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Posts Made By:
InstantDeath
Forum:
Scripting
07-12-2017, 09:58
Replies:
8
[CS:S] One Man Army issues
Views:
1,362
Posted By
InstantDeath
Re: [CS:S] One Man Army issues
Okay, so I moved the rewards code into a timer function that executes 0.1 seconds after the CT initially touches the entity. Also removed some useless and redundant code.
Also remembered to turn...
Forum:
Scripting
07-11-2017, 18:42
Replies:
8
[CS:S] One Man Army issues
Views:
1,362
Posted By
InstantDeath
Re: [CS:S] One Man Army issues
Here is the crash dump and logs.
also, how do I open the dmp file?
Forum:
Scripting
07-11-2017, 15:04
Replies:
8
[CS:S] One Man Army issues
Views:
1,362
Posted By
InstantDeath
Re: [CS:S] One Man Army issues
Okay so a couple of things.
I've set the grenades to be removed when a player goes invisible, but instead of removing it, it seems to be showing a completely different equipment set. Should i set...
Forum:
Scripting
07-05-2017, 15:32
Replies:
5
[CS:S] Question regarding domination/nemesis notifications
Views:
995
Posted By
InstantDeath
Re: [CS:S] Question regarding domination/nemesis notifications
so then I would get the victim and attacker from the event player_death, and check those 2 net props to see if the victim is being dominated?
because if it were the other way around, where i can...
Forum:
Scripting
07-05-2017, 13:59
Replies:
5
[CS:S] Question regarding domination/nemesis notifications
Views:
995
Posted By
InstantDeath
Re: [CS:S] Question regarding domination/nemesis notifications
Thanks!
would the m_bPlayerDominatingMe hold the client id or user id for the player that is dominating said player?
Forum:
Scripting
07-05-2017, 12:50
Replies:
5
[CS:S] Question regarding domination/nemesis notifications
Views:
995
Posted By
InstantDeath
[CS:S] Question regarding domination/nemesis notifications
Question: The notification regarding a player is dominating someone or who your nemesis now is, is that done all client side? A quick look in the CS:S game events page...
Forum:
Scripting
06-19-2017, 23:55
Replies:
8
[CS:S] One Man Army issues
Views:
1,362
Posted By
InstantDeath
[CS:S] One Man Army issues
So, I would like to dedicate this thread to issues related to the CS:S One Man Army and to specific coding questions or problems I run into, as I seem to run into a fair amount when I work on this...
Forum:
Plugins
06-16-2017, 22:16
Replies:
75
[CS:S] One Man Army
Views:
40,134
Posted By
InstantDeath
Re: [CS:S] One Man Army
I can update this to be in compliance with SDKHooks, but would anyone play it?
Edit: Here is version 1.71 using SDKHooks. I did experience a crash at a random point playing with bots. Will have...
Forum:
Zombie:Reloaded
08-19-2014, 14:15
Replies:
1
Zombie Health
Views:
705
Posted By
InstantDeath
Zombie Health
is there a way to modify zombie health on the fly or enable/disable zombie classes on the fly? (and I don't mean through the zadmin menu)
ex. enable certain classes for specific maps
Forum:
Source Servers (SRCDS)
06-21-2012, 23:06
Replies:
40
Server crashing Srcds has stopped responding error
Views:
19,571
Posted By
InstantDeath
Re: Server crashing Srcds has stopped responding error
Well, you usually can't immediately identify the problem. From what I have heard from you, is that the server crashes when there are lots of people in the server. I would try unloading the...
Forum:
Zombie:Reloaded
11-19-2011, 03:42
Replies:
7
Escape game mode ideas
Views:
1,693
Posted By
InstantDeath
Re: Escape game mode ideas
Oh yes, I guess I forgot to mention that. This plugin was originally made for the original zombiemod by coldfyr. meaning I would have to convert it and as you say, use the zombie reloaded api. So,...
Forum:
Zombie:Reloaded
11-18-2011, 18:14
Replies:
7
Escape game mode ideas
Views:
1,693
Posted By
InstantDeath
Re: improvement mode
1. The ZE escape option is very simple possibility. Create a console command flagged as a cheat that once executed simply ends the round with the human's victory. Then have the mapper create a...
Forum:
Zombie:Reloaded
11-16-2011, 19:36
Replies:
4
[ZR]Zombie Regen Ammoz
Views:
2,204
Posted By
InstantDeath
[ZR]Zombie Regen Ammoz
Requirements:
Zombie:Reloaded latest stable
Sourcemod 1.3 or higher
Description:
Ammo will regenerate in the non-equipped clip. Meaning player will have to reload. This plugin is designed for...
Forum:
Plugins
03-24-2011, 01:22
Replies:
51
Domination Deathmatch
Views:
43,186
Posted By
InstantDeath
Re: Domination Deathmatch
Yes, this plugin of mine is pretty outdated.
I have been putting off updating this plugin for several reasons:
1. It did not seem to be very popular from the start
2. When CS:S got it's...
Forum:
Plugins
10-10-2010, 04:31
Replies:
17
Backpack
Views:
26,389
Posted By
InstantDeath
Re: Backpack
because the plugin is called backpack.smx not sm_backpack.smx
so you would type sm plugins load backpack
Forum:
Plugins
01-31-2010, 16:08
Replies:
75
[CS:S] One Man Army
Views:
40,134
Posted By
InstantDeath
Re: [CS:S] One Man Army
Um, Could you try running the server with sm_oma_debug 1 and copy the console and paste it here?
Forum:
Scripting
01-29-2010, 18:14
Replies:
12
error 22: Maximum number of parameters reached
Views:
4,202
Posted By
InstantDeath
Re: error 22: Maximum number of parameters reached
I tried that. for some reason it keeps telling me the same error...
Forum:
Scripting
01-29-2010, 13:16
Replies:
12
error 22: Maximum number of parameters reached
Views:
4,202
Posted By
InstantDeath
Re: error 22: Maximum number of parameters reached
If thats true, then I'll have to "paginate" my PrintHintText.
Forum:
Scripting
01-29-2010, 01:55
Replies:
12
error 22: Maximum number of parameters reached
Views:
4,202
Posted By
InstantDeath
error 22: Maximum number of parameters reached
L 01/29/2010 - 00:35:10: [SM] Plugin encountered error 22: Maximum number of parameters reached
L 01/29/2010 - 00:35:10: [SM] Native "PrintHintText" reported: Translation string formatted...
Forum:
Extensions
01-27-2010, 04:48
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,781,950
Posted By
InstantDeath
Re: [EXTENSION] SDK Hooks 1.2 (Updated 01/15/10)
Um... Wtf?
L 01/27/2010 - 03:42:59: [SM] Native "SDKHook" reported: Entity 1 is invalid
L 01/27/2010 - 03:42:59: [SM] Displaying call stack trace for plugin "crpg.smx":
L 01/27/2010 - 03:42:59:...
Forum:
Plugins
11-15-2009, 15:56
Replies:
75
[CS:S] One Man Army
Views:
40,134
Posted By
InstantDeath
Re: [CS:S] One Man Army
new gameplay trailer!
http://www.youtube.com/watch?v=BDrbtt4V2Yw
Forum:
Plugins
11-13-2009, 21:06
Replies:
75
[CS:S] One Man Army
Views:
40,134
Posted By
InstantDeath
Re: [CS:S] One Man Army
1.6
Added buy menu
Added experience system for the OMA
Added skill: Steal Money
Added skill: Find Money
Added Items system
Added Find items and cash functionality - touch a movable...
Forum:
Plugins
11-09-2009, 15:06
Replies:
75
[CS:S] One Man Army
Views:
40,134
Posted By
InstantDeath
Re: [CS:S] One Man Army
Thanks, NouveauJoueur.
Right now, I'm brainstorming and making some changes to OMA. However, the release date is still set at this Friday, November 13.
Thanks to a nice community member at XPG,...
Forum:
Plugins
11-04-2009, 16:43
Replies:
75
[CS:S] One Man Army
Views:
40,134
Posted By
InstantDeath
Re: [CS:S] One Man Army
edit: Looks like Friday is not going to happen, at least not this week.
But all who are translating, please have the translation done by at least next Friday! Thanks!
Update:
Ok, so it looks...
Forum:
Plugins
11-01-2009, 14:25
Replies:
17
Backpack
Views:
26,389
Posted By
InstantDeath
Re: Backpack
sure, that would only require me to make the console command into an admin command. I'll make a special version for you.
you're not doing it right. buy the first weapon, put it into the...
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