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Forum: Module Coding 01-23-2013, 05:38
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

The spawning method of Bad Camper was "Spawn monster on player"
But my need is "spawn monster on origin"
Forum: Module Coding 01-23-2013, 05:06
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

After failed calling spawn monster function from the orpheu,
I would like to add a server command in MonsterMod that allows me to spawn monster from cmds,
Example:
spawn_monster <monster type>...
Forum: Module Coding 01-23-2013, 05:02
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

Ok, so did you know compiling the MonsterMod?
I couldn't make it from the VS 2010
Forum: Module Coding 01-23-2013, 04:52
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

Why does everyone keep ignoring my question?
:(
Forum: Module Coding 01-20-2013, 00:34
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

Thanks, but after updated the signature, hlds crashes whenever monster spawn.(I can't find any error code:()


Orpheu libraries search started.


Orpheu libraries search started.

Adding...
Forum: Module Coding 01-19-2013, 10:01
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

I'm sorry about that,
I would like to have a new orpheu script which supports Monster Plugin 3.00.07
Download link: http://forums.alliedmods.net/attachment.php?attachmentid=24939&d=1206497237
The...
Forum: Module Coding 01-19-2013, 09:33
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

Arkshine:
Do you have a new orpheu script which supports new MonsterMod?
Thanks again:)
Forum: Module Coding 01-19-2013, 07:25
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

Shit, i found that the monstermod spawn script doesn't support latest monstermod v3,
is there any monster script support latest v3.00 monstermod?
Forum: Module Coding 01-19-2013, 05:55
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

Yeah, I have

{
"name" : "HandleAnimEvent",
"class" : "CMController",
"library" : "monster",
"arguments" :
[
{
"type" : "MonsterEvent_t *"
Forum: Module Coding 01-19-2013, 05:30
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

Thanks for help, but it still has "Library "monstermod" is not registered"


Orpheu libraries search started.

Adding library metamod.dll (0x6380000)
Adding library amxmodx (0x6580000)...
Forum: Module Coding 01-19-2013, 01:56
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

Arkshine:
All didnt work :cry:
I think the script is outdated.

yokomo:
There you are.
Forum: Module Coding 01-18-2013, 09:42
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

Restart the server?
It doesnt help

Edit:
Was script outdated?
Forum: Module Coding 01-18-2013, 07:50
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

Orpheu functions search started.

Parsing functions started.
Parsing file "Con_Printf" started
Function is updated
Parsing file "Con_Printf" ended
Parsing file "HandleAnimEvent"...
Forum: Module Coding 01-18-2013, 06:31
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

Arkshine's monster script doesn't work, why?

L 01/17/2013 - 12:52:33: [ORPHEU] Function "CMController::HandleAnimEvent" not found
L 01/17/2013 - 12:52:33: [AMXX] Run time error 10 (plugin...
Forum: Module Coding 08-04-2012, 04:33
Replies: 1,508
Views: 906,614
Posted By 4554
Re: Module: Orpheu2.3a

How to hook the monsters spawn site after map was loaded with that?
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