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Search: Posts Made By: Cheap_Suit
Forum: Off-Topic 09-22-2011, 12:27
Replies: 3
Views: 1,318
Posted By Cheap_Suit
Using "ported" models from HL2 violates copyrights?

Would like to use resources from different mods HL in 1/2. Including:
http://forums.alliedmods.net/showthread.php?t=148170. But unfortunately it's prohibited to use CS:CZ resources. I was wondering...
Forum: Approved Plugins 05-23-2009, 05:02
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

I'll be able to continue updating as soon as I get a new CPU cooling fan because my current one is not working right now. Thank you for your support.
Forum: Approved Plugins 03-30-2009, 19:03
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Yes. Going to update, but currently too busy right now. Once I get back to California, I can start working on it again.
Anyways, would like some opinion on the new update. Would you guys like the...
Forum: Code Snippets/Tutorials 02-03-2009, 02:14
Replies: 167
Views: 66,925
Posted By Cheap_Suit
Re: [Info] Counter-Strike pvPrivateData offsets

How do you guys find these offsets? If you have anything on grenades, let me know.
Forum: Off-Topic 02-03-2009, 02:12
Replies: 15
Views: 4,086
Posted By Cheap_Suit
Re: Best Zombie Mod?

@arshine: You got really great ideas! But what you are asking for is a total mod conversion, which is near to impossible if your a lone-wolf programmer.

My vote goes to Zombie Plague, since of...
Forum: Approved Plugins 08-11-2008, 15:51
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

@ Virtual-Vybz: Yea, when I find time to look at 2k posts.

@ Swuifti: v2.00 has it own knockback system.


@ The person who left this message:

Much ideas "stolen" from zombie plauge
...
Forum: Approved Plugins 08-08-2008, 00:47
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

@Alexutzu: It's probably cause by a 3rd party plugin.

@bmann_420: Im aware of the crashes. But since it doesnt leave any error logs its difficult to fix. Much of the crashes in the early beta was...
Forum: Approved Plugins 07-31-2008, 15:16
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

@marcellus: If you can list some natives you like added and what they do/for, I might add them.


@Unity:
#define FOG_DENSITY "0.0012"
If that doesnt work. Go to your console and type gl_fog...
Forum: Approved Plugins 07-30-2008, 03:18
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

I've thought of this also. Even had a custom sound for it too. But the sound wouldnt be heard clearly because of the screaming sound when people get infected.

This can be done by a sub-plugin...
Forum: Approved Plugins 07-26-2008, 21:24
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v2.00 Beta 3a (Zombie Mod)

There is a cvar to enable/disable this. I've merged it with the main plugin because I feel that it's a required feature.


There is two ways to create a class. That's the easy way to create your...
Forum: Approved Plugins 07-26-2008, 14:59
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v2.00 Beta 3a (Zombie Mod)

You can edit the following:

Boat speed
Lift delay
Chopper delay
Removal of that blockade
The only difference from the old knockback is this one has distance limitation. So you cant...
Forum: Approved Plugins 07-26-2008, 04:03
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v2.00 Beta 3 (Zombie Mod)

My last post is the one you want. It only changes the first zombie's model.
Forum: Approved Plugins 07-26-2008, 03:36
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v2.00 Beta 3 (Zombie Mod)

http://www.cheapsuit.ampaste.net/m5d9e0e3a
Forum: Approved Plugins 07-26-2008, 02:59
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v2.00 Beta 3 (Zombie Mod)

Beta 3 is released! I've added as many requested features as I can in a short amount of time. I wanted to release this when the sub-forum is created but im running out of time. Let me know if there...
Forum: Unapproved/Old Plugins 07-26-2008, 01:20
Replies: 191
Views: 92,380
Posted By Cheap_Suit
Re: Upgrades Mod 2.0

Thats because its a total rip of upgrades mod. Back then, the moderators arent that strict enforcing rules. I dont really mind since the original author gave me credits for it.
Forum: Scripting Help 07-25-2008, 03:53
Replies: 2
Views: 1,061
Posted By Cheap_Suit
Re: Semiclip Help =]

Seems it uses the same method as this tutorial shows:
http://forums.alliedmods.net/showthread.php?t=69728
Forum: Approved Plugins 07-24-2008, 05:02
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v1.93 (Zombie Mod)

I've got a sub-plugin that allows you to shoot pushables. It will be released on the next version. At the mean time you can use this simple plugin.
...
Forum: Code Snippets/Tutorials 07-23-2008, 20:22
Replies: 66
Views: 20,081
Posted By Cheap_Suit
Re: [HOW TO] Retrieve random values from an array without retreiving the same twice

Any reason why its 0 to 60? Would doing it like this would also give out same results?

public fnSortFunc(elem1, elem2, const array[], const data[], data_size)
{
switch(random_num(0, 2))
...
Forum: Translation Request 07-22-2008, 13:40
Replies: 63
Views: 28,744
Posted By Cheap_Suit
Re: Biohazard Translation Request

LOL! I'm the one requesting :)


Thanks
Forum: Scripting Help 07-22-2008, 13:32
Replies: 2
Views: 821
Posted By Cheap_Suit
Re: how to get key and value

http://forums.alliedmods.net/showthread.php?t=28918
Forum: Approved Plugins 07-22-2008, 11:50
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v1.93 (Zombie Mod)

Very soon.


You can configure the fog on biohazard.cfg.
Forum: Translation Request 07-22-2008, 11:26
Replies: 63
Views: 28,744
Posted By Cheap_Suit
Re: Biohazard Translation Request

@ AntiBots: You miss INFECTION_HUD2, please fix.
Forum: Approved Plugins 07-22-2008, 11:24
Replies: 4,072
Views: 2,040,743
Posted By Cheap_Suit
Re: Biohazard v1.93 (Zombie Mod)

Try recompiling it locally.
Forum: Scripting Help 07-21-2008, 17:33
Replies: 5
Views: 1,055
Posted By Cheap_Suit
Re: Different message at the same time

show_hudmessage(id, "%s %s cool!", id == KillerID ? "You" : KillerName, id == KillerID ? "are" : "is")

or


format(KillerName, charsmax(KillerName), "%s is", KillerName)
show_hudmessage(id,...
Forum: Scripting Help 07-21-2008, 12:31
Replies: 5
Views: 1,055
Posted By Cheap_Suit
Re: Different message at the same time

You need to loop through all the players and check if the user is A, if not just change the message.

eg.

for(new id = 1; id <= get_maxplayers(); id++)
show_hudmessage(id, "%s cool!", id...
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