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Posts Made By:
McFlurry
Forum:
Scripting
09-06-2014, 22:02
Replies:
3
SteamID Conversion
Views:
1,281
Posted By
McFlurry
Re: SteamID Conversion
This (https://forums.alliedmods.net/showpost.php?p=2189665&postcount=1) post covers it pretty well.
Forum:
Scripting
09-06-2014, 02:40
Replies:
2
[TF2] SayText2 and Changing Client Names
Views:
881
Posted By
McFlurry
Re: [TF2] SayText2 and Changing Client Names
Never thought it'd be as simple as a CVar change, thanks though :)
I'll give it a try.
Forum:
Scripting
09-05-2014, 21:48
Replies:
2
[TF2] SayText2 and Changing Client Names
Views:
881
Posted By
McFlurry
[TF2] SayText2 and Changing Client Names
Alright, so I'm trying to create a plugin which basically tags players with prefixes on their name without doing so on Steam, the code I'm using works fine in L4D2 but not on TF2 (yes I'm accounting...
Forum:
Plugins
08-11-2013, 18:19
Replies:
638
L4D Vote Manager 2
Views:
396,689
Posted By
McFlurry
Re: L4D Vote Manager 2
Soon™
Forum:
Plugins
06-19-2013, 19:46
Replies:
13
[DEV] Event Info v1.0.2
Views:
18,061
Posted By
McFlurry
Re: [DEV] Event Info v1.0.2
Updated with Peace-Maker's suggestions.
Forum:
General
10-31-2012, 17:24
Replies:
1
admin flags
Views:
1,204
Posted By
McFlurry
Re: admin flags
Well for a start you have tons of invalid flags in there. Here's the article on admin flags and properly adding them.
Here! (http://wiki.alliedmods.net/Adding_Admins_%28SourceMod%29)
Forum:
Plugins
10-10-2012, 18:33
Replies:
198
[L4D2] Vote Manager 3
Views:
137,007
Posted By
McFlurry
Re: [L4D2] Vote Manager 3
Well I think it's time I give you guys a preview of what I will be building the better Vote Manager 3 on.
This currently is just an API with some forwards and natives for modifying/listening to...
Forum:
Scripting
09-26-2012, 16:29
Replies:
2
Looking for a modder...
Views:
945
Posted By
McFlurry
Re: Looking for a modder...
Wrong section, this is the SourceMod section, you're mentioning AMXModX.
Forum:
Scripting
08-25-2012, 22:52
Replies:
3
SetConVarInt() problem
Views:
1,556
Posted By
McFlurry
Re: SetConVarInt() problem
Random guess here, but you're only setting it on OnPluginStart. The Cvar might be changing more than just once.
Forum:
Plugins
08-10-2012, 15:29
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,914
Posted By
McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3
There is a cvar for controlling game modes: l4d2_points_modes
Also I'm gonna push an update out that incorporates basic spit detection and a few other things, check out main post for the info....
Forum:
Scripting
07-30-2012, 21:09
Replies:
11
Problem with entity replace(remove entity sometims)
Views:
2,463
Posted By
McFlurry
Re: Problem with entity replace(remove entity sometims)
Stripper: Source works on all Source Engine versions. :bacon!:
Forum:
Snippets and Tutorials
07-18-2012, 13:33
Replies:
13
[TOOLS] PySMX: Python SourcePawn Plug-in Reader and Abstract Machine
Views:
4,431
Posted By
McFlurry
Re: PySMX SourcePawn Plug-in Reader and Abstract Machine
Sounds awesome. :bacon!:
Forum:
Plugins
07-18-2012, 13:26
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,914
Posted By
McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3
If you are playing on a local server, it won't work. Hosting a local server causes your player index to be 0. 0 in the eyes of most plugins is an invalid client.
Forum:
Plugins
07-18-2012, 13:25
Replies:
198
[L4D2] Vote Manager 3
Views:
137,007
Posted By
McFlurry
Re: [L4D2] Vote Manager 3
Yeah, I do realize there are a lot of issues with this, due to my lack of initial testing of course. I should have a replacement for this in a month or two, everyone go back to using Vote Manager 2...
Forum:
Plugins
07-16-2012, 15:53
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,914
Posted By
McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3
The PHP code is the .cfg that is generated to contain the cvars. It is automatically created after running the plugin and is in left4dead2/cfg/sourcemod/l4d2_points_system.cfg
Also it might be you...
Forum:
Plugins
07-15-2012, 15:06
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,914
Posted By
McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3
Might be that you're on a version of SourceMod below 1.4.0
Forum:
Plugins
07-11-2012, 18:19
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,914
Posted By
McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3
You do have the ps_natives.inc file inside the include folder where your compile.exe is, right?
Also to update you guys on the progress. I'm having weird issues with my new RAID 0 array and it seems...
Forum:
Plugins
07-02-2012, 21:12
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,914
Posted By
McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3
I'll look into that, and expect an update soon, I'm looking to implement some of Jackie's fixes as well.
Forum:
Scripting
06-28-2012, 15:25
Replies:
6
Text align in Console
Views:
2,238
Posted By
McFlurry
Re: Text align in Console
You have to equally pad out each item between the |
To do that successfully you have to prepare all of your data that you're going to print. Determine the largest piece of data for each split by the...
Forum:
News
05-28-2012, 03:41
Replies:
243
CS:GO support for MM:S and SM
Views:
202,665
Posted By
McFlurry
Re: CS:GO support for MM:S and SM
Very nice.
Forum:
Plugins
05-24-2012, 14:58
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,914
Posted By
McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3
l4d2_points_modes "coop,realism,versus,teamversus"
Add survival to this comma separated list, this is supposed to go in your l4d2_points_system.cfg file.
Forum:
Plugins
05-16-2012, 07:15
Replies:
22
[L4D2] Coffee Ammo v1.3
Views:
33,090
Posted By
McFlurry
Re: [L4D2] Coffee Ammo v1.3
Oh, thanks for that. Fixed that.
Forum:
Plugins
05-15-2012, 19:13
Replies:
22
[L4D2] Coffee Ammo v1.3
Views:
33,090
Posted By
McFlurry
Re: [L4D2] Coffee Ammo v1.3
Released 1.3, thanks to Silvers for pushing me to update it. :bacon!:
Forum:
Plugins
04-27-2012, 07:31
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,914
Posted By
McFlurry
Re: [L4D2] Points System v1.6.8 Beta R3
Fixed in repository. Will update thread with the zip later today.
https://bitbucket.org/McFlurry/points-system/overview
Forum:
Scripting
04-21-2012, 17:39
Replies:
4
[L4D2] Hook client weapon changed
Views:
1,967
Posted By
McFlurry
Re: [L4D2] Hook client weapon changed
Weapon switch hooks do work in L4D2. Use those to detect when a weapon is about to be equipped.
Showing results 1 to 25 of 500
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