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Search: Posts Made By: Despirator
Forum: Scripting 09-29-2017, 03:05
Replies: 2
Views: 258
Posted By Despirator
Re: Detect clients a player can see

I use the code from SMAC

bool:IsAbleToSee(entity, client)
{
// Skip all traces if the player isn't within the field of view.
// - Temporarily disabled until eye angle prediction is added....
Forum: Metamod:Source Plugins 09-29-2017, 03:01
Replies: 171
Views: 68,954
Posted By Despirator
Re: Create Edict Fixer.

Even if I do my own extension with aborting a new creation of edicts I still have this bug. So I decided that this type of extension doesn't help at all
Forum: Snippets and Tutorials 06-14-2017, 02:27
Replies: 8
Views: 2,832
Posted By Despirator
Re: [ANY] automatic server update (windows)

I would rather use the SteamWorks extension to detect update request
Forum: Metamod:Source Plugins 06-13-2017, 10:46
Replies: 41
Views: 54,449
Posted By Despirator
Re: CS:GO Max - Renables -maxplayers on command line, up to 64

I have seen CS:Source server with 255 slots and it was filled with over 100 players in it. How they did it?
Forum: Metamod:Source Plugins 06-13-2017, 01:01
Replies: 41
Views: 54,449
Posted By Despirator
Re: CS:GO Max - Renables -maxplayers on command line, up to 64

Hi psychonic!
Is it possible to change the limit of maxplayers to a higher value than the absolute player limit by the way you done in this plugin?

Edit:
Yep, succeded
...
Forum: Snippets and Tutorials 06-08-2017, 10:00
Replies: 5
Views: 1,039
Posted By Despirator
Re: [INC] Overlays

This is unnecessary as it does on the server side only
Forum: Snippets and Tutorials 05-30-2017, 06:36
Replies: 2
Views: 428
Posted By Despirator
Stock DeleteDirectory

Maybe someone is searching for this

As of this writing I noticed that RemoveDir native does not support valve file system


/**
* Deletes a directory/folder recursively.
*
* @param...
Forum: Scripting 05-27-2017, 00:52
Replies: 7
Views: 417
Posted By Despirator
Re: Teleport by using traceray

Remove it

Also TraceHull is point to point ray not angles
https://sm.alliedmods.net/new-api/sdktools_trace/TR_TraceHull
Forum: Scripting 05-26-2017, 01:06
Replies: 7
Views: 417
Posted By Despirator
Re: Teleport by using traceray

You can use TraceHull to the point you looking at. This function allows you to check the mins and maxs being touched by any entity. Then use TR_GetEndPosition
Forum: General 05-24-2017, 10:00
Replies: 245
Views: 31,018
Posted By Despirator
Re: CS:GO Update 23/05/2017

you need to disable autoupdate in the core.cfg of sourcemod
Forum: General 05-24-2017, 09:35
Replies: 245
Views: 31,018
Posted By Despirator
Re: CS:GO Update 23/05/2017

Here you go
Working on linux. Windows untested.
Just extract to gamedata folder with replacing everything
Forum: General 05-24-2017, 09:24
Replies: 245
Views: 31,018
Posted By Despirator
Re: CS:GO Update 23/05/2017

SetClanTag is unchanged you don't need to take this sig
Forum: General 05-24-2017, 03:57
Replies: 245
Views: 31,018
Posted By Despirator
Re: CS:GO Update 23/05/2017

Last console logs
Forum: General 05-09-2017, 15:50
Replies: 8
Views: 601
Posted By Despirator
Re: MapChooser and Time Limits

File a bug at sourcemod bug-tracker as it really not working correctly on CS:GO
Forum: Extensions 05-05-2017, 18:38
Replies: 329
Views: 96,598
Posted By Despirator
Re: SendProxy Manager

Windows and linux build for csgo

Source https://github.com/KissLick/sourcemod-sendproxy-manager
Forum: Store 05-05-2017, 01:46
Replies: 3
Views: 453
Posted By Despirator
Re: Trails on spectator?

You should hook player_team event and check if player goes to spectator and kill his trail in this module
Forum: Coding MM:S Plugins & SM Extensions 04-03-2017, 11:18
Replies: 1
Views: 413
Posted By Despirator
Get num players and player info

Hi community!
How can I get num players, max players and player info in the metamod plugin?
Also I would like to know how to loop through them?
Forum: Plugins 04-03-2017, 05:19
Replies: 1
Views: 1,181
Posted By Despirator
[CS:GO] SpriteTrail Fix

Description:
CS:GO has bug when env_spritetrail is created and is visible for about 1 second and then disappears. But actually the entity is not removed.
The fix is based on youtube video...
Forum: Plugins 03-30-2017, 17:24
Replies: 115
Views: 48,916
Posted By Despirator
Forum: Plugins 03-30-2017, 16:36
Replies: 25
Views: 15,677
Posted By Despirator
Re: [CS:GO]Trigger_Push Fix

you all forgot to check if flags is set to affect the players not everything

And alson check if the entity is enabled
Forum: Scripting 03-28-2017, 05:58
Replies: 6
Views: 380
Posted By Despirator
Re: Memory patching help

yep. I did it. And changed the patch offset to previous bytes to mov

https://forums.alliedmods.net/attachment.php?attachmentid=161737&stc=1&d=1490691478
Forum: Scripting 03-28-2017, 05:54
Replies: 6
Views: 380
Posted By Despirator
Re: Memory patching help

I've just started to learn memory patching so I'm new there
I'm trying to change players count always showing 0 or at least 1 in the A2S_INFO queries (I now that Valve legacy master servers avoids...
Forum: Scripting 03-28-2017, 00:55
Replies: 3
Views: 1,244
Posted By Despirator
Forum: Scripting 03-28-2017, 00:49
Replies: 6
Views: 380
Posted By Despirator
Re: Memory patching help

I have already found the address and I need to find out the offset. I pointed to push eax offset and have changed it. But the lower value crashes the server and the higher value set to unexpected...
Forum: Scripting 03-27-2017, 18:39
Replies: 6
Views: 380
Posted By Despirator
Memory patching help

Can somebody point me out on how to patch a value

https://forums.alliedmods.net/attachment.php?attachmentid=161728&stc=1&d=1490650605

I want to thange the value below the gray line
Showing results 1 to 25 of 492

 
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