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Posts Made By:
Phant
Forum:
Module Coding
08-27-2015, 09:30
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,983
Posted By
Phant
Re: Module: Orpheu (v2.6.3)
Just tested weapon_cost_changer (https://forums.alliedmods.net/showpost.php?p=1072471&postcount=52) on Windows listen-server:
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build:...
Forum:
Module Coding
07-08-2014, 10:09
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,983
Posted By
Phant
Re: Module: Orpheu (v2.5.1)
Copy "InstallGameRules" "function" from Infinite Round and it works now.
Thanks you Arkshine (https://forums.alliedmods.net/member.php?u=7779)!
Forum:
Module Coding
07-07-2014, 17:06
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,983
Posted By
Phant
Re: Module: Orpheu (v2.5.1)
I use this code (https://forums.alliedmods.net/showpost.php?p=1580645&postcount=4)* and when I exec "amx_restartround", then I got error:
L 07/07/2014 - 23:59:36: [ORPHEU] Invalid memory structure...
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