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Search: Posts Made By: Effeff
Forum: Plugins 09-01-2019, 23:49
Replies: 8
Views: 3,474
Posted By Effeff
Re: [ANY] survival_equip crash fix (V1.0, 2019-09-01)

Thanks for this, saved me a headache after someone joined my server and said they're crashing it.
Forum: Plugins 07-25-2019, 01:33
Replies: 9
Views: 985
Posted By Effeff
Re: [CSGO] PM ( Private Message )

This sounds like it is similar to "sm_psay" from the base sourcemod plugin basechat.

https://forums.alliedmods.net/showthread.php?t=56764

sm_psay <target> <message>
A messge is privately sent...
Forum: Plugins 07-16-2019, 08:59
Replies: 29
Views: 2,997
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v1.1.8, 2019-6-2)

To immediately stop the script timeout, change this cvar from 1 to 0: "sab_freezesurvivor". This change will kill the player if they are being swapped to the other team though.

The area that seems...
Forum: Plugins 07-07-2019, 16:56
Replies: 29
Views: 2,997
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v1.1.8, 2019-6-2)

This is the config I have for my 24 slot server that is really fast paced:

// This file was auto-generated by SourceMod (v1.10.0.6416)
// ConVars for plugin "skillautobalance.smx"


// The...
Forum: Plugins 06-24-2019, 21:08
Replies: 8
Views: 725
Posted By Effeff
Re: [ANY] BETA SQLite VIP Api

Oh sorry when I read "let VIP decide what features to have" I thought that meant VIPs can enable/disable features on their own. So what you mean is, VIPs can decide what they want based off what VIP...
Forum: Plugins 06-24-2019, 18:32
Replies: 8
Views: 725
Posted By Effeff
Re: [ANY] BETA SQLite VIP Api

So I write a module. If I want VIPs to have a reserved slot and a VIP tag, I would make it so that level 1 gets a reserved slot, level 2 gets a VIP tag, and then if a VIP doesn't want a tag they can...
Forum: Plugins 06-21-2019, 16:27
Replies: 437
Views: 234,214
Posted By Effeff
Re: Quake Sounds v3 [6th-Jun-2016]

Using latest sourcemod dev build I've been getting this in my error logs, I'm not sure if I've done something wrong with my installation or if it's the plugin. I haven't tried recompiling it yet...
Forum: Plugins 06-21-2019, 15:30
Replies: 153
Views: 28,080
Posted By Effeff
Re: [CSGO] Map Change Client Crash Fixer (v1.0.6 , 2018/09/11)

If you haven't already, you could try this plugin if you want to use sm_rcon https://forums.alliedmods.net/showthread.php?t=315212

If neither work for you, I could message you about (uncomfirmed)...
Forum: Plugins 06-08-2019, 19:05
Replies: 17
Views: 11,554
Posted By Effeff
Re: [CS] Extra Spawn Points

If that's the same as the one a few comments above, it is the one I tried and doesn't seem to work for me.

In this directory: "/csgo/cfg/sourcemod/map-cfg/mapname.cfg" I just wrote sm_ESP_teams...
Forum: Plugins 06-08-2019, 05:51
Replies: 17
Views: 11,554
Posted By Effeff
Re: [CS] Extra Spawn Points

I have been trying to use this and it does not work/does not appear to do anything with no errors showing up either.

Does there exist anything similar to this that doesn't involve modifying the...
Forum: Plugins 06-04-2019, 17:17
Replies: 153
Views: 28,080
Posted By Effeff
Re: [CSGO] Map Change Client Crash Fixer (v1.0.6 , 2018/09/11)

and I am saying, with regard to recompiling maps, that half the players in my server would crash after map change because of LDR maps, and now none crash when recompiling with HDR. Why is my...
Forum: Plugins 06-04-2019, 12:50
Replies: 153
Views: 28,080
Posted By Effeff
Re: [CSGO] Map Change Client Crash Fixer (v1.0.6 , 2018/09/11)

Having players reconnect on map change doesn't tackle the root cause of the issue. This plugin does not work for everyone, and has its own side effect which results in no new clients being able to...
Forum: Plugins 06-03-2019, 22:39
Replies: 153
Views: 28,080
Posted By Effeff
Re: [CSGO] Map Change Client Crash Fixer (v1.0.6 , 2018/09/11)

I'm sure someone can write a script that goes through the map directory and use bspinfo on each map to find out which are LDR only, but doing anything more I don't think can be done automatically....
Forum: Plugins 06-02-2019, 18:16
Replies: 153
Views: 28,080
Posted By Effeff
Re: [CSGO] Map Change Client Crash Fixer (v1.0.6 , 2018/09/11)

It is hard to confirm this. I can say from my experience, using only HDR/recompiling to HDR removed crashing for my server where only 3 or 4 of the 13 total maps were LDR. That does not say for sure...
Forum: Plugins 06-02-2019, 16:51
Replies: 29
Views: 2,997
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v1.1.8, 2019-6-2)

Well I can link to your comment on the top of OP if you'd like.

My server doesn't use RankMe so I hadn't thought of using that to sort players. This just sorts by either K/D+1, K/D+K+1, or K*K/D+1...
Forum: Plugins 06-02-2019, 01:09
Replies: 29
Views: 2,997
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v1.1.8, 2019-6-2)

1.1.8:
Admins can now swap players with "sm_swapplayers <#userid|name> <#userid|name>"
- As of now I think any admin can do it with no filter/immunity. I haven't been able to test it since my...
Forum: Plugins 06-01-2019, 01:13
Replies: 29
Views: 2,997
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v1.1.7, 2019-6-1)

1.1.7:
Fixed issue with invalid client after timer because I didn't check if client was valid at end of timer.

okay surely there shouldn't be any other minor bugs popping up now.
Forum: Plugins 06-01-2019, 00:04
Replies: 29
Views: 2,997
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v1.1.6, 2019-6-1)

1.1.6:
Fixed a logic error
- changed a >= to <= which should prevent (for the most part) an error where I clear the clientList ArrayList too soon.
Forum: Plugins 05-31-2019, 19:07
Replies: 29
Views: 2,997
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v1.1.5, 2019-5-31)

1.1.5:
Fixed "Exception reported: Invalid index X (count: X)"
- Was not updating client value properly in BalanceTeamCount() function.

SORRY FOR SPAM ;-;
Forum: Plugins 05-31-2019, 18:31
Replies: 29
Views: 2,997
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v1.1.4, 2019-5-31)

Oh I'm sorry! I attached wrong file, I put .sp now.
Forum: Plugins 05-31-2019, 17:08
Replies: 29
Views: 2,997
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v1.1.4, 2019-5-31)

1.1.4:
Switched to using ADT Arrays - Thanks to GAMMACASE, Psyk0tik, Deathreus from sourcemod discord.
- This should(?) solve the infinite loop bug.

This took me so long to figure out, had 12...
Forum: Plugins 05-31-2019, 04:50
Replies: 51
Views: 8,257
Posted By Effeff
Re: [CSGO] Panorama Map Crash Fix (v1.4.0 30/03/2019)

1: Get BSPSource (https://github.com/ata4/bspsrc/releases)
2: Wherever you extract the .zip to, run either bspinfo.bat or bspinfo.sh. A window should open.
3: Go to the workshop page of whatever...
Forum: Plugins 05-30-2019, 21:05
Replies: 51
Views: 8,257
Posted By Effeff
Re: [CSGO] Panorama Map Crash Fix (v1.4.0 30/03/2019)

sneaK insists that the problem isn't caused by LDR maps. However, through account of many people who have gone through switching to only using maps compiled with HDR, clearly the problem seems to go...
Forum: Plugins 05-30-2019, 01:56
Replies: 29
Views: 2,997
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v1.1.3, 2019-5-30)

1.1.3:
Fixed index 0 bug FOR REAL THIS TIME
- The problem was, I used SortFunc1D incorrectly, returning the client indexes instead of returning -1, 0, or 1. Thanks to "nosoop" and "Deathreus" on...
Forum: Plugins 05-29-2019, 20:59
Replies: 29
Views: 2,997
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v1.1.2, 2019-5-29)

1.1.2:
Fixed index 0 bug and infinite loop bug.
- Set array to appropriate size to prevent any 0's from being in it.
- I forgot to increment something in the loop when not using sab_truerandom.
...
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