Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $32
Target: $400
8%
Page 1 of 12
1
2
3
11
>
Last
»
Showing results 1 to 25 of 292
Search took
0.01
seconds.
Search:
Posts Made By:
Mystik Spiral
Forum:
Extensions
03-31-2024, 18:33
Replies:
23
[L4D2] ConnectHook
Views:
17,188
Posted By
Mystik Spiral
Re: [L4D2] ConnectHook
Hi @spumer!
Before I attempt to do this, please let me know whether you think this will work...
My objective is to have my L4D2 CoOp/campaign dedicated server always show as four slots to game...
Forum:
Plugins
03-27-2024, 09:36
Replies:
141
[L4D2] Vote Blocker v1.3.4
Views:
83,919
Posted By
Mystik Spiral
Re: [L4D2] Vote Blocker v1.3.4
@gabuch2 Alternatively, you could do what I suspect most server owners/admins do... replace the AuthId with your own to prevent getting vote kicked from your own server. I agree this should have...
Forum:
Plugins
03-18-2024, 20:53
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,267
Posted By
Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
I suspect your gamedata is a different version than the smx. Download the latest version and ensure you install all files, including gamedata.
Forum:
Plugins
03-04-2024, 07:08
Replies:
2
[L4D2] Finale Control
Views:
690
Posted By
Mystik Spiral
Re: [L4D2] Finale Control
You have a different approach, but there seems to be some overlap with:
[L4D2] Finale Stage hanging fix (finale tank fix)...
Forum:
General
03-01-2024, 21:36
Replies:
7
Solved
[L4D2] CoOp: Determine non-finale map success/fail
Views:
988
Posted By
Mystik Spiral
Re: [L4D2] CoOp: Determine non-finale map success/fail
I am now using map_transition. It is simpler and works better. Thanks again @BRU7US!
Forum:
General
03-01-2024, 18:08
Replies:
7
Solved
[L4D2] CoOp: Determine non-finale map success/fail
Views:
988
Posted By
Mystik Spiral
Re: [L4D2] CoOp: Determine non-finale map success/fail
Thanks @BRU7US!
I will probably switch to using that then since I have discovered a rare issue... if the last bot into the checkpoint warps in while the door is closed, g_bMapWin will not get set.
Forum:
General
02-28-2024, 19:59
Replies:
7
Solved
[L4D2] CoOp: Determine non-finale map success/fail
Views:
988
Posted By
Mystik Spiral
Re: [L4D2] CoOp: Determine non-finale map success/fail
Note that I am trying to determine the success of the previous map, like a changelevel from map 3 to map 4 of a 5 map campaign, not the success of the previous campaign. This is important because I...
Forum:
Extensions
02-27-2024, 22:14
Replies:
87
SourceTV Manager
Views:
59,979
Posted By
Mystik Spiral
Re: SourceTV Manager
@HarryPotter I see a new build was created two weeks ago. However, I was not able to get...
sourcetvmanager-sm1.11-linux-cf6f06d
...to work on my Ubuntu 22.04 LTS system. It kept generating the...
Forum:
General
02-26-2024, 21:56
Replies:
7
Solved
[L4D2] CoOp: Determine non-finale map success/fail
Views:
988
Posted By
Mystik Spiral
Re: [L4D2] CoOp: Determine non-finale map success/fail
In case anyone is interested, I effectively created my own map_win event by piggy-backing off of the door_close event (requires left4dhooks):
public void Event_DoorClose(Event event, char[] name,...
Forum:
General
02-26-2024, 16:42
Replies:
7
Solved
[L4D2] CoOp: Determine non-finale map success/fail
Views:
988
Posted By
Mystik Spiral
[L4D2] CoOp: Determine non-finale map success/fail
For finale maps, there is a finale_win (and mission_lost) event that can be checked to determine finale success.
There does not appear to be a map_win event (which I define as at least one...
Forum:
Plugins
02-26-2024, 13:21
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,267
Posted By
Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Check is done ~15 seconds after OnClientPostAdminCheck for the c2m3_coaster map as mentioned in post#1047 (https://forums.alliedmods.net/showpost.php?p=2817454&postcount=1047). If I recall...
Forum:
Unapproved Plugins
02-26-2024, 12:57
Replies:
115
[L4D2] Survivor Bot AI Improver
Views:
42,863
Posted By
Mystik Spiral
Re: [L4D2] Survivor Bot AI Improver
@mods
This plugin probably needs to be moved to Unapproved since it has so many issues and is not being maintained by anyone. It is shame though, so much potential here.
Forum:
General
02-24-2024, 10:31
Replies:
5
Solved
Calculate NAV distance between entities
Views:
760
Posted By
Mystik Spiral
Re: Calculate NAV distance between entities
OMG! This was so much easier than I anticipated. Already implemented and it was even simpler than what I was doing to calculate vector distance:
float dist = L4D2Direct_GetMapMaxFlowDistance() -...
Forum:
Plugins
02-24-2024, 08:22
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,267
Posted By
Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Hi @Silvers!
I think this is the same issue that @bullet28 reported in post #1047, but a different symptom. One of the four weapon_first_aid_kit_spawn entities that spawns in this checkpoint is...
Forum:
General
02-24-2024, 07:56
Replies:
5
Solved
Calculate NAV distance between entities
Views:
760
Posted By
Mystik Spiral
Re: Calculate NAV distance between entities
Thank you @Spirit_12!
I am already using left4dhooks, so I will work on implementing that method. I had searched left4dhooks, but I was using the wrong keywords and missed this. Thanks again for...
Forum:
General
02-23-2024, 21:26
Replies:
5
Solved
Calculate NAV distance between entities
Views:
760
Posted By
Mystik Spiral
Re: Calculate NAV distance between entities
Here is more detail:
I want to prevent a bot from taking pain_pills when they are within a certain distance of the checkpoint (maybe 2250 hammer units), but I do not want to prevent them from...
Forum:
General
02-23-2024, 20:14
Replies:
5
Solved
Calculate NAV distance between entities
Views:
760
Posted By
Mystik Spiral
Calculate NAV distance between entities
I could use some help with how to calculate the NAVIGATION distance between two entities. I already know how to calculate the vector distance (that is what I am using now), but it does not work for...
Forum:
Plugins
01-23-2024, 07:57
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,267
Posted By
Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.142) [12-Jan-2024]
I agree it is very strange. I am using SourceMod 1.11.0.6952 which I believe is the most current stable version. I did not recompile left4dhooks. I decided I do not need L4DToolz so for now I am...
Forum:
Plugins
01-22-2024, 20:57
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,267
Posted By
Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.142) [12-Jan-2024]
Hi @Silvers! I noticed a lot of errors like the following (running L4D2 on Ubuntu Linux 22.04.3 LTS):
L 01/22/2024 - 19:37:15: SourceMod error session started
L 01/22/2024 - 19:37:15: Info (map...
Forum:
Extensions
01-19-2024, 07:38
Replies:
115
[TF2 & L4D & L4D2] Actions
Views:
45,417
Posted By
Mystik Spiral
Re: [TF2 & L4D & L4D2] Actions
Great info. Thank you @BHaType!
Forum:
Extensions
01-16-2024, 18:58
Replies:
115
[TF2 & L4D & L4D2] Actions
Views:
45,417
Posted By
Mystik Spiral
Re: [TF2 & L4D & L4D2] Actions
Hi BHaType!
In this post (https://forums.alliedmods.net/showpost.php?p=2806809&postcount=84), you provided this example (https://pastebin.com/NCE0491B). On line 42 of that example is this text:
...
Forum:
Plugins
01-15-2024, 16:34
Replies:
24
[L4D & L4D2] Enforce Gametypes [v1.4 (26-Jun-2023)]
Views:
6,047
Posted By
Mystik Spiral
Re: [L4D & L4D2] Enforce Gametypes [v1.4 (26-Jun-2023)]
@S.A.S That is the opposite behavior I observed in my testing. Without that command the server could sometimes hibernate before the map change completed leaving match-making in an unknown state. ...
Forum:
General
01-10-2024, 18:09
Replies:
7
banned_user.cfg not reading bans
Views:
1,082
Posted By
Mystik Spiral
Re: banned_user.cfg not reading bans
I second what @Barcardi said!
"exec banned_user.cfg" and "exec banned_ip.cfg" load the bans from disk into memory.
"writeid" and "writeip" write the bans in memory to disk.
Since server.cfg is...
Forum:
Plugins
01-07-2024, 23:31
Replies:
191
[L4D & L4D2] Reverse Friendly-Fire [v2.8.5 (07-Oct-2023)]
Views:
45,668
Posted By
Mystik Spiral
Re: [L4D & L4D2] Reverse Friendly-Fire [v2.8.5 (07-Oct-2023)]
I like this idea @Black_Wolf! Treat FF as NoFF as long as it stays below a certain damage rate, but if it exceeds that damage rate then treat FF as ReverseFF. With this option, a regular player...
Forum:
Plugins
01-07-2024, 08:58
Replies:
24
[L4D & L4D2] Enforce Gametypes [v1.4 (26-Jun-2023)]
Views:
6,047
Posted By
Mystik Spiral
Re: [L4D & L4D2] Enforce Gametypes [v1.4 (26-Jun-2023)]
@alliedfront Take a look at this Valve document listing L4D2 variables:
https://developer.valvesoftware.com/wiki/List_of_Left_4_Dead_2_console_commands_and_variables
Note that "sb_all_bot_game"...
Showing results 1 to 25 of 292
Page 1 of 12
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
15:39
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode