun-22]

Yeah, I've noticed too: Under adrenaline walk, crouch and scope speeds were overriden. Now is fixed in 1.3.3
* 1.3.3 (22-Jun-2022)
- Fixed a bug where adrenaline speed overrided crouch, walk and...
Forum: Plugins 06-22-2022, 10:07
Replies: 16
Views: 3,061
Posted By Earendil
Re: [L4D2] Zombie pets (v1.1) [22-Jun-2022]

Updated to 1.1

- Players now can have also a Jockey as a pet.
- Pets will attempt to attack other special infected.
- Improved pet behaviour.
- Pet noise pitch can be changed.
- New ConVars...
Forum: Plugins 06-19-2022, 07:14
Replies: 28
Views: 5,809
Posted By Earendil
Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.1) [16-Jun-22]

Yes, you are right, I have updated plugin to fix that.
Forum: Plugins 06-17-2022, 06:12
Replies: 18
Views: 4,277
Posted By Earendil
Re: [L4D & L4D2] Loot Boxes(v1.1.1)[17-Jun-2022]

V 1.1? Use 1.1.1, I fixed that error. And yes, set the chances for any SI to 0. Then set the weights of all items that you don't want to 0, if you only want good items set the chance for good items...
Forum: Plugins 06-16-2022, 16:53
Replies: 28
Views: 5,809
Posted By Earendil
Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.1) [16-Jun-22]

Updated to 1.3.1

I fixed some code issues in the core plugin, in the notifications plugin and in the test plugin.
Forum: Plugins 06-16-2022, 07:43
Replies: 18
Views: 4,277
Posted By Earendil
Re: [L4D & L4D2] Loot Boxes(v1.1)[16-Jun-2022]

I have updated the plugin to v1.1

In 1.0 I made 2 different files, but I decided to merge both into 1 to prevent adding changes twice in different files increasing the chance to make a mistake in...
Forum: Plugins 06-14-2022, 19:30
Replies: 18
Views: 4,277
Posted By Earendil
Re: [L4D & L4D2] Loot Boxes(v1.0)[14-Jun-2022]

When you put the .smx in your plugins folder, what error does it print into the console?
Forum: Plugins 06-14-2022, 12:49
Replies: 76
Views: 19,398
Posted By Earendil
Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]

Autotank will take effect with or without Director tanks. But if you want to have allways 1 tank on each round, then you have to disable the Director tanks and then set autotank into min & max to 1....
Forum: Plugins 06-14-2022, 12:40
Replies: 76
Views: 19,398
Posted By Earendil
Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]

Remember that the Director is spawning another tank too. Did you disabled director from spawning tanks?
zspawn_dir_allow_tank 0
Forum: Plugins 06-14-2022, 09:40
Replies: 16
Views: 3,061
Posted By Earendil
Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]

Of course, by the way I have worked with Jockeys and I managed to hook some jockey functions:
https://github.com/Earendil-89/l4d2_pets/tree/testing-jockeys

I want to add different specials as...
Forum: Plugins 06-14-2022, 07:26
Replies: 16
Views: 3,061
Posted By Earendil
Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]

Basically I blocked their melee attacks and special abilities via OnPlayerRunCmd, to prevent pets to attack their owners. In the first version the pets couldn't break the doors because they couldn't...
Showing results 1 to 25 of 100

 
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