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Search: Posts Made By: quilhos
Forum: Scripting 09-30-2016, 20:11
Replies: 8
Views: 1,495
Posted By quilhos
Re: Furien Mod - Need help converting it to CS GO

It's working, thx a lot mate, I'll make sure that you get credits for it ;)
Forum: Scripting 09-29-2016, 16:29
Replies: 8
Views: 1,495
Posted By quilhos
Re: Furien Mod - Need help converting it to CS GO

Yes, exacly that. Are you helping or just showing that you have it ^^?
Forum: Scripting 09-28-2016, 14:21
Replies: 8
Views: 1,495
Posted By quilhos
Re: Furien Mod - Need help converting it to CS GO

I completely forgot to post the wallhang script:

public OnGameFrame()
{
//Declare:
decl MaxPlayers;

//Initialize:
MaxPlayers = GetMaxClients();
Forum: Scripting 09-20-2016, 13:32
Replies: 8
Views: 1,495
Posted By quilhos
Re: Furien Mod - Need help converting it to CS GO

I found a way to make the invisibility work, but it's a little bit redundant.

About the wallhang, in cs go if a player is using wall hang it can walk through the air, like a slow and solid noclip....
Forum: Scripting 09-19-2016, 23:01
Replies: 8
Views: 1,495
Posted By quilhos
Furien Mod - Need help converting it to CS GO

Hey guys,

First of all I'm making a stable version of furien mod for cs go (ported from cs 1.6), but I'm kind of struggling with some core parts of the plugin.´

If you guys dont mind losing a...
Forum: Plugins 09-04-2016, 21:25
Replies: 147
Views: 51,394
Posted By quilhos
Re: [CS:GO] Basebuilder v2.2.9

I download and compile everything properly without changing a word on your code, and install fpvm_interface in the server but the basebuilder plugin doesn't load. Can you assist me?
Forum: New Plugin Submissions 07-05-2016, 01:54
Replies: 124
Views: 55,530
Posted By quilhos
Re: DeathRun XP & Ranks Mod (Version 1.0.2) (Bonus per Lvl / Rank Tags / and more...)

Update v1.0.2 [05-07-2016]
Minor Update (fix some syntax problems, translation, organize some cvars, ...)
Forum: Plugin/Gameplay Ideas and Requests 06-07-2016, 21:10
Replies: 5
Views: 767
Posted By quilhos
Re: [PAID]Stats/ELO

well mate, a long time ago I'd done a system that calculates points based on the elo system.
Here is the math that I come up with:
public client_death( iKiller, iVictim, iWpnIndex, iHitPlace, iTK )...
Forum: New Plugin Submissions 05-20-2016, 22:52
Replies: 16
Views: 6,041
Posted By quilhos
Re: AMXX Minigames

any news?
Forum: Unapproved/Old Plugins 05-20-2016, 09:34
Replies: 37
Views: 13,482
Posted By quilhos
Re: JailBreak Final Generation

There are some problems with:

public CBasePlayer_Killed_Post( iVictim, iKiller )
{
/*
<^> Remove player's alive bit.
*/

FBitClear( IsAlive, iVictim );
Forum: Suggestions / Requests 05-16-2016, 16:35
Replies: 9
Views: 1,165
Posted By quilhos
Re: [REQ] HNS Vip

Missing:
Nade mode
Falldmg is 100% for both teams (I need to lose a bit of time trying to figure this out)
Show Jumpstats


/* AMX Mod X script....
Forum: New Plugin Submissions 08-28-2015, 15:32
Replies: 124
Views: 55,530
Posted By quilhos
Re: DeathRun XP & Level Mod (Version 1.0) (Bonus for Lvl / AdminChatColors and more..

I cant spot anything wrong with the plugin, if any one can spot an error that obviously I'm not able to find please tell me.
Forum: Off-Topic 04-05-2015, 22:49
Replies: 7
Views: 936
Posted By quilhos
Mindless Night [WEED]

I'm completely high right now. .... . I can't explain why but I'm constantly thinking about helping someone with any type of plugins. I'm just in a mood.

If you are a beginner and want help while...
Forum: Scripting Help 12-29-2014, 21:28
Replies: 9
Views: 872
Posted By quilhos
Re: Block touch in entities

I'm sorry, I'm not able to understand that code. Its too damn advanced for me =D, basicly you write the MoveVars per client, in the function sendNewMoveVars. But how should I write only the jump, and...
Forum: Scripting Help 12-28-2014, 15:38
Replies: 9
Views: 872
Posted By quilhos
Re: Block touch in entities

That doesnt help. I want some way to block what players in CT or T team hear and not only what the spectator hear.

I'll give you an example of I'm trying to do, changing the original code from...
Forum: Scripting Help 12-27-2014, 17:10
Replies: 9
Views: 872
Posted By quilhos
Re: Block touch in entities

I know that. I'm trying to understand how do I block the emit sound of:
when a spectator touch a button, that button is blocked, but emit the sound;
when a spectator jump emit the sound of him...
Forum: Scripting Help 12-27-2014, 16:05
Replies: 9
Views: 872
Posted By quilhos
Re: Block touch in entities

Spectators can actually play but they are not allow to interfere with the gameplay. Like in hns /spec!
All entities blocked sucessfully, thx guys.

Just one question, how do I block the sound of a...
Forum: Scripting Help 12-27-2014, 01:17
Replies: 9
Views: 872
Posted By quilhos
Block touch in entities

I'm trying to block a spectator player to touch on certain amount of entities in the server
Examples

opening a door
pick up weapons
touching a button
touch a football ball
pick up presents...
Forum: Approved Plugins 12-25-2014, 03:19
Replies: 29
Views: 13,062
Posted By quilhos
Re: Jump Sound Blocker

Hey there.
Can you tell me if there is any way to use the plugin without setting mp_footstep 0?

I want to make a version of it, for spectators, so that the sound of them jumping dont affect the...
Forum: Scripting Help 12-10-2014, 15:01
Replies: 3
Views: 578
Posted By quilhos
[MYSQL] Load/Save won't work properly

Load/save seems to be working poorly and not saving all the data that is supposed to store.
Load
public Load_MySql(id)
{
new szSteamId[32], szTemp[512]
get_user_authid(id, szSteamId,...
Forum: Suggestions / Requests 10-26-2014, 00:37
Replies: 2
Views: 369
Posted By quilhos
Re: Olá Preciso De Ajuda!

He basicly made a request of a welcome plugin. Wrong forum mate
Forum: Scripting Help 10-22-2014, 15:48
Replies: 13
Views: 998
Posted By quilhos
Re: floatpower error

That exacly what I need thx mate.
Forum: Scripting Help 10-21-2014, 17:02
Replies: 13
Views: 998
Posted By quilhos
Re: floatpower error

Fixed, thx a lot mate :)
Forum: Scripting Help 10-21-2014, 10:14
Replies: 13
Views: 998
Posted By quilhos
Re: floatpower error

The test start to work properly but I'm sure I made some mistake on this:

div1 = float(userpoints[killer]/400)
QA = floatpower(10.0,div1)

client_print(killer, print_console, "QA: %f", QA)
Forum: Scripting Help 10-21-2014, 10:01
Replies: 13
Views: 998
Posted By quilhos
Re: floatpower error

What is the difference?
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