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Forum: Module Coding 08-27-2015, 09:30
Replies: 1,508
Views: 908,983
Posted By Phant
Re: Module: Orpheu (v2.6.3)

Just tested weapon_cost_changer (https://forums.alliedmods.net/showpost.php?p=1072471&postcount=52) on Windows listen-server:
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build:...
Forum: Module Coding 07-08-2014, 10:09
Replies: 1,508
Views: 908,983
Posted By Phant
Re: Module: Orpheu (v2.5.1)

Copy "InstallGameRules" "function" from Infinite Round and it works now.
Thanks you Arkshine (https://forums.alliedmods.net/member.php?u=7779)!
Forum: Module Coding 07-07-2014, 17:06
Replies: 1,508
Views: 908,983
Posted By Phant
Re: Module: Orpheu (v2.5.1)

I use this code (https://forums.alliedmods.net/showpost.php?p=1580645&postcount=4)* and when I exec "amx_restartround", then I got error:
L 07/07/2014 - 23:59:36: [ORPHEU] Invalid memory structure...
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